Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Sunday, January 31, 2010

Semolina Eponine Pilchard



Name: Semolina (Eponine) Pilchard
Human, female; Age:26(34)

Attribute Score DM
Strength: 8 0
Dexterity: A +1
Endurance: 8 0
Intelligence: C +2
Education: F +3
Social: 9 +1

Career/Rank: Navy Crewman-2, Scoundrel-4
Age: 26 (42)

Skills:
Computers-3
Electronics-2
Security-2
Shotgun-2
Blade-1
Comms-1
Sensors-1
Mechanic-1
Pilot-0
Vacc Suit-0
Discipline-0
Economics-0
Carouse-0

Equipment:
• ‘Travel’ clothes
• Cr 2,915,820 on Account with Imperial Bank of Sylea.
• Cr 927 in cash


Attributes [120]
ST 10
DX 12 [40]
IQ 14 [80]
HT 10

HP 10
Will 14
Per 14
FP 10

Basic Lift 20
Damage 1d-2/1d

Speed 5.5
Move 5

Ground Move 5
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Terran (Native) [0].
Languages: Chinglish or Galanglic (Native) [0].

Advantages [44]
Appearance (Attractive) [4]
Combat Reflexes [15]
Musical Ability (2) [10]
Very Fit [15]

Disadvantages [-55]
Code of Honor (Professional) [-5]
Gregarious [-10]
Honesty (12 or less) [-10]
Lecherousness (12 or less) [-15]
Sense of Duty (Small Group) [-5]
Xenophilia (12 or less) [-10]

Packages [0]
Starship Deckhand (Traveller: Interstellar Wars) [0]

Skills [41]
Administration IQ/A - IQ-1 13 [1]
Biology/TL10 (Earthlike) IQ/VH - IQ-3 11 [1]
Boating/TL10 (Unpowered) DX/A - DX-1 11 [1]
Carousing HT/E - HT+0 10 [1]
Computer Operation/TL10 IQ/E - IQ+1 15 [2]
Cooking IQ/A - IQ-1 13 [1]
Electronics Operation/TL10 (Communications) IQ/A - IQ+0 14 [2]
Electronics Operation/TL10 (Sensors) IQ/A - IQ+0 14 [2]
Electronics Repair/TL10 (Medical) IQ/A - IQ+1 15 [4]
Electronics Repair/TL10 (Scientific) IQ/A - IQ-1 13 [1]
Electronics Repair/TL10 (Sensors) IQ/A - IQ-1 13 [1]
Engineer/TL9 (Fission Reactor) IQ/H - IQ-2 12 [1]
Engineer/TL10 (Starships) IQ/H - IQ-2 12 [1]
Free Fall DX/A - DX+0 12 [2]
Freight Handling/TL10 IQ/A - IQ-1 13 [1]
Guns/TL10 (Gyroc) DX/E - DX+1 13 [2]
Hazardous Materials/TL10 (Radioactive) IQ/A - IQ-1 13 [1]
Mathematics/TL10 (Applied) IQ/H - IQ-2 12 [1]
Mechanic/TL10 (Fuel Cell) IQ/A - IQ-1 13 [1]
Mechanic/TL10 (Fusion Reactor) IQ/A - IQ-1 13 [1]
Mechanic/TL10 (Starships) IQ/A - IQ-1 13 [1]
Musical Instrument (Cello) IQ/H - IQ+1 15 [2]
includes: +2 from 'Musical Ability'
Savoir-Faire (Merchant) IQ/E - IQ+1 15 [2]
Savoir-Faire (Servant) IQ/E - IQ+1 15 [2]
Spacer/TL10 IQ/E - IQ+2 16 [4]
Vacc Suit/TL10 DX/A - DX+0 12 [2]

Stats [120] Ads [44] Disads [-55] Quirks [0] Skills [41] = Total [150]

Hand Weapons

Ranged Weapons

Armor & Possessions