Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.
Look at the side column for variant rules I use in my campaign.
Monday, March 30, 2009
Egron G'Vargh, Captain, Owner "M.S. Boadicea", deceased.
Recently deceased. Clone being grown.
Name: Egron G'Vargh
Race: Vargr, male
Appearance:
Ht.5’10”, Wt.180lbs, Age=38, Typical Vargr but in better shape and more responsible. Brown & black fur w/some patches of grey.
Attributes [100]
ST 9 (ST includes -1 from 'Attribute Modifiers')
DX 13 [40] (DX includes +1 from 'Attribute Modifiers')
IQ 13 [60]
HT 10
HP 9
Will 13
Per 14 (Perception includes +1 from 'Attribute Modifiers')
FP 9 (Fatigue Points includes -1 from 'Attribute Modifiers')
Basic Lift 16
Damage 1d-2/1d-1
Basic Speed 5.75
Basic Move 5
Ground Move 5/10
Water Move 1
Social Background
TL: 10 [0]
Cultural Familiarities: Human (Alien Culture) [2]; Vargr (Native) [0].
Languages: Chinglish (Accented) [4]; Vargr (Native/) [16].
Advantages [145]
Acute Taste and Smell (3) [6*]
Acute Vision (1) [2*]
Attribute Modifiers [12*]
Claws (Blunt Claws) [3*]
Combat Reflexes [15]
Damage Resistance (1) (Tough Skin) [3*]
Enhanced Move (Ground) (1) (Fatigues every 5 seconds) [19*]
Independent Income (3) [3]
Merchant Rank (Imperial) (3) [15]
Merchant Rank (Terran) (3) [15]
Status (Imperial) (2) [10]
Teeth (Sharp Teeth) [1*]
Temperature Tolerance (1) [1*]
Very Fit [15]
Wealth (Imperial) (Filthy Rich) [50]
* = item is owned by another, point value is included in the other item.
Perks [0]
Fur [1*]
* = item is owned by another, point value is included in the other item.
Disadvantages [-35]
Cannot Kick [-5*]
Chummy [-5*]
Code of Honor (Merchant's) (-1) [-5]
Code of Honor (Professional) [-5]
Curious (12 or less) [-5*]
Easy to Read [-10*]
Reputation (Chaotic, Easy Swayed) (-1) (Always; Everyone) [-5*]
Sense of Duty (Crew) (Small Group) [-5]
Social Stigma (Non-Human, looks like werewolf.) [-10]
Xenophilia (12 or less) [-10]
* = item is owned by another, point value is included in the other item.
Quirks [-3]
Dislikes Communicating Face-to-face Unless Vargr [-1]
Dislikes Thieves or dishonorable businessmen [-1]
Heavily influenced by Pack Reputation [-1*]
mutters "Its my house, you don't like you get the frack out!" [-1]
Proud [-1*]
* = item is owned by another, point value is included in the other item.
Packages [0]
Starship Commander (Traveller: Interstellar Wars) [0]
Vargr [16]
Skills [53]
Administration IQ/A - IQ+0 15 [2]
Brawling DX/E - DX+0 13 [1]
Carousing HT/E - HT+0 10 [1]
Electronics Operation/TL10 (Communications) IQ/A - IQ+0 15 [2]
Electronics Operation/TL10 (Sensors) IQ/A - IQ+0 15 [2]
Engineer/TL10 (Starships) IQ/H - IQ-2 13 [1]
Fast-Draw (Pistol) DX/E - DX+2 15 [2]
includes: +1 from 'Combat Reflexes'
Finance IQ/H - IQ-1 14 [2]
Free Fall DX/A - DX+0 13 [2]
Freight Handling/TL10 IQ/A - IQ-1 14 [1]
Guns/TL10 (Pistol) DX/E - DX+2 15 [4]
Law (Interstellar Trade) IQ/H - IQ-2 13 [1]
Leadership IQ/A - IQ+0 15 [2]
Market Analysis IQ/H - IQ+0 15 [4]
Mathematics/TL10 (Applied) IQ/H - IQ-2 13 [1]
Navigation/TL10 (Hyperspace) IQ/A - IQ-1 14 [1]
Navigation/TL10 (Space) IQ/A - IQ+0 15 [2]
Piloting/TL10 (High-Performance Spacecraft) DX/A - DX+0 13 [2]
Savoir-Faire (Merchant) IQ/E - IQ+1 16 [2]
Shiphandling/TL10 (Starship) IQ/H - IQ+1 16 [8]
Spacer/TL10 IQ/E - IQ+2 17 [4]
Strategy (Space) IQ/H - IQ-1 14 [2]
Tactics IQ/H - IQ-1 14 [2]
Vacc Suit/TL10 DX/A - DX+0 13 [2]
Stats [140] Ads [145] Disads [-35] Quirks [-3] Skills [53] = Total [300]
Hand Weapons
When armed, Egron usually carries/wears two Auto Snub Pistols (Gyroc 10mm automatic) from the ship's locker.
Ranged Weapons
Armor & Possessions
Ballistic cloth armored jumpsuit or armored vacc suit (spacesuit).
Wealth:
29,200,000cr invested at N% giving income of 1,500,000cr per month
Notes:
Egron shares ownership of a 200dt Free Trader Starship, the M.S. Boadicea, with Anya Starseeker-Jetson
Friday, March 20, 2009
Jack Donosev, Ex-KGB (Earth 0), Merchant Gunner
Name: Jack Donosev
Race: Human, male
Appearance:
Ht.6’, Wt.170lbs, Light-brown hair, Brown Eyes, light tan skin, age 40.
Attributes [127]
ST 10
DX 14 [80]
IQ 12 [40]
HT 10
HP 11 [2]
Will 12
Per 13 [5]
FP 10
Basic Lift 20
Damage 1d-2/1d
Basic Speed 6
Basic Move 6
Ground Move 6
Water Move 1
Social Background
TL: 10 [0]
Cultural Familiarities: Terran (Native) [0].
Languages: Chinglish or Galanglic (Broken) [2]; English (Accented) [4]; Russian (Native) [0].
Advantages [36]
Combat Reflexes [15]
Danger Sense [15]
Disadvantages [-70]
Addiction (Alcohol) (Cheap) (Incapacitating; Legal) [-10]
Code of Honor (Professional--fellow spies) [-5]
Compulsive Gambling (12 or less) [-5]
Greed (12 or less) [-15]
No Sense of Humor [-10]
Sense of Duty (Small Group) [-5]
Status (Terran) (-1) [-5]
Wealth (Struggling) [-10]
Workaholic [-5]
Quirks [-3]
Alcohol Intolerance (Cheap drunk) [-1]
Personality Change (Extroverted when drunk) [-1]
Staid [-1]
Packages [0]
Investigator (Basic Set) [0]
Skills [35]
Camouflage IQ/E - IQ+0 12 [1]
Carousing HT/E - HT+0 10 [1]
Climbing DX/A - DX-1 13 [1]
Explosives/TL10 (Demolition) IQ/A - IQ+0 12 [2]
Gunner/TL10 (Beams) DX/E - DX+2 16 [4]
Gunner/TL10 (Missiles) DX/E - DX+0 14 [1]
Gunner/TL10 (Sandcasters) DX/E - DX+0 14 [1]
Guns/TL10 (Pistol, Gyroc) DX/E - DX+1 15 [1]
Guns/TL10 (Rifle) DX/E - DX+2 16 [4]
Guns/TL10 (Shotgun) DX/E - DX+1 15 [1]
Guns/TL10 (Submachine Gun) DX/E - DX+1 15 [1]
Karate DX/H - DX-2 12 [1]
Kicking (Karate) Tech/H - def+0 10 [0]
Knee Strike (Karate) Tech/A - def+0 11 [0]
Knife DX/E - DX+1 15 [2]
Lockpicking/TL10 IQ/A - IQ-1 11 [1]
Poisons/TL10 IQ/H - IQ-2 10 [1]
Rapier DX/A - DX+1 15 [4]
Shadowing IQ/A - IQ+0 12 [2]
Soldier/TL10 IQ/A - IQ+0 12 [2]
Stealth DX/A - DX+1 15 [4]
Streetwise IQ/A - IQ+0 12 [2]
Traps/TL10 IQ/A - IQ+0 12 [2]
Vacc Suit/TL10 DX/A - DX-1 13 [1]
Stats [127] Ads [36] Disads [-70] Quirks [-3] Skills [35] = Total [125]
Hand Weapons
On board ship, uses snub pistol (Gyroc 10mm revolver), otherwise uses Steyr Tactical Machine Pistol 9x19mm.
Ranged Weapons
On Earth 0, Ak47 rifle; now uses Gauss Rifle.
Armor & Possessions
Usually uses Ballistic Cloth Armor jump suit.
Standard footlocker with four changes of casual dress clothing, one extra ballistic cloth armor jump suit, and stealth uniform clothing items; owns very fine quality TL10 Gauss rifle, Steyr Machine Pistol, and case of Gauss ammunition and a case of 9x19mm (1000rds) ammo.; set of custom lockpicking tools.
Tuesday, March 17, 2009
Josef "Kam" Ktismet, Martial Artist, Environmental/Medical Technician
{picture not yet available}
Name: Josef "Kam" Ktismet (née Melvin Walbert of Glisten/Spinward Marches)
Race: Human
Appearance: Male, 5'10"ht., 165lbs.wt., Apparent age ~34, 180 lbs, bald, skin 90% covered in tattoos, brown eyes, brown hair.
Attributes [199]
ST 13 [30]
DX 14 [80]
IQ 13 [60]
HT 11 [10]
HP 15 [4]
Will 13
Per 13
FP 11
Basic Lift 34
Damage 1d/2d-1
Basic Speed 7 [15]
Basic Move 7
Ground Move 7
Water Move 1
Social Background
TL: 10 [0]
Cultural Familiarities:
Languages: Galanglic or Chinglish (Native) [0]; Gurvin (Federation Trade Tongue, see p. T:ARIII 29) (Broken) [2]; Gvegh (Vargr Trade Tongue, see p. T:ARI 86) (Accented/None) [2]; Trokh (Aslan high tongue) (Accented) [4]; Trokh fiyalr (Aslan trade tongue) (Native) [6].
Advantages [64]
Combat Reflexes [15]
Common Sense [10]
Eidetic Memory [5]
G-Experience (10) [10]
High Manual Dexterity (2) [10]
Disadvantages [-80]
Code of Honor (Professional) [-5]
Delusion (MiB are after him.) (Minor) [-5]
Discipline of Faith (a semi-mystical Aslan hybrid) [-5]
Obsession (Do something great and good for the history books) (Long-Term Goal) (12 or less) [-10]
Pacifism (Cannot Harm Innocents) [-10]
Phobia (Weightlessness) (12 or less) [-5]
Secret (Witnessed the after effects of a covered-up massacre) (Imprisonment or Exile) [-20]
Sense of Duty (Friends) (Small Group) [-5]
Trademark (Takes holos and leaves them in public places on each planet) (Simple) [-5]
Xenophilia (12 or less) [-10]
Quirks [-5]
Distinctive Feature (Body 90% covered by tattoos) [-1]
Free Sick [-1]
Keeps his Head Shaved [-1]
Wears a backpack [-1]
Wears light, unencumbering clothes [-1]
Skills [72]
Artist (Body Art (Tattooing)) IQ/H - IQ+2 15 [12]
Cloak DX/A - DX+0 14 [2]
Connoisseur (Visual Arts (Tattoos)) IQ/A - IQ+0 13 [1]
Diagnosis/TL10 (Human) IQ/H - IQ-1 12 [2]
Disarming (Karate) Tech/H - def+0 16 [0]
Elbow Strike (Karate) Tech/A - def+0 14 [0]
Electronics Operation/TL10 (Medical) IQ/A - IQ-1 12 [1]
Electronics Repair/TL10 (Medical) IQ/A - IQ-1 12 [1]
First Aid/TL10 (Human) IQ/E - IQ+0 13 [1]
Guns/TL10 (Pistol) DX/E - DX+0 14 [1]
Hazardous Materials/TL10 (Biological) IQ/A - IQ-1 12 [1]
Jeweler/TL10 IQ/H - IQ+1 14 [8]
Judo DX/H - DX-2 12 [1]
Judo Art DX/H - DX-2 12 [1]
Judo Sport DX/H - DX-2 12 [1]
Jump Kick (Karate) Tech/H - def+0 12 [0]
Karate DX/H - DX+2 16 [12]
Karate Art DX/H - DX+0 14 [2]
Karate Sport DX/H - DX+0 14 [2]
Kicking (Karate) Tech/H - def+1 15 [2]
Knee Strike (Karate) Tech/A - def+0 15 [0]
Leadership IQ/A - IQ-1 12 [1]
Mechanic/TL10 (Environmental Systems) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Fusion Power Plant) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Jump Drive) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Maneuver Drive) IQ/A - IQ+0 13 [2]
Physiology/TL10 (Human) IQ/H - IQ-2 11 [1]
Piloting/TL10 (Contragravity) DX/A - DX-1 13 [1]
Savoir-Faire (Aslan) IQ/E - IQ+0 13 [1]
Savoir-Faire (Dojo) IQ/E - IQ+0 13 [1]
Savoir-Faire (Imperial) IQ/E - IQ+0 13 [1]
Spacer/TL10 IQ/E - IQ+0 13 [1]
Streetwise IQ/A - IQ-1 12 [1]
Sweeping Kick (Karate) Tech/H - def+0 13 [0]
Swimming HT/E - HT+1 12 [2]
Teaching IQ/A - IQ+0 13 [2]
Writing IQ/A - IQ-1 12 [1]
Stats [199] Ads [64] Disads [-80] Quirks [-5] Skills [72] = Total [250]
Hand Weapons
Ranged Weapons
Armor & Possessions
Reference document for this character
Name: Josef "Kam" Ktismet (née Melvin Walbert of Glisten/Spinward Marches)
Race: Human
Appearance: Male, 5'10"ht., 165lbs.wt., Apparent age ~34, 180 lbs, bald, skin 90% covered in tattoos, brown eyes, brown hair.
Attributes [199]
ST 13 [30]
DX 14 [80]
IQ 13 [60]
HT 11 [10]
HP 15 [4]
Will 13
Per 13
FP 11
Basic Lift 34
Damage 1d/2d-1
Basic Speed 7 [15]
Basic Move 7
Ground Move 7
Water Move 1
Social Background
TL: 10 [0]
Cultural Familiarities:
Languages: Galanglic or Chinglish (Native) [0]; Gurvin (Federation Trade Tongue, see p. T:ARIII 29) (Broken) [2]; Gvegh (Vargr Trade Tongue, see p. T:ARI 86) (Accented/None) [2]; Trokh (Aslan high tongue) (Accented) [4]; Trokh fiyalr (Aslan trade tongue) (Native) [6].
Advantages [64]
Combat Reflexes [15]
Common Sense [10]
Eidetic Memory [5]
G-Experience (10) [10]
High Manual Dexterity (2) [10]
Disadvantages [-80]
Code of Honor (Professional) [-5]
Delusion (MiB are after him.) (Minor) [-5]
Discipline of Faith (a semi-mystical Aslan hybrid) [-5]
Obsession (Do something great and good for the history books) (Long-Term Goal) (12 or less) [-10]
Pacifism (Cannot Harm Innocents) [-10]
Phobia (Weightlessness) (12 or less) [-5]
Secret (Witnessed the after effects of a covered-up massacre) (Imprisonment or Exile) [-20]
Sense of Duty (Friends) (Small Group) [-5]
Trademark (Takes holos and leaves them in public places on each planet) (Simple) [-5]
Xenophilia (12 or less) [-10]
Quirks [-5]
Distinctive Feature (Body 90% covered by tattoos) [-1]
Free Sick [-1]
Keeps his Head Shaved [-1]
Wears a backpack [-1]
Wears light, unencumbering clothes [-1]
Skills [72]
Artist (Body Art (Tattooing)) IQ/H - IQ+2 15 [12]
Cloak DX/A - DX+0 14 [2]
Connoisseur (Visual Arts (Tattoos)) IQ/A - IQ+0 13 [1]
Diagnosis/TL10 (Human) IQ/H - IQ-1 12 [2]
Disarming (Karate) Tech/H - def+0 16 [0]
Elbow Strike (Karate) Tech/A - def+0 14 [0]
Electronics Operation/TL10 (Medical) IQ/A - IQ-1 12 [1]
Electronics Repair/TL10 (Medical) IQ/A - IQ-1 12 [1]
First Aid/TL10 (Human) IQ/E - IQ+0 13 [1]
Guns/TL10 (Pistol) DX/E - DX+0 14 [1]
Hazardous Materials/TL10 (Biological) IQ/A - IQ-1 12 [1]
Jeweler/TL10 IQ/H - IQ+1 14 [8]
Judo DX/H - DX-2 12 [1]
Judo Art DX/H - DX-2 12 [1]
Judo Sport DX/H - DX-2 12 [1]
Jump Kick (Karate) Tech/H - def+0 12 [0]
Karate DX/H - DX+2 16 [12]
Karate Art DX/H - DX+0 14 [2]
Karate Sport DX/H - DX+0 14 [2]
Kicking (Karate) Tech/H - def+1 15 [2]
Knee Strike (Karate) Tech/A - def+0 15 [0]
Leadership IQ/A - IQ-1 12 [1]
Mechanic/TL10 (Environmental Systems) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Fusion Power Plant) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Jump Drive) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Maneuver Drive) IQ/A - IQ+0 13 [2]
Physiology/TL10 (Human) IQ/H - IQ-2 11 [1]
Piloting/TL10 (Contragravity) DX/A - DX-1 13 [1]
Savoir-Faire (Aslan) IQ/E - IQ+0 13 [1]
Savoir-Faire (Dojo) IQ/E - IQ+0 13 [1]
Savoir-Faire (Imperial) IQ/E - IQ+0 13 [1]
Spacer/TL10 IQ/E - IQ+0 13 [1]
Streetwise IQ/A - IQ-1 12 [1]
Sweeping Kick (Karate) Tech/H - def+0 13 [0]
Swimming HT/E - HT+1 12 [2]
Teaching IQ/A - IQ+0 13 [2]
Writing IQ/A - IQ-1 12 [1]
Stats [199] Ads [64] Disads [-80] Quirks [-5] Skills [72] = Total [250]
Hand Weapons
Ranged Weapons
Armor & Possessions
Reference document for this character
Monday, March 16, 2009
Queequeg, Ex-barbarian, Missile Gunner/Shipboard security
Name: Queequeg
Race: Human
Appearance: Male, 6'2"ht., 275lbs.wt., Handsome, muscular, brown skinned, covered with check tatoos & designs, brown eyes, shaved head (w/black topknot).
Attributes [204]
ST 15 [50]
DX 15 [100]
IQ 10
HT 14 [40]
HP 17 [4]
Will 10
Per 12 [10]
FP 14
Basic Lift 45
Damage 1d+1/2d+1
Speed 7.25
Move 7
Ground Move 7
Water Move 1
Social Background
TL: 10 [0]
Cultural Familiarities: Earth (Native) [0]; Primitive Cultures [1].
Languages: Galanglic or Chinglish (Broken/None) [1]; Hawaiian (Accented/None) [2]; Pidgin English (Accented/None) [2]; Samoan (Native) [0]; Tahitian (Accented/None) [2].
Advantages [53]
Absolute Direction [5]
Appearance (Attractive) [4]
Combat Reflexes [15]
Hard to Kill (2) [4]
Temperature Tolerance (2) [2]
Very Fit [15]
Disadvantages [-80]
Impulsiveness (12 or less) [-10]
Low TL (-7) [-35]
Selfless (12 or less) [-5]
Social Stigma (Barbarian) [-10]
Truthfulness (12 or less) [-5]
Vow (Yearly Fast) (Minor) [-5]
Wealth (Struggling) [-10]
Quirks [-5]
Eats with harpoon [-1]
Shaved all over except for topknot on head. [-1]
Shaves with Harpoon [-1]
Tattoos all over his skin. [-1]
Wears as little clothing as possible during jump space. [-1]
Skills [78]
Axe/Mace (Tomahawk) DX/A - DX+1 16 [4]
Brawling DX/E - DX+1 16 [2]
Crossbow DX/E - DX+1 16 [2]
Freight Handling/TL10 IQ/A - IQ+0 10 [2]
Gunner/TL10 (Missiles) DX/E - DX+2 17 [4]
Guns/TL10 (Shotgun) DX/E - DX+1 16 [2]
Judo DX/H - DX+0 15 [4]
Kicking (Brawling) Tech/H - def+0 14 [0]
Knife DX/E - DX+1 16 [2]
Knife Throwing P/E - DX+1 16 [2]
Meteorology/TL3 (Earthlike) IQ/A - IQ+1 11 [4]
Navigation/TL3 (Sea) IQ/A - IQ+4 14 [4]
includes: +3 from 'Absolute Direction'
Piloting/TL10 (RCV) DX/A - DX-1 14 [1]
Seamanship/TL3 IQ/E - IQ+2 12 [4]
Sex Appeal HT/A - HT+0 14 [1]
includes: +1 from 'Appearance'
Shortsword DX/A - DX+1 16 [4]
Spear DX/A - DX+2 17 [8]
Spear Throwing P/E - DX+3 18 [8]
Survival (Salt-Water Sea) IQ/A - IQ+1 11 [4]
Swimming HT/E - HT+3 17 [8]
Thrown Weapon (Harpoon) DX/E - DX+3 18 [8]
Stats [204] Ads [53] Disads [-80] Quirks [-5] Skills [78] = Total [250]
Hand Weapons
Ranged Weapons
Armor & Possessions
Wednesday, March 4, 2009
Dr. Zawi Halass, Archaeologist (Earth 0)
Name: Zawi Halass, PhD Anthropology
Race: Human, male
Appearance:
Ht. 5’9”, Wt.160lbs, Olive Skin, Grey Hair, brown eyes, Age 53.
Attributes [120]
ST 10
DX 10
IQ 16 [120]
HT 10
HP 10
Will 16
Per 16
FP 10
Basic Lift 20
Damage 1d-2/1d
Speed 5
Move 5
Ground Move 5
Water Move 1
Social Background
TL: 10 [0]
Cultural Familiarities: Terran (Native) [0].
Languages: Akkadian (Accented) [2]; Ancient Egyptian (Native) [4]; Ancient Greek (Accented) [2]; Ancient Hebrew (Accented) [2]; Arabic (Native) [0]; Babylonian (Accented) [2]; Chinglish or Galanglic (Accented) [2]; Egyptian (Native) [4]; English (Native) [4]; Hindi (Accented) [2]; Hittite (Accented) [2].
Advantages [48]
Claim to Hospitality (Universities) (2) [2]
Language Talent [10]
Photographic Memory [10]
Disadvantages [-75]
Age (years over 50) (-3) [-9]
Code of Honor (Professional) [-5]
Curious (12 or less) [-5]
Delusion (Ancient Civilizations were visited by aliens) (Minor) [-5]
Obsession (Long-Term Goal) (12 or less) [-10]
Overweight [-1]
Pacifism (Total Nonviolence) [-30]
Xenophilia (12 or less) [-10]
Packages [0]
Scientist (Traveller: Interstellar Wars) [0]
Skills [57]
Anthropology (Human) IQ/H - IQ+0 16 [4]
Archaeology IQ/H - IQ+0 16 [4]
Artist (Calligraphy) IQ/H - IQ-1 15 [0]
Artist (Drawing) IQ/H - IQ+1 17 [8]
Artist (Painting) IQ/H - IQ-1 15 [0]
Biochemistry/TL10 M/VH - IQ-3 13 [1]
Biology/TL10 (Earthlike) IQ/VH - IQ-3 13 [1]
Chemistry/TL10 IQ/H - IQ-2 14 [1]
Computer Operation/TL10 IQ/E - IQ+1 17 [2]
Diplomacy IQ/H - IQ-2 14 [1]
Electronics Operation/TL10 (Scientific) IQ/A - IQ+0 16 [2]
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 15 [1]
Expert Skill (Egyptology) IQ/H - IQ-2 14 [1]
Forensics/TL10 IQ/H - IQ-2 14 [1]
Geography/TL10 (Earthlike) IQ/H - IQ-2 14 [1]
Geology/TL10 (Earthlike) IQ/H - IQ-2 14 [1]
History (Ancient Civilizations of Earth) IQ/H - IQ-2 14 [1]
Leadership IQ/A - IQ-1 15 [1]
Philosophy (Ancient Greek) IQ/H - IQ-2 14 [1]
Photography/TL10 IQ/A - IQ-1 15 [1]
Public Speaking IQ/A - IQ+1 17 [4]
Research/TL10 IQ/A - IQ+2 18 [8]
Savoir-Faire (Academia) IQ/E - IQ+0 16 [1]
Savoir-Faire (High Society) IQ/E - IQ+0 16 [1]
Speed-Reading IQ/A - IQ-1 15 [1]
Teaching IQ/A - IQ+1 17 [4]
Writing IQ/A - IQ+1 17 [4]
Xenobiology (Earthlike) M/A - IQ-1 15 [1]
Stats [120] Ads [48] Disads [-75] Quirks [0] Skills [57] = Total [150]
Hand Weapons
Not armed.
Ranged Weapons
Not armed.
Armor & Possessions
Ballistic cloth armor jump suit.
Footlocker with: four casual changes of clothing; two suit, shirt & tie sets; set of archaeologist's tools; personal computer (laptop) with library of holodisc databases on ancient cultures, languages, literature, etc.
Tuesday, March 3, 2009
Dr. Xavier Fauchelevent, Parachronic Scientist (Homeline, Earth 0)
Name: Dr. Xavier Fauchelevent
Race: Human, male
Appearance:
Ht. 6’0”, Wt.180lbs, Brown hair, brown eyes, fair skin, younger appearance than age.
Attributes [137]
ST 10
DX 12 [40]
IQ 14 [80]
HT 11 [10]
HP 11 [2]
Will 14
Per 15 [5]
FP 11
Basic Lift 20
Damage 1d-2/1d
Speed 5.75
Move 5
Ground Move 5
Water Move 1
Social Background
TL: 10 [0]
Cultural Familiarities: Earth 0 [1]; Homeline (Native) [0]; Imperium 0 [1].
Languages: Ancient Greek (Accented) [2]; Centrum English (Native/None) [2]; Earth 0 German (Native/None) [2]; English (Native) [4]; French (Native) [4]; Galanglic or Chinglish (Native) [4]; Homeline English (Native) [0]; Latin (Accented) [2]; Reich-5 German (Native) [4].
Advantages [75]
Absolute Direction [5]
Appearance (Attractive) [4]
Chronolocation [5]
Fit [5]
Language Talent [10]
Mathematical Ability (1) [10]
Photographic Memory [10]
Disadvantages [-65]
Age (years over 50) (-5) [-15]
Callous [-5]
Code of Honor (Professional) [-5]
Duty (Infinity) (15 or less (almost always)) (Nonhazardous) [-10]
Pacifism (Reluctant Killer) [-5]
Wealth (Struggling) [-10]
Weirdness Magnet [-15]
Packages [0]
Paralabs Field Researcher (Infinite Worlds) [0]
Skills [53]
Astronomy/TL10 IQ/H - IQ+0 14 [2]
includes: +1 from 'Mathematical Ability'
Cartography/TL10 IQ/A - IQ+0 14 [2]
Computer Operation/TL10 IQ/E - IQ+1 15 [2]
Electronics Operation/TL10 (Parachronic) IQ/A - IQ+1 15 [4]
Electronics Operation/TL10 (Scientific) IQ/A - IQ+1 15 [4]
Expert Skill (Cliodynamics) IQ/H - IQ+2 16 [12]
Farming/TL10 IQ/A - IQ-1 13 [1]
Geography/TL10 (Earthlike) IQ/H - IQ-1 13 [2]
Geology/TL10 (Earthlike) IQ/H - IQ-1 13 [2]
Guns/TL10 (Shotgun) DX/E - DX+1 13 [2]
Linguistics (Human) IQ/H - IQ-1 13 [2]
Mathematics/TL10 (Applied) IQ/H - IQ+1 15 [4]
includes: +1 from 'Mathematical Ability'
Mathematics/TL10 (Surveying) IQ/H - IQ+0 14 [2]
includes: +1 from 'Mathematical Ability'
Meteorology/TL10 (Earthlike) IQ/A - IQ+0 14 [2]
Navigation/TL10 (Land) IQ/A - IQ+2 16 [1]
includes: +3 from 'Absolute Direction'
Physics/TL10 (Parachronic) IQ/VH - IQ+0 14 [4]
includes: +1 from 'Mathematical Ability'
Research/TL10 IQ/A - IQ+0 14 [2]
Spacer/TL10 IQ/E - IQ+0 14 [1]
Survival (Desert) IQ/A - IQ+0 14 [2]
Stats [137] Ads [75] Disads [-65] Quirks [0] Skills [53] = Total [200]
Hand Weapons
Usually uses (if he has to) a double barrel twelve gauge shotgun.
Ranged Weapons
Armor & Possessions
Usually wears ballistic cloth armor jump suit or tailored cloth armor clothing for the culture being investigated. Footlocker with five changes of fine quality clothing; one very fine quality double barrel twelve gauge shotgun, and case of 200rds.
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