Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Friday, March 20, 2009

Jack Donosev, Ex-KGB (Earth 0), Merchant Gunner



Name: Jack Donosev
Race: Human, male
Appearance:
Ht.6’, Wt.170lbs, Light-brown hair, Brown Eyes, light tan skin, age 40.
Attributes [127]
ST 10
DX 14 [80]
IQ 12 [40]
HT 10

HP 11 [2]
Will 12
Per 13 [5]
FP 10

Basic Lift 20
Damage 1d-2/1d

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Terran (Native) [0].
Languages: Chinglish or Galanglic (Broken) [2]; English (Accented) [4]; Russian (Native) [0].

Advantages [36]
Combat Reflexes [15]
Danger Sense [15]

Disadvantages [-70]
Addiction (Alcohol) (Cheap) (Incapacitating; Legal) [-10]
Code of Honor (Professional--fellow spies) [-5]
Compulsive Gambling (12 or less) [-5]
Greed (12 or less) [-15]
No Sense of Humor [-10]
Sense of Duty (Small Group) [-5]
Status (Terran) (-1) [-5]
Wealth (Struggling) [-10]
Workaholic [-5]

Quirks [-3]
Alcohol Intolerance (Cheap drunk) [-1]
Personality Change (Extroverted when drunk) [-1]
Staid [-1]

Packages [0]
Investigator (Basic Set) [0]

Skills [35]
Camouflage IQ/E - IQ+0 12 [1]
Carousing HT/E - HT+0 10 [1]
Climbing DX/A - DX-1 13 [1]
Explosives/TL10 (Demolition) IQ/A - IQ+0 12 [2]
Gunner/TL10 (Beams) DX/E - DX+2 16 [4]
Gunner/TL10 (Missiles) DX/E - DX+0 14 [1]
Gunner/TL10 (Sandcasters) DX/E - DX+0 14 [1]
Guns/TL10 (Pistol, Gyroc) DX/E - DX+1 15 [1]
Guns/TL10 (Rifle) DX/E - DX+2 16 [4]
Guns/TL10 (Shotgun) DX/E - DX+1 15 [1]
Guns/TL10 (Submachine Gun) DX/E - DX+1 15 [1]
Karate DX/H - DX-2 12 [1]
Kicking (Karate) Tech/H - def+0 10 [0]
Knee Strike (Karate) Tech/A - def+0 11 [0]
Knife DX/E - DX+1 15 [2]
Lockpicking/TL10 IQ/A - IQ-1 11 [1]
Poisons/TL10 IQ/H - IQ-2 10 [1]
Rapier DX/A - DX+1 15 [4]
Shadowing IQ/A - IQ+0 12 [2]
Soldier/TL10 IQ/A - IQ+0 12 [2]
Stealth DX/A - DX+1 15 [4]
Streetwise IQ/A - IQ+0 12 [2]
Traps/TL10 IQ/A - IQ+0 12 [2]
Vacc Suit/TL10 DX/A - DX-1 13 [1]

Stats [127] Ads [36] Disads [-70] Quirks [-3] Skills [35] = Total [125]

Hand Weapons
On board ship, uses snub pistol (Gyroc 10mm revolver), otherwise uses Steyr Tactical Machine Pistol 9x19mm.
Ranged Weapons
On Earth 0, Ak47 rifle; now uses Gauss Rifle.
Armor & Possessions
Usually uses Ballistic Cloth Armor jump suit.
Standard footlocker with four changes of casual dress clothing, one extra ballistic cloth armor jump suit, and stealth uniform clothing items; owns very fine quality TL10 Gauss rifle, Steyr Machine Pistol, and case of Gauss ammunition and a case of 9x19mm (1000rds) ammo.; set of custom lockpicking tools.

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