James MacKinstry
{Here is a shot of James on his way to his wedding to Sharon.}
Name: James MacKinstry, Chief Engineer "M.S. Ataraxis II", violinist
Mongoose Traveller Stats.:
James MacKinstry
Rank 3 (2nd Officer & Chief Engineer, M.S. Ataraxis II)
7D7CCA Age: 34 (54)
Navy College 1 term, Navy 5 terms (Ret.Lt.Cmdr.), Merchants 3 terms.
{112,000 Shares of BMC}; TAS Membership; Cr.2,257 Electronic chit as of 001-1104.
[Engineering-7]
J-Drive-2
M-Drive-1
Power Plant-1
Screens-1
Electronics-1
Mechanical-2
Admin.-2
Tactics-1
Computers-1
Comms.-0
Sensors-1
Vacc. Suit-1
Zero-G-2
Instruction-2
Gun Cbt. (Laser Rifle)-3
Gun Cbt. (Zero-G Weapons)-2
Blade Cbt. (Saber)-3
Violin-2
Naval Architecture-3
Salary: Cr.4800/month plus Cr.10,000 per year Pension (Total annual income: 72,400cr.)
Expenses (min.): Cr.2250/month (when living aboard ship, wiring home to ancestral home on Earth—Terra/Sol) otherwise Cr.4500 (when at port for month or more), Remainder spend or save.
Armor:
Hostile Environment Vacc Suit (TL 14), Prot. 10, {150,000cr.}, 6kg.
Protec: Tailored Cloth Armor Jump Suit (TL9), Prot. 4, {1000cr.}, 2kg.
Weapons:
Advanced Laser Rifle (TL11), Range=Rifle, Skill=Gun Cbt. (Laser Rifle), Dmg. 5d6+3, Mag.(power pack, 2kg.) 100, Auto No, Recoil No, Mass 5kg, {8,000/3,500cr.}
Heavy Laser Rifle (TL15), Range=Rifle, Skill=Gun Cbt. (Laser Rifle), Dmg. 6d6+8, Mag. 4, Auto No, Recoil No, Mass 11kg, {13,000/1,200cr.}
Snub Revolver (TL8), Range=Shotgun, Skill=Gun Cbt. (Zero-G Weapons), Dmg. 2d6–2 (Ball)/3d6–2 AP (HEAP)/2d6+2 ST (HE), Auto=No, Recoil -1, Mass 0.5kg, {150/10cr.}
Snub SMG (TL8) Range=Shotgun, Skill=Gun Cbt. (Zero-G Weapons), Dmg. 2d6–2 (Ball)/3d6–2 AP HEAP)/2d6+2 ST (HE), Mag. 30, Auto 2, Recoil –2, Mass 2kg, {350/30cr.}
Saber (TL2), Dmg. 2d6+2, Heft 1, Mass 1.75kg, {125cr.}
Appearance:
Human, male; Ht.6’1”, Wt.190lbs, Red-Blond Hair, Green Eyes, Lightly tanned skin.
Attributes [180]
ST 10
DX 15 [100]
IQ 14 [80]
HT 10
HP 10
Will 14
Per 14
FP 10
Basic Lift 20
Damage 1d-2/1d
Basic Speed 6 [-5]
Basic Move 6
Ground Move 6
Water Move 1
Social Background
TL: 10 [0]
Cultural Familiarities:
Languages: Chinglish or Galanglic (Native) [0]; Gothic (Accented/None) [2]; Low Vilani (Accented/None) [2].
Religion: Member of Rasta Presbyterian Church of the Triune God of Power, Earth Synod, Jamaica Parish, Exile Mission; Reformed Christian.
Advantages [63]
Appearance (Attractive) [4]
Double-Jointed [15]
Mathematical Ability (2) [20]
Merchant Rank (Terran) (2) [10]
Musical Ability (2) [10]
Disadvantages [-63]
Age (years over 50) (-1) [-3]
Code of Honor (Gentleman's) [-10]
Curious (12 or less) [-5]
Delusion (Madly in love with Sharon.) (Minor) [-5]
Honesty (12 or less) [-10]
Obsession (Long-Term Goal) (12 or less) [-10]
Selfless (12 or less) [-5]
Sense of Duty (Small Group) [-5]
Truthfulness (12 or less) [-5]
Workaholic [-5]
Quirks [-2]
Congenial [-1]
Imaginative [-1]
Skills [77]
Administration IQ/A - IQ+0 14 [2]
Armoury/TL10 (Environment Suits) IQ/A - IQ+0 14 [2]
Armoury/TL10 (Small Arms) IQ/A - IQ+0 14 [2]
Beam Weapons/TL10 (Laser Rifle) DX/E - DX+3 18 [8]
Bow DX/A - DX+1 16 [4]
Climbing DX/A - DX+4 19 [1]
includes: +5 from 'Double-Jointed'
Computer Operation/TL10 IQ/E - IQ+0 14 [1]
Cryptography/TL10 IQ/H - IQ+0 14 [1]
includes: +2 from 'Mathematical Ability'
Electronics Operation/TL10 (Medical) IQ/A - IQ-1 13 [1]
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 13 [1]
Electronics Repair/TL10 (Communications) IQ/A - IQ-1 13 [1]
Electronics Repair/TL10 (Medical) IQ/A - IQ-1 13 [1]
Electronics Repair/TL10 (Scientific) IQ/A - IQ-1 13 [1]
Engineer/TL10 (Nuclear) IQ/H - IQ+2 16 [4]
includes: +2 from 'Mathematical Ability'
Engineer/TL10 (Starships) IQ/H - IQ+0 14 [1]
includes: +2 from 'Mathematical Ability'
Engineer/TL10 (Temporal) IQ/H - IQ+0 14 [1]
includes: +2 from 'Mathematical Ability'
Guns/TL10 (Submachine Gun) DX/E - DX+1 16 [2]
Hazardous Materials/TL10 (Biological) IQ/A - IQ-1 13 [1]
Hazardous Materials/TL10 (Chemical) IQ/A - IQ-1 13 [1]
Hazardous Materials/TL10 (Radioactive) IQ/A - IQ-1 13 [1]
Karate DX/H - DX-2 13 [1]
Leadership IQ/A - IQ+0 14 [2]
Machinist/TL10 IQ/A - IQ-1 13 [1]
Mathematics/TL10 (Applied) IQ/H - IQ+0 14 [1]
includes: +2 from 'Mathematical Ability'
Mechanic/TL10 (Fusion Reactor) IQ/A - IQ+1 15 [4]
Mechanic/TL10 (Gravitics) IQ/A - IQ-1 13 [1]
Mechanic/TL10 (Jump Drive) IQ/A - IQ+2 16 [8]
Mechanic/TL10 (Starships) IQ/A - IQ+0 14 [2]
Metallurgy/TL10 IQ/H - IQ-1 13 [2]
Musical Instrument (Violin) IQ/H - IQ+2 16 [4]
includes: +2 from 'Musical Ability'
Navigation/TL10 (Hyperspace) IQ/A - IQ-1 13 [1]
Physics/TL10 IQ/VH - IQ-1 13 [1]
includes: +2 from 'Mathematical Ability'
Piloting/TL10 (High-Performance Spacecraft) DX/A - DX-1 14 [1]
Saber DX/A - DX+2 17 [8]
Spacer/TL10 IQ/E - IQ+0 14 [1]
Teaching IQ/A - IQ-1 13 [1]
Vacc Suit/TL10 DX/A - DX-1 14 [1]
Stats [175] Ads [63] Disads [-63] Quirks [-2] Skills [77] = Total [250]
Hand WeaponsWhen armed, James usually carries/wears a Snub Pistol or Snub SMG from the ship's locker. If a fire-fight is immanent he will prefer to get out the laser rifle.
Ranged Weapons
See above.
Armor & Possessions
See above.
James MacKinstry's wife, Sharon Eastinghouse-MacKinstry (shown here visiting an internet cafe on a primitive planet's spaceport:
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Their daughter, Eleanor Elizabeth Eastinghouse-MacKinstry, is shown here being trained in firearm use to repel possible pirate boarding parties:
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Chief MacKinstry takes a infrequent opportunity to carouse.
Here he has made friends with the Engineering staff from a Namue'lab freighter on its way from the Hiver frontier to Earth (Terra/Sol). Before James MacKinstry succeeded in marrying Sharon, he would try to take his mind off of his unrequited love for her by carousing and travel.
Anyone who may threaten the integrity of the ship will see this expression before they are gunned down or hit with a large drive spanner:
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