Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.
Look at the side column for variant rules I use in my campaign.
Tuesday, June 11, 2013
Harcourt Fenton Mudd (Harry)
Harry (Harcourt Fenton Mudd) the Pirate
Harry slogged his way up from the bottom of the free trader merchants as a direct enlistee. When he retired from the Merchants' Guild he came away with a forty year old Fast Trader (type A3Mk2), a few bucks, and several enemies within the Merchants' Guild who tried to keep him from drawing a retirement check after all the faithful years as a member. Contracts started drying up and for various reasons Harry became sick of scrabbling around for a pitiful living. He became a pirate and is just starting to rake in some nice revenue. Some of the other pirates are starting to be irritated with his successes. The Imperial Navy is also thinking of sending a few Patrol Cruisers to patrol some of the jump points into and out of several systems in the subsector. So far no one has been able to catch Harry in his various schemes.
Harry Mudd
8A8CC6
Merchants-5 terms, Pirate-1 term.
Age: 58 (62)
Skills:
Pilot-3
Leader-1
Administration-2
Broker-1
Navigation-2
Sensors-0
Computer-2
Comms-1
Electronic-1
Mechanical-1
Medical-1
Vacc Suit-1
Jack of all Trades-1
Gun Cbt (SMG)-2
Blade-1
Equipment:
The "Joan of Ark" 200dt merchant vessel with mods fully paid for.
Retirement from Merchants' Guild: 14kcr./year
Various servants and slaves acquired through subterfuge and treachery.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment