Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Tuesday, June 11, 2013

Harcourt Fenton Mudd (Harry)



Harry (Harcourt Fenton Mudd) the Pirate

Harry slogged his way up from the bottom of the free trader merchants as a direct enlistee. When he retired from the Merchants' Guild he came away with a forty year old Fast Trader (type A3Mk2), a few bucks, and several enemies within the Merchants' Guild who tried to keep him from drawing a retirement check after all the faithful years as a member. Contracts started drying up and for various reasons Harry became sick of scrabbling around for a pitiful living. He became a pirate and is just starting to rake in some nice revenue. Some of the other pirates are starting to be irritated with his successes. The Imperial Navy is also thinking of sending a few Patrol Cruisers to patrol some of the jump points into and out of several systems in the subsector. So far no one has been able to catch Harry in his various schemes.

Harry Mudd
8A8CC6
Merchants-5 terms, Pirate-1 term.
Age: 58 (62)

Skills:
Pilot-3
Leader-1
Administration-2
Broker-1
Navigation-2
Sensors-0
Computer-2
Comms-1
Electronic-1
Mechanical-1
Medical-1
Vacc Suit-1
Jack of all Trades-1

Gun Cbt (SMG)-2
Blade-1

Equipment:
The "Joan of Ark" 200dt merchant vessel with mods fully paid for.
Retirement from Merchants' Guild: 14kcr./year
Various servants and slaves acquired through subterfuge and treachery.

Monday, June 10, 2013

Arhgox Izstevith, 1st Mate

Arhgox Izstevith, 1st Mate (Astrogator)

UPP = 998CD8
Female
Andorian (Universe 0001xA)
Age: 30 (38)
Navy-3 terms; Pirate-3 terms.

Skills:
Astrogation-3
Pilot-2
Sensors-1
Comms-1
Computer-1
Vacc Suit-1
Jack of all Trades-1
Gun Cbt (SMG)-1
Blade Cbt (Foil)-1

Equipment & Assets:
Travellers' Aid Society membership
Custom Very Fine Quality (Heirloom) Foil


Arghox enjoys the loot that Harry brings in, is glad to have a supply of anagathics, and is therefore a willing participant with (& often masterminds) Harry Mudd's schemes. She has a wicked sense of humor, but prefers to let Harry be the front man while she manipulates from the shadows.

]

Sunday, June 9, 2013

Chiandrox Bruekhthues, Ship's Doctor, etc.

Chiandrox Bruekhthues, 3rd Mate (Medic/Steward)

UPP = 9A9C88
Female
Andorian (Universe 0001xA)
Age: 30 (42)
Medical (Ship's Doctor)-3 terms; Merchant (Free Trader)-2 terms, Pirate-1 term.

Skills:
Medical-2 Admin-1 Sensors-1 Computers-1 Life Science (Biology)-1 Investigate-1 Remote Ops-1 Persuade-1 Jack of all Trades-1 Vacc Suit-0 Steward-1 Drive-0 Gun Cbt (SMG)-1 Blade-2 (Dagger)

Saturday, June 8, 2013

Dendrox Mehfibbosheth, Chief Engineer

Dendrox Mehfibbosheth, Chief Engineer, 2nd Mate

UPP = 9A9CB8
Female
Andorian (Universe 0001xA)
Age: 30 (38)
Navy-3 terms;
Merchant (Free Trader)-1 term;
Pirate-1 term.

Skills:
Engineering-3
Leadership-1
Computers-1
Mechanical-1
Sensors-1
Comms-1

Forward Observer-1
Vacc Suit-1
Blade (Dagger)-1
Gun Cbt (SMG)-1
Pilot-0
Navigation-0
Jack of all Trades-1

Friday, June 7, 2013

Anastasia Walker, 2nd Engineer

Anastasia Walker, 2nd Engineer, 3rd Mate

UPP = 897AB8
Female
Human (Universe 0001zA1)
Age: 30 (38)
Navy-2 terms, Pirate-2 terms, Merchant-1 term.








Skills:
Engineer-3
     (Power Plant-1, Gravitics-1, Jump Drive-1)
Computers-1
Mechanic-1
Vacc Suit-1
Pilot-0
Zero-G-1
Gunner-0
Gun Cbt (SMG)-2
Blade-2 (Dagger)

Thursday, June 6, 2013

Georgina Harrison



Character: Georgina Harrison

          Georgina has recovered her memory and understands that she is free from the "School", but there is one more personal mission to perform. Unfortunately, she has needed much cash for all the toys that she is accumulating, and the last "upgrade" (chip implant computer) she had financed by Captian Mudd had a nasty little "slave" nano-virus the antidote to which remains in the possession of the Captain she must serve. She despises Captain Mudd, and is angry at herself for getting caught. She has no choice but to serve the perverse desires of her Pirate Captain. If given a chance to get free, she will be ever so helpful, then the death will come.


Position: Gunner/Ship Security

Character UPP = 8CA998, DMs = 0 2 1 1 1 0.

Career/Rank:
Navy (Crew, enlisted, PO3)-3 terms;
Assassin (Torsten Rex School, Rank 4 Shadow of Death)-3.5 terms;
after being found amnesiac floating in space with a nearly expired PLSS~~
Pirate-1.5 terms.

Age: 30 (50)




Skills:
Gunnery-3
Sensors-1
Computers-1
Vacc Suit-1
Zero-G-1
Gun Cbt. (Shotgun)-4
Athletics (Co-ordination)-1
Stealth-2
Recon-0
Survival-0
Remote Ops-1
Tactics-1
Pilot-0
Engineer-0
Robotics-0
Mechanic-1
Weapon Engineering-1


Equipment:
Dark Eon Stealth Suit [168Kcr.], Heartbeat Monitor, Mechanic's and Weaponeer's tool kits,
TL15 Boarding Vacc Suit w/
     Baospace Fashion,
     Visilight Chameleon (DM+4),
     Long Range Comms
     [Prot.15, 22kg, 173Kcr.].
Custom made Flechette Carbine of very fine quality with laser dot sights.
     [Shotgun, Dmg. 3d6, Recoil (1)2, Auto 4, 3kg., Mag. 40, 2.5Kcr.(10cr./mag.)]

Chip Implant [TL16 Wafer Jack Computer/7]
Intelligent Interface-1 Intellect-3
     and space for Level Three Skill (either of 5 options):
Beam Weapons-3
Pilot-3
Engineering-3
Medic-3
Astrogation-3
     Additional Software available:
Robotics-3, Diplomat-3, Admin-3, Advocate-3, Broker-3, Wea.Eng.-3, Mechanic-3.

Neural Comm. (TL15; Multidata & Comp/2 running Agent-2)

Wednesday, June 5, 2013

Sabina Yaroslavl



Sabina has fallen for the trap set by Captain Mudd when she got a Chip Implant installed at his expense.  Until she can get the nano-virus shutdown code, she is compelled to serve. Sabina is also heavily dependent upon anagathics which Harry can supply.

Character UPP = BA9DDA, DMs = 111121

Career/Rank:
Naval Officer-2 terms,
Duellist-3 terms,
Pirate/Boarder-8 terms

Age: 30 (70)










Skills:
Melee (Saber)-5
Melee (Shield)-2
Gun Cbt. (Slug Pistol)-2
Gun Cbt. (Zero-G Wea.)-2
Instruction-3
Athletics (Coordination)-3


Art (Dance)-1
Carouse-0
Comms-0
Computers-0
Engineer-0
Gunnery-0
Investigate-0
Mechanic-0
Medic-1
Pilot-0
Sensors-1
Stealth-1
Streetwise-1
Tactics-1
Vacc Suit-1
Zero-G-2

Equipment:
TL15 Tailored Combat Armor w/
     Baospace Fashion,
     Visilight Chameleon (DM+4),
     Long Range Comms
     [Prot.16, 6kg, 600Kcr.].
Extremely fine quality Mono-blade Saber
     [Mono-Filament Sword, Melee (blade), Dmg.:3d6, Auto=No,
     Recoil/Heft=-2, Mass=0.75, 2500cr]

Chip Implant [TL16 Wafer Jack Computer/7]
Intelligent Interface-1 Intellect-3
     and space for Level Three Skill (either of 5 options):
Beam Weapons-3
Pilot-3
Engineering-3
Gunnery-3
Astrogation-3
     Additional Software available:
Robotics-3, Diplomat-3, Admin-3, Advocate-3, Broker-3, Wea.Eng.-3, Mechanic-3.

Neural Comm. (TL15; Multidata & Comp/2 running Agent-2)

Wealth:
(158Kcr. in platinum bars)
12,345cr Echip

Tuesday, June 4, 2013

MS "Joan of Ark", 200dt type A3Mk2 Trade vessel

200dt Fast Trader, A3Mk2, TL12



||

     Hull:
200dt Hull, Streamlined, H/S=4/4, (200dt, 8.8Mcr.)
+Self-sealing (--.-, 2Mcr.)
+Stealth Mods. (DM-4 vs. Detects or Locks) (--.-, 20Mcr.)
Armor: AF4 Crystal-iron, (5%vol.) (10dt, 1.6Mcr.)
     Total Hull: {190dt avail., 32.4Mcr.}

     Engineering:
Jump Drive: Type B (J-2), (15dt, 20Mcr.)
+Stealth Mod. (DM-2 to -4) (--.-, 10Mcr.)
Maneuver Drive: Type D gravitic (4G thrust) (7dt, 16Mcr.)
Power Plant: Type D fusion (R4) (13dt, 32Mcr.)
Fuel Purification: 20dt per day (1dt, 0.05Mcr.)
     Total Engineering: {36dt, 78.05Mcr.}

     Bridge & Controls:
Ship Class Bridge (10dt, 1Mcr.)
     +Holographic add-on (Init.+2)  (--.-, 0.25Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model/2fib (R10) (--.-, 0.24Mcr.)
     Total Bridge & Controls: {11dt, 1.54Mcr.}

Weapons:
Hardpoint #1: Triple turret: (1dt, 5Mcr.)
     1ea. Particle Accelerator, PA-11
     [adv.+3, Accurate (DM+1), High Yield (dmg.6-18+Rad.)]
Hardpoint #2: Triple turret: (1dt, 3Mcr.)
     1ea. Pulse Laser, PL-10
     [adv.+3, Accurate (DM-1 instead of -2), High Yield (dmg.4-12)]
     2ea. Missile Racks, MR-9
     [adv.+3, Resilient (1st hit ignored), Easy to repair (DM+1 to repair)]
          [2ea. Smart Missiles loaded]
Total Weapons: {2dt, 8Mcr.}

Fuel: One Jump-2 + 2 weeks duration {48dt, -.--}

Cargo: {46dt, -.--}

Staterooms: 10ea. {40dt, 5Mcr.}
     Crew (4SR): Captain/Pilot, CoPilot/Nav/Sensors, Medic/Steward/Service, 2 Engineers, 2 Gunners.
     Passengers (6SR): 6 High to 12 Mid.
Low Berths: 6ea. {3dt, 0.3Mcr.}

Air/Raft Hanger converted to storage for:
     2 sets of probe drones (2dt, 1Mcr.),
     missile storage for 24 missiles (18 smart, 6 nuclear) (2dt, 0.068Mcr.)
 {4dt, 1.068Mcr.}

Total Ship Values: {200dt, 126.358Mcr.~~107.4043McrImp.}


Crew:
Harcourt Fenton Mudd, Captain (Pilot)


Arhgox Izstevith, 1st Mate (Astrogator)


Chiandrox Bruekhthues, 3rd Mate (Medic/Steward)


Dendrox Mehfibbosheth, Chief Engineer, 2nd Mate


Anastasia Walker, 2nd Engineer, 3rd Mate


Georgina Harrison, 1st Gunner, Ship Security, {00-agent}, 4th Mate


Sabina Yaroslavl, 2nd Gunner, Ship Security, Crewman


Mudd's other women involving a scam to sell wives to miners on out-of-the-way colonies:



]

Monday, June 3, 2013

MS "Oregon Trail" Colonial Transport, 200dt, TL11+



200dt Colonial Transport, TL11

This vessel was purchased surplus (50%) by Clive Masterson Sr. His first transport contract (while the bank negotiations were still not complete, ie "under the table") was a group of colonists from Earth to the Reavers' Deep. The low berths were sold to this wealthy group of colonists to augment the new colony's medical equipment. Clive used this money for some "upgrades". As the years have gone by, other mods have been made. Here is the accumulated value of this 60 year old (but mint) starship. Clive's grandson, Clive III, will some day be inheriting the vessel and he is thinking of converting the new main cargo deck into a passenger area and restaurant when "he's in charge".

200dt Streamlined Hull (H/S=4/4) {200dt, 8.8Mcr.}
+Self-sealing {--.-, 2Mcr.}
Armor: AF1 Crystal-iron, (1.25%) {2.5dt, 0.4Mcr.}

     Engineering:
Jump Drive: TL12 Type B, J-2, (15dt, 20Mcr.)
Manuever Drive: TL9 Type B gravitic, 2g thrust, (3dt, 8Mcr.)
Power Plant: TL12 Type B fusion, R2, (7dt, 16Mcr.)
Fuel Purification Plant (30dt per day) (1.5dt, 0.075Mcr.)
     Total Engineering: {26.5dt, 44.075Mcr.}

     Bridge & Controls:
Bridge:
Compact Ship Class (DM-1) (7.5dt, 1Mcr.)
Electronics: Advanced (DM+1) (3dt, 2Mcr.)
Computer: Model 3fib, R15, (--.-, 3Mcr.)
          Software: Evade/2 (R15, 2Mcr.), Fire Control/3 (R15, 6Mcr.), Auto Repair/1 (R10, 5Mcr.), Intellect (R10, 1Mcr.), Jump Control/1,2 (R5/10, 0.3Mcr.), Library (R0), Maneuver/0 (R0). 
          Total software is 14.3Mcr.
Space: (0.5dt, -.--)
     Total Bridge & control: {(DM+0) 11dt, 6Mcr.} 

Weapons:
One Hard Point: Triple Turret
     [Pulse Laser x3, Adv.: Accurate, Long Range, DM-1, Med. Range, 2d6 Dmg.]
          {1dt, 2.5Mcr.}

Fuel: {48dt, -.--} 

Cargo: {18dt, -.--} 

Staterooms, 4ea. {16dt, 2.0Mcr.}

In the space of the Low Berth Section:
     Forward Section: Full Hydroponics, 8 human cap. (32dt, 8Mcr.)
               Garden Area--partial hydroponics x3 (6dt, 0.75Mcr.)
               Supply and tool storage (7,000 person-months) (2dt, 0.25Mcr.) 
     Aft Section: Cargo, general hatch added to ship's side (35dt, -.--)
          {75dt, 9Mcr.}

Escape Pods, 4ea. {2dt, 0.4Mcr.}
     Combined into one unit.

Fuel Scoops integral  (TMB, p.106)

Totals for Ship: {200dt, 75.175Mcr.~~63.9McrImp.}

Crew:
Captain Clive Masterson Jr. (Pilot/Broker)
     8C69A9 Merchant, 10 terms; Age: 58
     Skills: Pilot-2, Leader-2, Admin-2, Broker-3, Sensors-1, Comms-1, Vacc Suit-0, Gun Cbt (Snub SMG)-2, Persuasion-1, Diplomat-1, Streetwise-2, Gunnery-2, Zero-G-1, Computer-0.
1st Mate Shirley Masterson (co-Pilot/Astrogator/Sensors)
     6B6AB9 Merchant, 8 terms; Age: 50
     Skills: Pilot-1, Leader-1, Astrogation-3, Admin-2, Broker-1, Savoir-faire-2, Language-2, Artisan-2, Vacc Suit-0, Zero-G-0, Computer-2.
Crewman Clive Masterson III (Gunner/Service-Trade/Cargo Handling)
     7C5C96 Merchant, 0 terms (4.5 terms growing up on ship); Age: 18
     Skills: Gunner-2, Vacc Suit-1, Computer-1, Comms-0, Sensors-0, Hydroponics-1, Cargo Handling-1, Gun Cbt. (Snub Auto-Pistol)-1.
Chief Engineer Burt Helsingfors (Engineer/Life Support)
     898AA8 Ex-Navy, 3 terms; Merchant, 3 terms; Age: 42
     Skills: Engineer-4 (J-drives-1, P-plant-1, M-drive-1, Electronics-1), Mechanic-1, Hydroponics-1, Vacc Suit-1, Medic-0, Zero-G-1.
Ship's Doctor Amanda Helsingfors (Medic/Steward/Service-Trade)
     797AC8 University, 1 term (Biology degree); Graduate School, 1 term (Medical School); Merchant, 3 terms; Age: 38
     Skills: Medic-3, Genetics-1, Xenology-1, Admin-1, Steward-1, Vacc Suit-0, Hydroponics-2.
Auxiliaries:
Crewman George Helsingfors (Service-Trade/Cargo Handling/Maint.)
     595885 Merchant, 0 terms (3 terms growing up on ship); Age: 12
     Skills: Vacc Suit-0, Zero-G-0, Comms-0, Sensors-0, Mechanic-1, Cargo Handling-0, Hydroponics-0.
Crewman Ronald Helsingfors (Service-Trade/Cargo Handling/Maint.)
     585A85 Merchant, 0 terms (2.5 terms growing up on ship); Age: 10
     Skills: Vacc Suit-0, Zero-G-0, Comms-0, Sensors-0, Electronics-1, Cargo Handling-0, Hydroponics-0.

[]

Sunday, June 2, 2013

MS "Peace Maker" Transport, a converted 300dt sys. def. boat

Converted Mk3 ANTIQUE SYSTEMS DEFENSE BOAT



After Fourth frontier war, this Mk.3 system defense boat (along with many more obsolete vessels) were scrapped due to pressure from reduced peace-time  navel budgets.
Most Mk3 System Defense boats had the Particle beam weapon and hull stealth mods removed before sale to salvage.

Lascalles Merchant Co., LLC. purchased five Mk2s and one Mk3 to convert to system transports. The Mk3 was later resold to a business partner as part of a retirement buy-out package.

This vessel has had the main power plant upgraded, a area effect jump drive has been added and some interior remodeling done for fuel tankage etc.

Converted Antique Systems Defense Boat

     Hull (TL12):
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
+Self-sealing (-.--, 3.0Mcr.)
This has been removed (shown here for reference):
     [+Stealth Mod. (DM-4 to detect) (-.--, 30.0Mcr.]
Armour: AF12 Crystal-iron (15%vol., 45dt, 7.2Mcr.)
     Total Hull: {255dt avail., 21.00Mcr.}

     Engineering (TL9-12):
Jump Drive: TL11 Type C, J-2, (20dt, 28.236Mcr.)
Maneuver Drive: TL9 Type J gravitic (6G),
          Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 32.941Mcr.)
Power Plant: TL12 Type J Fusion Plant (R6) (28dt, 72.0Mcr)

          Fuel Tankage for Power plant (4weeks dur.): (36dt, --.-)
          Fuel Processor (TL9) (20dt/day) (1dt, 0.042Mcr.)
     Total Engineering: {103dt, 133.219Mcr.}

     Bridge (TL12):
Compact Ship class bridge (DM-1) (15dt, 1.65Mcr.)
     Holographic Add-on (Init+2) (-.--, 0.375)
Computer: Model/4fib (R20) (-.--, 7.50Mcr.)
Electronics: V. Advanced (DM+2) (5dt, 4.00Mcr.)
     Improved Signal Processing (DM+2) (TL11, 1dt, 4.00Mcr.
     Total Bridge/Controls: (DM+3) {21dt, 17.525Mcr.}

     Weapons (TL11):
Hardpoint #1 (1dt, -.--)
          Cargo: 50dt in place of weapons bay. (50dt, -.--)

Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
          (Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
          Ammunition:
               Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
               Jump Fuel Tank, J-2 x1 (60dt, -.--)
     Total Weapons: {115dt, 3.52Mcr.~~3.313McrC}

Staterooms, 4ea. {16dt, 2.0Mcr.}

Software:
Maneuver/0 - Library - Evade/2 (R15) (2.0Mcr.) - Fire Control/1-4 (R20) (8.0Mcr.)

Ship Totals, not incl. cost of software: {300dt, 177.057Mcr. ~~ 150.499McrImp}

Crew of the Merchant Ship "Peace Maker ":

From left to right we have...

Crewman Chip Flanaggon, Ship's Gunner & Cargo Master.
     7C9887 Ex-Army, 1 term; Ex-merchant (Free Trader), 3 terms. 
     Skills: Gunner-2, Cargo Handling-1, Admin-0, Mechanic-1, Gun Cbt.(Laser Rifle)-1, Sensors-0, Vacc Suit-1, Zero-G-0.
One Ship share (366Kcr.) + personal cash of 44Kcr. = Total investment: (410Kcr.) (11%)

1st Officer Brent Slocum, Navigator & 2nd Pilot.
     7C89A8 Ex-merchant (Subsidized Merchant), 4 terms.
     Skills: Pilot-1, Astrogation-2, Sensors-2, Computer-1, Comms-0, Admin-0, Electronics-0,
Vacc Suit-1, Zero-G-0, Steward-0, Leader-1.
One Ship share (972Kcr.) (26%)

Captain Louisa May Applethorn, 1st Pilot & commander.
     6C7AB9 Ex-merchant (Far Trader), 6 terms (2 w/anagathics).
     Skills: Pilot-2, Astrogation-1, Sensors-1, Comms-1, Admin-2, Broker-2, Vacc Suit-1, Leader-2, Diplomat-1, Steward-0.
Two Ship shares (1,014Kcr.) (27.2%)

Crewman Richard Starkey-Moon, Steward/Medic/Service
     797998 Ex-merchant (Free Trader), 3 terms.
     Skills: Steward-2, Engineering-0, Admin-2, Medic-1, Vacc Suit-0, Mechanic-1.
One Ship share (366Kcr.) (9.8%)
          (Richard is studying Engineering in his spare time and hopes to get rated as a full assistant engineer some day).

Chief Engineer Dawson Sanders, Engineer/Technician
     9AAC98 Ex-Navy, 2 terms; Ex-merchant (Subsidized Merchant) 3 terms.
     Skills: Engineering-3 (Jump Drives-1, Power Plants-1, Gravitics-1, All other drives & equipment-0), Computers-1, Electronics-0, Life Support-1, Vacc Suit-1, Mechanic-1, Jack of all Trades-3.
One ship share (972Kcr.) (26%)

The three officers each get their own cabin; the two crewmen share one cabin double occupancy. The owner of the ship remains at port in semi-retirement (Treat as if the ship is a subsidized merchant--Captain Applethorn keeps half of all profits, but must pay for operating costs.). The crew has cashed in all ship shares and an investment trust is formed with the crew members sharing proportionally in any increase or loss. They start with 3,734,000CrImp. Company is named Tau Ceti Merchant Investment Company (TCMC) after the last ship they all flew on together as crew before this new business.

[]

Tuesday, May 14, 2013

Merchant Ship Ataraxis II

Side View:


Upper Level:


Other Levels:


This is a Serenity class Courier/Escort based on the famous freighter.
For specifications see below.

Ataraxis II (TL15) Laid down 322-1100, 3I (Completion date = 231-1103, 3I)

Firefly Mark 7.3H, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {57.8Mcr.}
Heat Shielding (Un-powered re-entry) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Total Hull: {25dt, 296.8Mcr.}

Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
     Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K, Fusion {23.25dt, 160Mcr.}  
     with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Reaction Drives, Type Q performance (Thrust 6).
     Each Engine Pod: TL10 Adv. (+3, vol.x0.75) Type H Reaction Maneuver Drives* (Each drive produces thrust at 3Gs; with both engines engaged, thrust is 6Gs.) (11.25dt, 64Mcr.)

In atmosphere, the drives require no fuel. When out of atmosphere, they use 75dt reaction mass (L-Hyd fuel) per hour at 6G thrust. Fuel Purifier for each pod, 60dt fuel purified per day per pod, (3dt, 0.15Mcr.). [5dt per hour for fuel purification.]
     Totals for engine pods: Type Q reaction M-drive {28.5dt, 128.3Mcr.}
Total Engineering {107.25dt, 588.3Mcr.}

*IMTU, an engineer passing an Engineering task/skill check with effect 4+ may double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): Compact Mod. (DM-1); Holographic Controls (DM+2 Init.) {15dt, 3.375Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Very Advanced Military, DM +2, {5dt, 4Mcr.}
Enhanced Signal Processing, DM+4, {2dt, 8Mcr.}
Total Control & Electronics: {22dt, 71.775Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.} [Damage=2d6]
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none

Shields:
Plantier Area Effect Shield Generator
(Level-4 |Hits 2/3, 1/2, 1/3, 1/4|) {10dt, 35Mcr.}
     Each level of gravitic thrust given up provides an increase in level of protection.
          If all gravitic thrust is diverted to shields, 0.25 hits will reach the hull through the shield, but the vessel will have zero thrust (thus the reason for inclusion of the reaction drives above).

Fuel: 156dt: 150dt for one Jump-3 or 12G-hours reaction mass. Since this vessel is set up to carry external vessels, drop tanks can easily be employed to achieve the full range of the Jump drive. 6dt for 22.8 weeks duration.^
     Reaction mass requires 12.5dt fuel per G-hour of thrust.

Cargo: 84dt Because the clamping system allows this vessel to travel with external carried cargo, this space has been converted to Full Hydroponics (full life support for 19 humans + v. small flower garden) {76+8dt, 20.0Mcr.}
     Stores (6.75dt) [35,000kg. of nutrients and spare parts, 35,000 person-months, 7Mcr.]
Total Cargo Hold: {90.75dt, 27Mcr.}

Other Options:
Sickbay, 2ea. {16dt, 5Mcr.}1 This installation is a small shipboard hospital giving a +2DM to medical tasks /1 doctor + 1 nurse =>(8+4) 12 patients/ and housing 2 patients (in-patient). Sickbay capacity in comfort = 2ea. surgery + 2ea. recovery lounge.
Staterooms, 9ea. (5 crew/4 high passage) {36dt, 4.5Mcr.}1
     plus two additional at hardpoints 2 & 3 {4dtx2, 0.5x2Mcr.}
Clamping system and fuel feeds: Up to 100-300dt of vessel or tanks {10+2dt, 5Mcr.}1
     Particle Accelerator Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark 5s and earlier models {20dt}1. Air/Raft Mule and cradle have been removed.

Total Other: {84dt, 12.1Mcr.}

Totals: {500dt, 958.275Mcr.}


Crew: Captain (cabin#1), Pilot (cabin#2), Co-Pilot/Navigator (cabin#2), 2ea. Engineers (cabin#3), Ship's Doctor (cabin#4), Eleanor Eastinghouse-MacKinstry (cabin#5), Passenger Service, 2ea. (cabin#6), Sir Dr. MacDougal & Lady Chang in Cabin #7, [One High Pass. or two Middle Pass.] (cabin#8), Mentat and Security person (cabin#9), Gunner One & Two (Portside Cabin), Gunner Three & [One Middle Pass. or Working Pass.] (Starboard Cabin).


^Per "Signs & Portents, Issue #76" or the Traveller Compendium I, p.124.



--
300dt Armored Fuel Tank [TL14, AF14 Bonded Superdense armor, +4 Hull points (H/S=12/8), 240dt Fuel Tankage available] {300dt(240dt fuel), 30Mcr.}
--


Additional Note: If this vessel is configured with the two 10dt launches (as shown in the picture above), here are the stats on the vessels:

10dt Hull w/Streamlining + Self-Sealing {10dt, 1.2Mcr.}        
     Engineering:
Type sA- gravitic M-drive, (1G thrust) (0.25dt, 0.5Mcr.)
Type sA- fusion P-plant, (R1, 0.25dt fuel per week) (0.75dt, 1.5Mcr.)
Fuel: (4 weeks duration) (1.0dt, -.--)
     Total Engineering: {2.0dt, 2.0Mcr.}
Cockpit for One, Standard Electronics (DM-4) {1.5dt, 0.05Mcr.}
Acceleration couch for one passenger {0.5dt, 0.05Mcr.}
Airlock {1.0dt, 0.2Mcr.}
Ship class stateroom, cap. for 2 pers. {4.0dt, 0.5Mcr.}
Cargo: {1.0dt, -.--}
Total for 10dt Launch w/o Radiation Shielding: {10.0dt, 4.0Mcr.~~2.8McrImp}
Price of vessel w/Rad. Sheilding: {6.5Mcr.~~4.55Mcr.}

Friday, May 3, 2013

200dt TL12+ Scout, Quetzacoatl class, Mk2

[Note on the picture above: On the Lower Deck (level 2), the space designated "Ships Computer" [sic] is actually for the Improved signal processing on TL12 models or Enhanced signal processing on TL13 Models.]

      Hull:
200dt Streamlined Hull (TL12, H/S = 4/4, 8.800Mcr.)
Armour: AF4 Crystaliron (5%) (10dt, 1.600Mcr.)
Aerofins: (DM+2 in atmosphere, 5%, 10dt, 1.000Mcr.)
     Total Hull: {180dt avail., 11.400Mcr.}

     Engineering:

Type B Adv.(+1, vol.x0.95) Jump Drive (J2, 14.25dt, 22.000Mcr.)
Type B perf. w/2ea. type A gravitic Manuever Drives ganged together
     Adv. (+3, vol.x0.75)x2 (2G, 3dt, 16.000Mcr.)
Type B perf. w/2ea type A fusion Power Plants ganged together
     Standard (R2, 8dt, 16.000Mcr.)
Solar Panels (0.7dt, 0.07Mcr.)
Fuel Processor (61dt per day, 3.05dt, 0.153Mcr.)
          Fuel Scoops integral to hull.
     Total Engineering: {29dt, 54.223Mcr.}

     Bridge and Control:
Bridge: standard ship class (10dt, 1.000Mcr.)
Holographic Add-on (---, +0.250Mcr.)
Computer: Model 2 (R10, ---, 0.016Mcr.)
Electronics: Survey Sensors (DM+2, 10dt, 10.000Mcr.)
Fire Control for Weapons (1dt, -.---)
Enhanced Signal Processing (TL13, DM+4, 2dt,  8.000Mcr.)

     Total Controls and Electronics: {23dt, 19.266Mcr.}

     Weapons:
Hardpoint #1: Double Turret (Beam Laser/Beam Laser) {2.500Mcr.}
Hardpoint #2 Empty — —
Ammunition None — —

Fuel: {68dt, -.---} (One Jump-2 and 14 weeks of operation)

Cargo: {23dt, -.---}

Staterooms: 6ea. {24dt, 3.000Mcr.}

Extras:
Ship’s Locker — —
Probe Drones {2dt, 1.000}
Air Raft {4dt, 0.275Mcr.}
Survey Laboratory {4dt, 1.000Mcr.}
Luxuries {3dt, 0.300Mcr.}

Software:
Maneuver/0 Rating 0 — — 
Jump Control/2 Rating 10 — 0.2 
Fire Control/1 Rating 5 — 2 
Evade/1 Rating 5 — 1 
Auto-Repair/1 Rating 10 — 5 
Library/0 — — 
     Software developed "in-house" so cost is ignored.

Ship Totals: {200dt, 92.964Mcr. ~~ 79.420McrImp.}

|

Thursday, May 2, 2013

200dt TL12 Scout, Quetzacoatl class, Mk1

[Note on the picture above: On the Lower Deck (level 2), the space designated "Ships Computer" [sic] is actually for the Improved signal processing on TL12 models or Enhanced signal processing on TL13 Models.]

      Hull:
200dt Streamlined Hull (TL12, H/S = 4/4, 8.800Mcr.)
          Armour: AF4 Crystaliron (5%) (10dt, 1.600Mcr.)
          Aerofins: (DM+2 in atmosphere, 5%, 10dt, 1.000Mcr.)
     Total Hull: {180dt avail., 11.400Mcr.}

     Engineering:

Type B standard Jump Drive (J2, 15dt, 20.000Mcr.)
Type B gravitic Manuever Drive (2G, 3dt, 8.000Mcr.)
Type B fusion Power Plant (R2, 7dt, 16.000Mcr.)
Solar Panels (0.7dt, 0.07Mcr.)
Fuel Processor (60dt per day, 3dt, 0.150Mcr.)
     Fuel Scoops integral to hull.
          extra space (0.3dt, -.---)
     Total Engineering: {29dt, 44.220Mcr.}

     Bridge and Control:
Bridge: standard ship class (10dt, 1.000Mcr.)
Holographic Add-on (---, +0.250Mcr.)
Computer: Model 2 (R10, ---, 0.016Mcr.)
Electronics: Survey Sensors (DM+2, 10dt, 10.000Mcr.)
Fire Control for Weapons (1dt, -.---)
Improved Signal Processing (TL11, DM+2, 1dt,  4.000Mcr.)
          extra space (1dt, -.---)
     Total Controls and Electronics: {23dt, 15.266Mcr.}

     Weapons:
Hardpoint #1: Double Turret (Beam Laser/Beam Laser) {2.500Mcr.}
Hardpoint #2 Empty — —
Ammunition None — —

Fuel: {68dt, -.---} (One Jump-2 and 14 weeks of operation)

Cargo: {23dt, -.---}

Staterooms: 6ea. {24dt, 3.000Mcr.}

Extras:
Ship’s Locker — —
Probe Drones {2dt, 1.000}
Air Raft {4dt, 0.275Mcr.}
Survey Laboratory {4dt, 1.000Mcr.}
Luxuries {3dt, 0.300Mcr.}

Software:
Maneuver/0 Rating 0 — — 
Jump Control/2 Rating 10 — 0.2 
Fire Control/1 Rating 5 — 2 
Evade/1 Rating 5 — 1 
Auto-Repair/1 Rating 10 — 5 
Library/0 — — 
     Software developed "in-house" so cost is ignored.

Ship Totals: {200dt, 78.961Mcr. ~~ 67.117McrImp.}

|

Friday, March 15, 2013

200dt Fast Trader, A3Mk2, TL12

200dt Fast Trader, A3Mk2



||

     Hull:
200dt Hull, Streamlined, H/S=4/4, (200dt, 8.8Mcr.)
+Self-sealing (--.-, 2Mcr.)
Armor: AF4 Crystal-iron, (5%vol.) (10dt, 1.6Mcr.)
     Total Hull: {190dt avail., 12.4Mcr.}

     Engineering:
Jump Drive: Type B (J-2), (15dt, 20Mcr.)
Maneuver Drive: Type D gravitic (4G thrust) (7dt, 16Mcr.)
Power Plant: Type D fusion (R4) (13dt, 32Mcr.)
Fuel Purification: 20dt per day (1dt, 0.05Mcr.)
     Total Engineering: {36dt, 68.05Mcr.}

     Bridge & Controls:
Ship Class Bridge (10dt, 1Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model/2 (R10) (--.-, 0.16Mcr.)
     Total Bridge & Controls: {11dt, 1.21Mcr.}

Weapons:
Hardpoint #1: empty
Hardpoint #2: empty

Fuel: One Jump-2 + 2 weeks duration {48dt, -.--}

Cargo: {48dt, -.--}

Staterooms: 10ea. {40dt, 5Mcr.}
Low Berths: 6ea. {3dt, 0.3Mcr.}

Air/Raft & Hanger {4dt, 0.275Mcr.}

Total Ship Values: {200dt, 87.235Mcr.}

Monday, March 11, 2013

300dt Antique Systems Defense Boat, Mk3, TL9-12

ANTIQUE SYSTEMS DEFENSE BOAT, Mk.3



This vessel, designated Mk.3, has been produced for export in compliance with Imperial regulations against so-called "dirty" power plants. The main fission reactor has been removed and replaced with a fusion reactor, the hull upgraded with better armor, and the armament changed. This vessel uses a mix of old and new technologies to allow sourcing of components from various different worlds. For the picture above, you have to imagine these changes.

Antique Systems Defense Boat

     Hull (TL12):
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
+Self-sealing (-.--, 3.0Mcr.)
+Stealth Mod. (DM-4 to detect) (-.--, 30.0Mcr.)
Armour: AF12 Crystal-iron (15%vol., 45dt, 7.2Mcr.)
     Total Hull: {255dt avail., 51.00Mcr.}

     Engineering (TL9):
No Jump Drive - -
Maneuver Drive: Type J gravitic (6G),
          Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 40Mcr.)
Power Plant: Type J Fusion Plant (R6) (35dt, 72.0Mcr)
Additional tankage (21dt, --.-)
          Fuel Tankage for Power plant: (29dt, --.-)
               Combined tankage of 50dt provides 933hours duration (5.56weeks)
     Total Engineering: {103dt, 112.0Mcr.~~92.2353McrC}

     Bridge (TL12):
Compact Ship class bridge (DM-1) (15dt, 1.65Mcr.)
     Holographic Add-on (Init+2) (-.--, 0.375)
Computer: Model/4fib (R20) (-.--, 7.50Mcr.)
Electronics: V. Advanced (DM+2) (5dt, 4.00Mcr.)
     Improved Signal Processing (DM+2) (TL11, 1dt, 4.00Mcr.)
     Total Bridge/Controls: (DM+3) {21dt, 17.525Mcr.}

     Weapons (TL11):
Hardpoint #1 Particle Beam PA-11 100dt Bay
          (Adv.+3, Variable Range, High Yield--Dmg. 18-54pts,
               9d6, Med. to V.Long Rng., 101dt, 40.0Mcr.)
Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
          (Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
          Ammunition:
               Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
               []Cargo: 10dt at rear of old torpedo magazine (new hatch added).
     Total Weapons: {115dt, 43.52Mcr.~~40.96McrC}

Staterooms, 4ea. {16dt, 2.0Mcr.}

Software:
Maneuver/0 - Library - Evade/2 (R15) (2.0Mcr.) - Fire Control/1-4 (R20) (8.0Mcr.)

Ship Totals, not incl. cost of software: {300dt, 203.7203Mcr. ~~ 173.163McrImp}

Friday, March 8, 2013

200dt Colonial Transport, TL11



200dt Colonial Transport, TL11

200dt Streamlined Hull (H/S=4/4) {200dt, 8.8Mcr.}
+Self-sealing {--.-, 2Mcr.}
Armor: AF1 Crystal-iron, (1.25%) {2.5dt, 0.4Mcr.}

     Engineering:
Jump Drive: Type B, J-2, (15dt, 20Mcr.)
Manuever Drive: Type A gravitic, 1g thrust, (2dt, 4Mcr.)
Power Plant: Type B fusion, R2, (125%vol.) (8.75dt, 16Mcr.)
Fuel Purification Plant (15dt per day) (0.75dt, 0.0375Mcr.)
     Total Engineering: {26.5dt, 40.0375Mcr.}

     Bridge & Controls:
Bridge: Ship Class (10dt, 1Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model 1bis, R5, (--.-, 0.045Mcr.)
     Total Bridge & control: {11dt, 1.095Mcr.} 

Weapons:
One Hard Point: Single Turret [Pulse Laser] {1dt, 0.7Mcr.}

Fuel: {48dt, -.--} 

Cargo: {18dt, -.--} 

Staterooms, 4ea. {16dt, 2.0Mcr.}
150 Low Berths {75dt, 7.5Mcr.}
Escape Pods, 4ea. {2dt, 0.4Mcr.}
     Combined into one unit.

Fuel Scoops integral  (TMB, p.106)

Totals for Ship: {200dt, 62.9325Mcr.~~50.346McrImp.}

Tuesday, March 5, 2013

300dt TL9 Antique Systems Defense Boat, Mk2

ANTIQUE SYSTEMS DEFENSE BOAT, Mk.2


Built using older techniques that would put crews in space for lengthy periods of time, this class of gunship is still used in frontier systems, out-of-the-way planetary pickets and by relatively low-tech planetary navies. Launched into space around an important area that requires protection, the defense boat’s job is to lay in wait for word from patrols that a threat is in-bound. By the time the threat has arrived, the defense boat will be in position and can begin launching its deadly torpedo payload. Normal crew is the captain, a pilot, 2 engineers and 3 gunners. TL9.
This vessel, designated Mk.2, has been produced for export in compliance with Imperial regulations against so-called "dirty" power plants. The main fission reactor has been removed and replaced with a fusion reactor, and the armament changed. For the picture above, you have to imagine these changes.

Antique Systems Defense Boat

     Hull:
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
Armour: AF6 Titanium (15%vol., 45dt, 1.8Mcr.)
     Total Hull: {255dt avail., 12.6Mcr.}

     Engineering:
No Jump Drive - -
Maneuver Drive: Type J (6G),
          Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 40Mcr.)
Power Plant: Type J Fusion Plant (R6) (35dt, 72.0Mcr)
Additional tankage (21dt, --.-)
          Fuel Tankage for Power plant: (29dt, --.-)
               Combined tankage of 50dt provides 933hours duration (5.56weeks)
     Total Engineering: {103dt, 112.0Mcr.}

     Bridge:
Standard Ship class bridge (20dt, 1.5Mcr.)
Computer: Model/2 (R10) (--, 0.16Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
     Total Bridge/Controls: {21dt, 1.71Mcr.}

     Weapons:
Hardpoint #1 Particle Beam PA-11 100dt Bay
          (Adv.+3, Variable Range, High Yield--Dmg. 18-54pts,
               9d6, Med. to V.Long Rng., 101dt, 40.0Mcr.)
Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
          (Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
          Ammunition:
               Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
               []Cargo: 10dt at rear of old torpedo magazine (new hatch added).
     Total Weapons: {115dt, 43.52Mcr.}

Staterooms, 4ea. {16dt, 2.0Mcr.}

Software:
Maneuver/0 - Library - Evade/1 (R10) (1.0Mcr.) - Fire Control/1 (R10) (1.0Mcr.)

Ship Totals, incl. cost of software: {300dt, 173.83Mcr. ~~ 121.681McrImp}

Friday, March 1, 2013

"Other" category in deck plans

This month will include post of ship designs that I find interesting or that may be used in various campaigns.

Thursday, February 28, 2013

Nubian Diplomatic Barge




Freighter/Liner (Diplomatic Barge)

TL15 Hull: Type J 51H/51S 1800dt 180Mcr.
          +Streamlining (Airframe) +18Mcr. +Aerofins (Control surfaces) -90dt +18Mcr.
          +Self-sealing +18Mcr.
          +Armor (AF15) -225dt +225Mcr.
          +Stealth (DM-4) +180Mcr.
          +Heat Shielding +180Mcr.
          +Radiation Shielding (+6AP vs. Rad) +450Mcr.
     Total Hull: +1,485dt 1,269Mcr.

Engineering:
The following drives are ganged together to give type DD performance (6G's Accel./Jump 6-with drop tanks or Rating 6 for other type FTL drive).

4ea. Type J FTL drive [R1,4,5,6] 50dt 90Mcr.
          +Fast Cycle Option +9Mcr.
          +Stealth Option +45Mcr.
     Total per drive cost 144Mcr.
Total FTL drives 200dt, 576MCr.

4ea. Type J Power Plant [R1,4,5,6] Advanced Fusion @ 21dt, 144Mcr.
Total Power Plants 84dt, 576Mcr.

4ea. Type J Maneuver drive [R1,4,5,6] Advanced Gravitic @ 12.75dt, 72Mcr.
Total Manuever drives 51dt, 288Mcr.

     Total Engineering -335dt 1,440Mcr.

Bridge:
Standard bridge: 40dt 9Mcr.
          +Holographic Controls (+2 Init) +2.25Mcr.
     Military Countermeasures Suite (DM+6) -20dt +25Mcr.
          +Enhanced Signal Processing (DM+4) -2dt +8Mcr.
Computer: Model Core/9 R100 +130Mcr.
     Total Bridge and Controls -62dt +165.25Mcr.

Plantier Shield Generator [Hits 2/3, 1/2, 1/3, 1/4, 1/5, 1/6] -10dt 35Mcr.

Nuclear Damper -20dt +30Mcr.

Meson Screen -20dt +60Mcr.

Staterooms, 16ea. -64dt +8Mcr.
     Crew: 28 total. 4ea. sgl. SR, 12ea dbl. SR
Staterooms,  20ea. -80dt +10Mcr.
     Luxury Passengers, 8ea. + 4ea servants.
Library -4dt +4Mcr.
Briefing Room -4dt +0.5Mcr.
Vault -16dt +14Mcr.
     28 Emergency berths + airlock (7+1dt)
Armories, 2ea -4dt +1Mcr.
Luxuries: -70dt +7Mcr.
Cargo: -202dt
Fuel:
     594dt (2,772 hours dur., or J-3 + 252 hours dur.)

Total Ship: 1800dt 3,063.75McrImp.

Wednesday, February 27, 2013

200dt TL15/12 Stingray XLC5F L.Range Courier, Corrected Values



200dt J5 Courier
Values in Tons & MCrTL12 (except J-drive & Power Plant)

Hull 200 ton Streamlined (8.8Mcr.)
Self-sealing (+2Mcr.)
Rad Shielded [AF6vsRad] (+50Mcr.)
Heat shielded (+20Mcr.) Stealth (+20Mcr.)
Total Hull {100.8Mcr. 200dt avail.}
Hull=4/Structure=4 Armour None

Jump Drive type-E : TL15 build (x.95) (28.5dt), 55McrImp. (64.706Mcr.)
Rapid Cycle Jump (+5Mcr.)
Stealth Jump (+50%) (+34.853Mcr.)
Total Jump 5 drive : (28.5dt), (104.559Mcr.)

Maneuver Drive type-E at TL12 (x.75) Thrust 5 (6.75dt), (40Mcr.)

Power Plant E Tech 15 (x.75) Power 5 (12dt), (80Mcr.) (94.12Mcr.)
Total Engineering/Drives : {47.25dt, 238.679Mcr.}

Bridge
Standard Bridge (10dt), (1Mcr.)
Holographic controls [+2 Init.] (+0.25Mcr.)
Computer Model 4bis Rating 20+5 (+7.5Mcr.)
Electronics: Very Advanced [+2DM] (5dt) (4Mcr.)
Total Bridge & Control : {15dt, 12.75Mcr.}

Weapons
1 Triple Turret Triple Turret (1dt) (1Mcr.)
Particle beam [(+4Mcr.)x2] [TL 11 build : Long Range, Very High yield]
Total Weapons : {1dt, 9Mcr.}

Fuel [Req. of 5dt per week standard, with mods = 76weeks per 10dt]
J-5 (100dt)
12 tons Ops Fuel Duration = 91.2weeks
Total Fuel : {112dt}
Fuel Processor: {2dt for 40dt per day at 0.1Mcr.}
Fuel Scoops Integral

Staterooms x 2 {8dt, 1Mcr.} 
Low Berths x 3 {1.5dt, 0.15Mcr.} 
Extras: Drop tank grapples {4dt, (2McrImp.)>2.35Mcr.} 
Garage/cargo hold-Converted to Stateroom {4dt, 0.5Mcr.} 
Cargo Hold: {5.25dt} 

Total Ship {200dt, 365.329McrTL12(310.53McrImp./279.477McrImp. for Qty. disc.)} 

Requirements: Stores: 2dt, 25,878CrImp. per month for maintenance. At full life support usage, replenishment will cost 9,000CrImp. per month.

Software
{(Jump Control/5) (Evade/1, Auto-Repair/1, Intellect) (FireCntrl/4)  (Library, Maneuver/0)}
Rating 25 Rating (10+10/10) Rating 20 Rating 0

Friday, February 22, 2013

400dt TL12 Subsidized Merchant, Type R, Mk2a3

The technology in the Mark Two is up to Imperial standards; the ship meets all safety standards and is endorsed by the Traveller's Aid Society Safety Bureau. This vessel serves dense clusters of worlds. The A3's engine configuration is designed to facilitate quicker transfers to jump points. The vessel may not clamp or carry additional tanks or vessels and expect to jump. A3s are popular among the small package trade or courier companies for the high reliability and quickness.


Hull: TL12, 400dt, Streamlined, Hull 8/Structure 8, 17.6Mcr.
          Self-sealing option add-on: +4Mcr.
          Armor: none
          Stealth system for hull exterior, et al (---, +40.000)
Total Hull: {400dt, 61.6Mcr.}

     Engineering [TL12]:
Type B jump drive, J-1, (+3, advanced) (11.25dt, 40.000Mcr.)
     Stealth mode add-on (+50%) (---, +20.000Mcr.)
Type F grav. M-drive, (3G), (+3, adv.) (8.25dt, 48.000Mcr.)
Type F fusion P-plant, P-3, (19dt, 48.000Mcr.)
     Total Engineering: {38.5dt+0.5dt space, 156.000Mcr.}

Bridge, standard, 20dt, 2Mcr. Computer: Model 2, R10, 0.16Mcr.
          Basic Military Sensors: DM0, 2dt, 1Mcr.
Total Controls et al: {22dt, 3.16Mcr.}

Weapons: Two Hardpoints, {2dt, varies}

Fuel: 1ea. J-1, 4 weeks operations (64dt, 0.0320Mcr.)
Cargo: {189dt, -.---}
Staterooms: 13ea. {52dt, 6.500Mcr.}
Low Berths: 9ea. {4.5dt, 0.450Mcr.}
Escape Pods: 13ea. {6.5dt, 1.3Mcr.}
Fuel Processor: 20dt fuel per day {1dt, 0.050Mcr.}

Launch: {20dt, 12.765Mcr.}

Vessel Totals, including launch: {400dt, 241.825McrC (205.552McrImp)}
     Without stealth add-ons: {400dt, 181.825Mcr. (154.552McrImp)}
]

Thursday, February 21, 2013

400dt TL12 Subsidized Merchant, Type R, Mk2a1

The technology in the Mark Two is up to Imperial standards; the ship meets all safety standards and is endorsed by the Traveller's Aid Society Safety Bureau. This vessel serves dense clusters of worlds. The engines are beefed up to allow the vessel to utilize up to 200dt of drop tanks or carried vessels. 

Hull: TL12, 400dt, Streamlined, Hull 8/Structure 8, 17.6Mcr.
     Self-sealing option add-on: +4Mcr.
     Armor: none
Total Hull: 400dt, 21.6Mcr.

Engineering:
     Type C jump drive, J-1, 20dt, 30Mcr.
     Type C TL9 gravitic m-drive, 1G accel., 5dt, 12Mcr.
     Type C fusion power plant, P-1, 10dt, 24Mcr.
Total Engineering: 35dt, 66Mcr.

Bridge, standard, 20dt, 2Mcr.
     Computer: Model 2, R10, 0.16Mcr.
     Basic Military Sensors: DM0, 2dt, 1Mcr.
Total Controls et al: 22dt, 3.16Mcr.

Weapons: Two Hardpoints, 2dt.

Fuel: 52dt (1ea. J-1, 4 weeks duration)

Cargo: 205dt
Staterooms: 13ea., 52dt, 6.5Mcr.
Low Berths: 9ea., 4.5dt, 0.45Mcr.
Escape Pods: 13ea, 6.5dt, 1.3Mcr.
Fuel Processor: 20dt fuel per day, 1dt, 0.05Mcr.
Launch: 20dt.

Vessel Totals: 400dt, 99.06McrC (84.201McrImp)

Saturday, February 2, 2013

5dt TL7 Lander

[Note: No photo available.]

Ship resembles Apollo mission Lunar lander except it is enclosed with retractable landing gear and able to land in planetary atmospheres other than 0 or 1.
Lander is equipped with heat shield and parachute aero-braking system for emergency landings in atmosphere above type 1.

 5dt Lander craft

     Hull:
5dt streamlined hull (5dt, 0.880)
Heat Shielding (---, 0.500)
Radiation Shielding (---, 1.250)
Emergency Parachute aero-braking system (0.05dt, 0.005)
Landing Suspension, retractable (0.5dt, 0.500)
     Total Hull (4.45dt avail., 3.135)

     Engineering:
Type sA- Reaction Drive (2G perf.) (0.125dt, 0.250)
Type sA- Battery array (R2 perf. for 100h. dur.) (0.075, 0.600)
Reaction mass fuel (2g-hours thrust) (0.25dt, 0.000125)
     Total Engineering: (0.45dt, 0.850)

     Bridge/Controls:
Cockpit Controls for one (1.5dt, 0.025)
     Standard Electronics (DM-4)
     Model 1 Computer (---, 0.030)
     Total Controls: (1.5dt, 0.055)

Airlock: (1dt, 0.200)

Payload: (1.5dt, varies)
Usual configuration: 2ea. Accel. Couches (1dt, 0.100) and 0.5dt Cargo.

Ship Totals: (5dt, 4.340Mcr.) {2.604McrImp}

Friday, February 1, 2013

200dt TL7 Transport

200dt Long-Range Transport

Hull: 200dt TL7, Standard, H/S=2/2, 8.000Mcr
     Armor: none
Total Hull: 200dt avail., {4.800McrImp}

Engineering:
     Maneuver Drive: Type B GCNTR drive (15dt, 20.000)
          [Jn2 performance = 160MKm per month]
          [Jn1 performance = 120MKm per month]
          Reaction Fuel for drive:
               L-Hyd. (1ea. Jn2 or 2ea. Jn1 trips) (40dt,  0.020)
     Power Plant: Type B Fission Reactor (R2) (14dt, 32.000)
          Fuel Bunker for reactor: 6.5year duration (26dt, 26.000)
     Small Craft, Lander dock (5dt, 4.340)
Total Engineering (not including Lander):
     100dt, 78.000Mcr (+26.192Mcr/six year cycle)
     {Value in McrImp: 46.8 + 15.720/6y period}
     Lander: {2.604McrImp.}

Bridge: TL7
Ship Class Bridge (10dt, 1.000)
     Electronics: standard sensors (DM-4)
     Computer: Model 1/fib, R5, 0.045Mcr
     Radiation shielding for bridge compartment (2.500Mcr)
Total Controls: 10dt, {2.127McrImp}

Extras:
Two Staterooms (8dt, 1.000)
4ea. Low Berths (2dt, 0.200)
Cargo (3dt, -----)
Clamping system for 7ea 10dt to 30dt vessels or containers (7dt, 3.500Mcr.)
Max. Payload @Jn2 perf.: 7ea. 10dt Modules, Containers, or Vessels.
     []
Max. Payload @Jn1 perf.: 7ea. 30dt Modules, Containers, or Vessels.
     []
Special Mission Load-out example:
     Clamping System for 6ea. 30dt modules (6.00dt, 3.000Mcr.), 
     Clamp for 100dt vessel (10.00dt, 2.000Mcr.) [Fuel Shuttle]
     Clamp for 36dt mission module (5.00dt, 0.500Mcr.)
               Hull at 36dt (1.400Mcr., H/S = 1/1) + Radiation shielding (--dt, 9.000Mcr.),
               [Extra Bridge (10.00dt, 2.000Mcr.), 3ea. Staterooms (12.00dt, 1.500Mcr.), 
               2ea. Airlock w/docking equipment (4.00dt, 0.500Mcr.),
               1ea. Sickbay (8.00dt, 2.000Mcr.),
               Type sB Batteries (1000hours duration) (1.50dt, 14.000Mcr.), 
               Solar Array (0.15dt, 0.015Mcr.), Cargo (0.35dt, -.---)
               Total Mission Package {36.00dt, 34.515Mcr.}
          Total Load-out is 400dt in payload & carried craft. (Jn1 Perf.)
               [144dt + 120dt + 100dt + 36dt = 400dt]

Total Extras, not incl. cost of modules, et al: (90dt, 4.700) {2.820McrImp}

Ship Totals, not incl. payload {200dt, 59.151McrImp}

Thursday, January 31, 2013

100dt TL7 Fuel Shuttle



Note: The following vessel is modification of the ubiquitous 95dt cargo shuttle shown above (necessary changes being made--i.e. no cargo doors and compartment is sealed for L-hyd tankage). 

100dt Shuttle, Tanker

Hull: 100dt TL7, Streamlined, H/S=1/1, (2.200Mcr.)
     Armor: none
     Heat Shielding (---, +10.000Mcr.)
     Aerofins: (5%) (5dt, 0.500Mcr.)
Total Hull: 95dt avail., {7.620McrImp}

Engineering:
     Maneuver Drive: TL7, Type sP, reaction motors, 4G thrust (3.5dt, 7.000Mcr.)
          Fuel:  2.5dt L-Hyd per G-hour (20dt per hour at full thrust)
          Fuel Processor: (3dt, 0.150Mcr.) (2.5dt/h) Allows craft to operate w/out consuming on-board fuel while in a gas giant atmosphere. If in a standard atmosphere, with heating from the reactor, performance is reduced to 1G (+1G from Aerofins) at the benefit of no on-board fuel consumption. When in a stable orbit where the M-drive can be shut down, this system can process the 78dt of on-board fuel. 
     Power Plant: TL7, Type sE, Fission P-Plant, R1 (4.8dt, 10.000Mcr.)
          Reactor Fuel: 584 hours duration (0.2dt, 0.200Mcr.)
Total Engineering: 11.5dt, {10.410McrImp}

Bridge: TL7
Small Craft Bridge Cockpit for three (4.5dt, 0.300McrImp)
     Electronics: standard sensors (DM-4)
     Computer: Model 1/fib, R5, 0.027McrImp
     Radiation shielding for bridge compartment (0.675McrImp)
Total Controls: 4.5dt, {0.993McrImp}

Airlock: 1dt, {0.12McrImp}

Weapons: none

Fuel: 78dt

Cargo: none

Staterooms: none

Totals {100dt, 19.143McrImp}

Sunday, January 6, 2013

Rating 35 Software packages

Manuever/0
Library/0

     Pkg. A (typical)
Intellect/1 (R10)
Auto-Repair/2 (R20)
Fire-Control/1 (R5)

     Pkg. B (attack)
Fire-Control/5 (R25)
Auto-Evade/1 (R10)

     Pkg. C (defend)
Auto-Evade/3 (R25)
Auto-Repair/1 (R10) or
Intellect/1 (R10)

Total Cost 24.000Mcr.

Saturday, February 18, 2012

Before the Shipyards: The Taming of Phobos



The high porosity of the interior of Phobos (based on the density of 1.88 g/cm3, voids are estimated to comprise 25 to 35 percent of Phobos' volume) is inconsistent with an asteroidal origin.

In 2095AD, Space Exploration Arm Mission, "Falcon's Perch" successfully discovers that Phobos has been systematically mined by another space-faring civilization. Ship archeologists and planetologists conclude in several lengthy reports to the International Space Agency that some bioforms were discovered... The survivors of the mission are ordered to Mars' Alpha-One headquarters.

Dateline 2096AD: The Republic of Mars loses contact with a surface garrison base on Phobos. Grand Marshall Marquis Hector de la Vasquez offers a reward of ten million Imperial Credits (9.8Billion USD c.2012)to any private mercenary group or traveller capable of penetrating the base on Phobos and reporting upon the status of the missing troops...

Friday, February 17, 2012

The Adventure Begins: Status Update



Bifrost Caravan successfully tests the Jump Five configuration jumping to the Mauve System (Reavers' Deep 3232). Liberty is ordered for the crew, drop-tanks are purchased, 2600dt of refined fuel is purchased, market analysis is begun, and Imperium grants exit visas to the company.

Tuesday, February 14, 2012

Stockholders' Update.



Preferred Stock = 1,028,572 Shares out of 2,000,000 Shares extant. With deft manipulation of markets possible with the TQ drive in use, the company raises another 800+Millions CrImp.

Wealth carried:
The total value of Boadicea Merchant Company as caravan begins is 7,845McrImp. This value includes the capital value of all equipment, 3,800McrImp in large SmartBills cash, 404McrImp in 0.999 fine bullion 1KcrImp platinum coins, & varying eChit balance of 45 to 39McrImp for operations and bribes.

971,428 Shares public common stock. Value of all shares = 3,922.5CrImp per share.

[]

Tuesday, January 31, 2012

Boadicea Merchant Company Stock value update

Current value of company assets and cash not including patents and royalty income equals about 3,600.00 McrImp. One million shares extant. CFO recommends diluting stock to raise cash for the long crossing of the rift. Tabled until vote at next Board meeting after Stellar Resurrection Day.

Monday, December 19, 2011

What happened before departure from Earth.

With the command to mothball the shipyards on Phobos & Deimos above Mars while the Boadicea Merchant Company relocates assets to the Spinward Marches, came the proposal of marriage from Baroness Farin Julia Saxon-Tesla. Baron Jetson immediately accepts and outfits the Baroness with another Courier/Escort, the HMS Eightfold Way.

Only enough crewmen are hired to operate the vessel at a basic level since the vessel will synchronize Jump Drives and computers with the MS Ataraxis II.
Extensive use of droids will be pioneered with this mission.
A recruitment incentive is offered (unofficially) of chip implants for the human component of the crew to allow for greater control of automated equipment.

Tuesday, March 1, 2011

Away mission

Name: Elizabeth Marie DeWitt, Expert Pilot (M.S. Ataraxis II), Commanding aerospace realm.




Name: Sharon Eastinghouse, Assistant Engineer, Machinist, Small Vehicles Engineer.
Mission Technical Support



Name: Cassandra Marie de Haviland, Ex-Warrior/Barbarian, Ex-Imperial Marines, Force Recon., Major (Rank3)
Commanding boarding and planet-side realm.

Tuesday, February 1, 2011

A passage from a story to describe Major deHaviland's first sword battle

I just had to post this passage from CS Lewis' "Till We Have Faces":
"Now, Queen," said Bardia suddenly, when I had half despaired of ever getting to the end of the preparations, "the gods guard you."

The Fox was standing with his face set like iron; he would have wept if he had tried to speak. I saw a great shock of surprise come over Trunia (and I never blamed him for turning pale) when I flung off my cloak, drew my sword, and stepped out onto the grass.

The men from Phars roared with laughter. Our mob cheered. Argan was within ten paces of me, then five; then we were at it.

I know he began despising me; there was a lazy insolence in his first passes. But I took the skin off his knuckles with one lucky stroke (and maybe numbed his hand a little) and that brought him to his senses. Though my eye never left his sword, yet I somehow saw his face as well. "Cross-patch," thought I. He had a puckered brow and a sort of blackguardly fretfulness about his lip, which perhaps already masked some fear. For my part, I felt no fear because, now that we were really at it, I did not believe in the combat at all. It was so like all my sham fights with Bardia: the same strokes, feints, deadlocks. Even the blood on his knuckles made no difference; a blunt sword or the flat of a sword could have done as much.

You, the Greek for whom I write, may never have fought; or if you did, you fought, most likely, as a hoplite. Unless I were with you and had a sword, or at least a stick, in my hand I could not make you understand the course of it. I soon felt sure he could not kill me. But I was less sure I could kill him. I was very afraid lest the thing should last too long and his greater strength would grind me down. What I shall remember forever is the change that presently came over his face. It was to me an utter astonishment. I did not understand it. I should now. I have since seen the faces of other men as they began to believe, "This is death." You will know it if you have seen it; life more alive than ever, a raging, tortured intensity of life. Then he made his first bad mistake, and I missed my chance. It seemed a long time (it was a few minutes really) before he made it again. That time I was ready for it. I gave the straight thrust and then, all in one motion, wheeled my sword round and cut him deeply in the inner leg where no surgery will stop the bleeding. I jumped back of course, lest his fall should bear me down with him; so my first man-killing bespattered me less than my first pig-killing.

People ran to him, but there was no possibility of saving his life. The shouting of the mob dinned in my ears, sounding strange as all things sound when you're in your helmet. I was scarcely out of breath even; most of my bouts with Bardia had been far longer. Yet I felt of a sudden very weak and my legs were shaking; and I felt myself changed too, as if something had been taken away from me. I have often wondered if women feel like that when they lose their virginity.

Friday, December 31, 2010

The Adventure Continued

After recovering the alien spacecraft on behalf of Professor MacDougal and the Astronomic Temple, the Ataraxis and other equipment are sold to the Astronomic Temple and the Ataraxis II is laid down at the civilian yards on Demos at Mars/Sol/Solomani Rim. The crew make investments, tidy-up personal affairs, and travel forward in time to commission the Ataraxis II and take it out for a shake-down cruise. Baron George and Prof. MacDougal decide to go ahead with a secret plan to transport the alien spacecraft to Darrian space for a high-level strategic technology transfer between the Third Imperium and the Darrian Confederation.
They must take a more direct route to the Spinward Marches to stay ahead of any possible reports from spies, etc. After much conferring, the senior staff of Boadicea Merchant Company decide to take a route through the edge of Aslani space and cross the Great Rift at the J-5 route. At the beginning of Year 1104, the Ataraxis II has reached Iddamakur [0110, Solomani Rim].

Thursday, December 30, 2010

Adventure Outline

Act One

Baron Jetson commissions the M.S. Ataraxis, ties up business connections, sails for the black to seek his fortune. His ship misjumps into the Sargasso of Space but is rescued when his crew combines efforts with the crew of the M.S. Boadicea and HMS Bayern to escape. The survivors precipitate into normal space in the Traveller universe near Prometheus and are then escorted by Imperial Warships to the Naval base. The survivors are cared for and educated on the basics of Imperial society and then given Imperial identification cards. [Some Imperial laws prohibit identification data to be in any way implanted in a human body, so the Naval Attache allows data devices to be utilized in a standard credit monetary-like card.]

Aboard the M.S. Boadicea, several weeks later, Egron G'Vargh, captain of the Boadicea, is killed in a liquid hydrogen rupture. Anya Jetson helps to set up a memorial trust to shield Egron's estate from probate and to promote causes that Captain Egron cared about. Anya Jetson had sailed with Egron while her brother George had dealt with the Imperial Government on behalf of his ship and business. When the Boadicea Merchant Company was formed and the Baron began hiring, many of the Boadicea's crew hired onto the M.S. Attaraxis since their former ship was being sold to liquidate Egron's estate.


Boadicea Merchant Company, Ltd. (BMC) is incorporated under that name. BMC purchases Firefly-class freighter, the MS Ataraxis. The Baron scores a mail route to Cymbeline endearing his company to the Bank of Earth, Lloyds of London subsidiary commercial bank that he is starting to channel his revenues through. Steady income always puts bankers at ease.

With a market for passengers expanding, Baron George hires a chef/steward, Haku, to increase the quality of the journey for new passengers and make living aboard a little more posh and comfortable. {Haku is on the run from a Yakuza organization.} The Baron also hires StuWiFoo for support in passenger services and to keep the ships' and business' computer systems secure.

At Cymbeline, several employees' contracts expire.

The Captain must hire new crew members. Dr. de Haviland is hired as ship's doctor.

Major de Haviland is hired as ship's security when the ship returns to Terra.

Due to acquiring another short charter to Cymbeline, George & Anya decide to take a non-standard route to Cymbeline to save time (and get a bonus). While in port at the mainworld of the system, Loki, they decide to hire a relief pilot so that they might have more time for market analysis. Liz DeWitte is hired and immediately fits in with the rest of the crew.

Sharon is hired when the Ataraxis arrives on Cymbeline. When the ship returns to earth a contact of the Baron sells him some Military-grade hardware to make the Ataraxis a bit more secure. While at Earth (Terra), the Baron hires two gunners, Houston Giles & Joan Eschanuk, and promotes Cassandra to gunnery officer.

BMC purchases land for facilities on Mars in the Sol system. The crew are excited about the possibility of future business expansion in other markets and types of business. The latest annual meeting of the company brought about discussion concerning possible salvage lines of business.

Sir Dr. James Ya-rasta Makeha-meha MacDougal and Lady Karen Chang with bodyguard & mentat, charter the Ataraxis to Banasdan subsector. The Baron leases his mail route to a relative of Lady Chang's.

Stay Tuned.....




]