Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Monday, January 4, 2016

500dt Planetoid hull starship, TL14+

These deck plans of the 500dt planetoid ship first appeared in "Mongoose Traveller's Alien Races 5: The Solomani"(pp.100-101). Now using the newest Mongoose Traveller ship design rules (2ed.?).

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Here are the corrected values:

     Hull:
500dt, TL14 Planetoid hull, AF2, (400dt avail., 2.00Mcr.)
Stealth (DM-4), --.-, 50Mcr.
     Total Hull: {400dt avail., 2.00Mcr.}

Total Basic Ship Systems Power Requirement = 100EP.

     Engineering (TL15):
Jump Drive:
     TL14 (Adv.+2, +25%cost), 3psc/week, (7.5%H+5dt)~43dt (506dt), 150EP, 64.5McrE
     +Stealth Jump ability (q.v., 2 adv.), +16.125McrE
     Total Jump Drive: J-3, +stealth, 43dt (506dtH), 150EP, 80.625McrE~76.594McrImp.
Maneuver Drive:
     TL12, gravitic, 2G thrust, adv.+2 (80%/125%), 8dt, 100EP, 20McrC~17McrImp.
Power Plant:
     TL12, Fusion-12, 390EP output, 26dt, 52McrC~44.2McrImp.
          Uses 2.6dt L-Hyd. fuel per 4 weeks.
     Emergency Power Backup, 2.6dt, 5.2McrC~4.42McrImp.
Batteries: TL12, 600EP, 10dt, 2McrC~1.7McrImp.
Fuel Purification: TL10, Fuel Processors, 64dt fuel per day, 3.2dt, 3.2EP, 0.16Mcr~0.12McrImp.
     Total Engineering: {J-3, 2G, 92.8dt, 136.8EP avail., 144.034McrImp.}

Fuel: One Jump-3 & 418 weeks duration {177.2dt, -.--}

     Bridge & Controls: 
Standard Bridge (DM-4, 201dt-1000dt hull), 20dt, 2.5McrE~2.375McrImp
     +Holographic Add-on (Init+2), 0.625McrE~0.594McrImp.
   Electronics:
Improved Sensors (DM+1), 3dt, 4EP, 4.3McrB~3.44McrImp.
Countermeasures suite (DM+4), 2dt, 1EP, 4McrD~3.6McrImp.
Enhanced Signal Processing (DM+4), 2dt, 2EP, 8McrD~7.2McrImp.
   Computer:
Primary: TL14, Model R30fib, 30McrE~28.5McrImp.
Secondary: TL12, Model R20fib, 2ea., 15McrC~12.75McrImp.
     Total Bridge & Controls: {Init.+2, DM+9, 27dt, 7EP, 58.459McrImp.}

     Weapons:
Hardpoint #1: Triple Pop-up Turret (2dt, 1EP, 4.25McrA~3.36McrE)
          [Missile Rack x3]
Hardpoint #2: Triple Pop-up Turret (2dt, 25EP, 17McrE)
          [3ea. Particle Beam Turret weapon, PA-14, Intense Focus (AP+2), Dmg.=3D+6]
Hardpoint #3: Triple Pop-up Turret (2dt, 25EP, 17McrE)
          [3ea. Particle Beam Turret weapon, PA-14, Intense Focus (AP+2), Dmg.=3D+6]
Hardpoint #4: Triple Pop-up Turret (2dt, 25EP, 17McrE)
          [3ea. Particle Beam Turret weapon, PA-14, Intense Focus (AP+2), Dmg.=3D+6]
Hardpoint #5: Triple Pop-up Turret (2dt, 9EP, 4.25McrA~3.36McrE)
          [Beam Laser x2 (V. High Yield, Easy to Repair)]
          [Sandcaster x1]
Magazine:
          12 Advanced Missiles (1dt, 0.333McrImp.)
          20 Sandcaster barrels (1dt, 0.024McrImp.)
Total Weapons (not including ammunition cost): 
     {12dt, 85EP, 57.72McrE~54.834McrImp.}

[]

Cargo: {20dt}

Staterooms, 7ea. {28dt, 3.5McrC~2.975McrImp.} 

Low Berths, 20ea. {10dt, 1McrC~0.85McrImp.} 

Docking Space for Ship's Boat, {33dt, 17McrImp.

Ship Totals: {500dt, 616.075McrImp.}




















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