Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Tuesday, July 8, 2014

TL8 800dt Antique In-system Hauler (Cargo transport)

Correction for the design in Mongoose Traveller Supplement 2 ("Traders, Gunboats, etc.")

     These old in-systems haulers were replaced by higher-technology freighters and tugs many years ago by most space faring communities, but can still be found operating in poorer communities. The hauler is used to ferry cargo and small craft from one end of a system to the other, serving on long trips past planets on their route. They are large, use primitive versions of gravitic drives, and rely on dirty fission power-plants.
     Normal crew is 3 pilots, 2 engineers and a gunner.
     The antique in-systems hauler is a Technology Level 8 design.

Antique In-Systems Hauler

Hull: 800 (Distributed config., Hull/Structure=9/9, No Armor)
     {800dt avail., 56Mcr.8}

No Jump Drive
Maneuver Drive: prototype Gravitic type G (2G) {26dt, 42Mcr.8}
Power Plant: standard fission reactor type G (R2) {44dt, 112Mcr.8}

     Standard bridge (20dt, 4Mcr.8)
     Computer: Model/1 (R5) (--dt, 0.03Mcr.8)
     Electronics: Standard (DM –4)
Total Bridge & Controls: {20dt, 4.03Mcr.8}

Weapons: 1ea hardpoint: Double Turret (Sandcaster/Sandcaster)
     {1dt, 1Mcr.8}
     Ammunition: 20 sandcaster barrels {1dt, 0.01Mcr.8}

Fuel: (duration= 1year) {14dt, 14Mcr8/year}
Cargo: {638dt, --Mcr.8}
Staterooms: 6ea standard {24dt, 3Mcr.8}
Low Berths: 20ea standard {10dt, 1Mcr.8}
Grapple Arm {2dt, 1Mcr.8}
Docking Clamps: 2ea Clamps (100-300 dton Capacity) {20dt, 4Mcr.8}

Ship Totals: {800dt, 238.03Mcr.8; 154.7195McrImp.}

Tuesday, March 4, 2014

3000dt Armored Frigate, TL15, 4/5/5, Mk1

HMS Valiant [Valiant-class]
3000dt Armored Frigate
H/S=88/86, AF15

Using Capital ship rules:

Ship is divided into two sections, Forward and Engineering.

Each section has the following hull information:
     1500dt Adv. Hull, Streamlined, Self-sealing, Stealth Mod. (DM-4),
          (H/S=44/43, 1500dt, 412.5Mcr.).
     Additional space for Hull point and rounding (7.5+dt, 0.75Mcr.)
     AF15 B.S-D. Armor (187.5dt, 281.25Mcr.)
Total Hull (1305dt avail., 694.5Mcr.)

Forward Section

Bridge & Control

Command Section for this section and redundancy for other section of ship,
     (15dt, 1.5Mcr.); Holographic Add-on (Init. +2, 0.375Mcr.)
Military Countermeasures Suite: (DM+6, 20dt, 25Mcr.)
Enhanced Signal Processing: (DM+4, 2dt, 8Mcr.)
0.25Vault Space (1.5dt avail.) (3dt, 1.5Mcr.)
Computer: Core 9/fib (R100): (195Mcr.)
     Total Controls: (DM+10, Init+2, 40dt, 231.375Mcr.)

Briefing Room x2 (8dt, 1Mcr.)
Stateroom x36 (144dt, 72Mcr.)
          {Command (10ea.)--10SR; Gunnery (36ea.)--18SR; Medical (3ea.)--2SR;
          Flight (4ea.)--3SR; Ship Security (4ea.)--2SR; 1ea. spare SR}
Cutter Hanger (Full, 65dt, 13Mcr.)
Vault x6 (36dt avail., 72dt, 36Mcr.)
          (20dt Emergency Low Berths--80 pers. cap.) (20dt, 2Mcr.)
          (16dt Full Ship's Hospital 2+2 patients) (16dt, 5Mcr.)
Cargo: 16dt
Fuel: 600dt

2ea. Adv. Large Meson Bays (122dt, 400Mcr., 8d6dmg+crew)
2ea. Adv. Large Torpedo Bays (122dt, 96Mcr., 6ea Torp. per bay per launch)
     Torpedo Magazine for one two bay reload: (30dt, -.-)
5ea. Adv. Particle Beam Barbette (25dt, 40Mcr., 4d6dmg)
          V. High Yield, Easy-to-Repair
Fire Control Co-ordination (1dt, 4Mcr., DM+2)
     Total Weapons: (300dt, 540Mcr.)

2ea. Meson Screens (40dt, 120Mcr.)
1ea. Nuclear Damper (20dt, 50Mcr.)
     Total Screens: (60dt, 170Mcr.)

Total Foreward Section: {1,305dt, 1,764.875McrImp}


Engineering Section:

Auxiliary Bridge (Section Two control):

Command Section for this section and redundancy for other section of ship,
(15dt, 1.5Mcr.); Holographic Add-on (Init. +2, 0.375Mcr.)
V. Adv. Sensors (DM+2, 5dt, 4Mcr.)
Enhanced Signal Processing (DM+4, 2dt, 8Mcr.)
0.25 Vault Space (1.5dt avail.) (3dt, 1.5Mcr.)
Computer: Core 9/fib (R100, 195Mcr.)
     Total Controls: (25dt, 210.375Mcr.)


Jump Drive: TL15, J-4, Adv., Stealth (+100%cost) [(5%Ship's vol.)x0.9 >> 135dt]
     (135dt, 750Mcr.)
Manuever Drive: TL12, M-5 Gravitic Thrusters (5g's) [(2.5% vol.)x0.75 >> 56.25dt]
     (56.25dt, 75Mcr.)
Power Plant: TL15, P-5 Fusion Power Plant (R5) [(4% vol.)x0.75 >> 90dt] (90dt, 450Mcr.)
     Plant uses 30dt L-Hyd fuel per week.
Fuel Processor: 1,295dt fuel purified per day (53.96dt per hour) (64.75dt. 3.2375)
     Total Engineering: (346dt, 1,278.2375Mcr) Crew=4 x 3 /military standard/ 12.

Fuel: 720dt
Cargo: 100dt [30dt Repair Drones, +spare 30dt R2D2 (30dt), 40dt stores--{@1dt/4droid}
          160ea humanoid droids {Eng-3, Gunnery-3, JoT-3}.]
Stores: (28dt, -.-)
Stateroom x10
          {Chief Eng. (Eng.-5)(SR), Asst. Eng. (Eng.-4)(SR), 2nd Eng. (Eng.-3),
          7ea. 3rd Eng., 4ea. Gunners/Maintenance, Roboticist+Ast. Roboticist (7ea. dbl. SR),
          One stateroom converted to Lab.} (40dt, 9Mcr.)
Briefing Room--Training/Recreation/Gathering Area x5;
     (20dt, 2.5Mcr.)
Armory: (2dt, 0.5Mcr.)


4ea. Adv. Particle Beam Barbettes (20dt, 32Mcr., 4d6dmg)
          V. High Yield, Easy-to-Repair
2ea. Triple Sandcasters (2dt, 2.5Mcr.)
          Sandcaster Magazine (2dt, -.-)
     Total Weapons: (24dt, 34.5Mcr.)

Total Engineering Section: {1,305dt. 2,227.1125Mcr.}