Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Sunday, May 31, 2009

Nose Art for the Ataraxis II



This picture represents the name of the company, "Boadicea Merchant Company", appropriately to be programed into the Ship's hull coloring, and physically painted onto the hull of the M.S. Ataraxis II.

Wednesday, May 13, 2009

mTraveller MRB ship design for M.S. Ataraxis

Serenity class freighter (TL12)

Firefly Mark V.1, by license at Irwin-deWitte Aerospace Manufacturing, Inc.

Hull: 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-10/Structure-10, {40.2Mcr.}
Armour: Crystaliron Metal, 4 Points {25dt, 6.4Mcr.}

Jump Drive: Type H, Jump 3 {45dt, 40Mcr.}

Maneuver Drive: Type K, Thrust 4 {19dt, 40Mcr.}

Power Plant: Type K {25dt, 80Mcr.}

Bridge: {20dt, 2.5Mcr.}

Computer: Model/4, Rating 20 {5Mcr.}

Electronics: Basic Civilian, -2DM, {1dt, 0.05Mcr.} (Note: 1dt add’l sp. near bridge set aside/upgrades to Basic Military, {2dt, 1Mcr.})
Weapons: (Five Hard points) {5dt, --Mcr.}; Fire Control Space {4dt, --Mcr.}

Fuel: 36dt for 604.8 hours duration + 150dt for one Jump-3

Cargo: 90dt; Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage): {36dt, 4.5Mcr.};
1ea. Air/raft (mule) and cradle {5dt, 0.6Mcr.}; 2ea. 10dt Launches in surface docking niches {20dt, 10.84Mcr.}
Fuel Scoops: Yes; Fuel purification: None {2dt space, --Mcr.}

Totals: {500dt, 231.09Mcr.}

The M.S. Ataraxis:


As above except for the following:
1. A fuel purification plant (40dt/day) {2dt, +0.1Mcr.}
2. A collapsible fuel bladder for use of 50dt of cargo space for additional fuel load (1 jump-1). {-2dt, +0.05Mcr.}
3. Basic Military Sensors are installed {+1Mcr.}.
4. Two triple turrets installed with three Pulse Laser-10 (Accurate/Long Range, DM-1/Range=Med.) each, & one triple turret with three missile launchers. {+11.25Mcr.} Fire Control Computer & Workstation (Model/7fib) & Software for both computer systems {{2dt, +61.3Mcr.}}
5. Missile load: 44 (30+14) Smart Missiles, 24 (6+18) Nuclear Missiles {+0.2Mcr.}
6. Luxuries: {3.6dt, +0.36Mcr.}
7. Clamp System for two 50dt Modular Cutters (Includes installation of two airlocks and the clamps and assorted hardware): {12dt, +3Mcr.}, Performance drops to Jump-2 (using 120dt fuel) when carrying one or two Cutters. Cutter #1 supplied by University sponsoring Prof. MacDougal (Customized model); cutter #2 w/fuel module purchased by BMC.
Cargo reduced to 72.4dt.
M.S. Ataraxis Totals: {308.35Mcr.} (Total does not include cost of Cutters.)


M.S. Ataraxis Cargo Manifest


Reserve for Mail Contract: {leased out during current charter}
Reserve for Company Business: {0.4dt}
Reserve for MacDougal/Chang baggage: {4dt}
Reserve for Stores & Parts: {12dt, 0.120Mcr.}
Reserve for Engineering Shop Module installed (Power drawn from Mule): {6dt}

Shipping Capacity: {50.0dt}

Ship's Computer Software Package:

Maneuver/0
Library/0
Jump Control/3
Intellect
Auto-Repair/1
Cost 6.3Mcr.

Fire Control/4*
Evade/2*
Cost 10Mcr.

*Used on Fire Control Computer.


Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside 10dt Launch), Two High Pass. or 4ea. Middle Pass. [Currently Sir Dr. MacDougal in Cabin #7 & Lady Chang in Cabin #8, w/the Mentat and Security person in the Starboard 10dt Launch] (cabins#7,8), and 1-2 Middle Pass. (cabin #9--Currently converted to hydroponic room).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.

Tuesday, May 12, 2009

Firefly Mk. 7.1 Courier/Escort

Firefly Mark VII.1, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression. This model is configured for deep penetration attacks and salvage. This vessel (with the new drop tanks) can Jump 4 parsecs, quickly make a sensor sweep and jump back out while easily fending off any fighter screens. If tactically necessary, the vessel can stay on station for 4 hours with full shields at 4 G's acceleration.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {60.3Mcr.}
Reflec Coating (3AP vs Laser Fire) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Shields: Level 4

Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K {23.25dt, 160Mcr.} with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Dual Reaction Drive System Advanced Type K, Thrust +4, {14.25dt, 80Mcr.} These engines integrate a TL15 hydrogen fusion reactor and HePlaR reaction chamber thrusters using gravitational compression* which generate their own power, and when used in most atmospheres require no fuel. They use 50dt fuel per hour at 4G thrust (1hr of full additional thrust per J-number of fuel used.) Combined, all maneuver drives can deliver a whopping 8Gs thrust.
Total Engineering {93dt, 540Mcr.}
*IMTU, an engineer passing a “Difficult” level task/skill check may as an emergency move, double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): {20dt, 2.5Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Advanced Military, DM +1, {3dt, 2Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.}
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none

Fuel: 201dt: 1dt for 638.4 hours duration^ + (200)dt for one Jump-4
Streamlined Drop Tank {+200dt, 0.44Mcr.} Allows 1 Jump-3, 1 Jump-2, 1 hour Reaction Mass, & Rem. Dur.=350h if not dropped, or if dropped allows 2 Jump-4, Rem. Dur.=350h, or Jump & then reaction mass for reaction drives.

Cargo: 50dt; Plantier Area Effect Shield Generator (Level-4 |Hits 2/3, 1/2, 1/3, 1/4|)-10dt {35Mcr.}; Stores (5dt). {65dt}

Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage) {36dt, 4.5Mcr.} plus two additional at HP 2 & 3; Clamping system and fuel feeds for drop tanks or other external carried craft {10+2dt, 5Mcr.}; Particle Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark Vs and earlier models {4dtx2, 0.5x2Mcr.}.

Total Other: {84dt, 12.1Mcr.}

Fuel Scoops: Yes; Fuel purification: 80dt fuel per day {4dt space, 0.2Mcr.}

Totals: {500dt, 1,012.29Mcr.}


Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), 4ea. Marines [one fire team] (cabins#7,8), and Hydroponic Room Food=18 (cabin #9), 2ea. Screens Operators (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.


^Per "Signs & Portents, Issue #76"

Monday, May 11, 2009

Firefly Mk 7.2 Light Missile Corvette

Firefly Mk. 7.2 Light Missile Corvette
Firefly Mark VII.2, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is configured for deep penetration attacks to be followed by Mk.7.1 squadrons to haul away cargo. This vessel (with the new drop tanks) can Jump 4 parsecs, deliver 10 rounds of missiles to the enemy while fending off any fighter screens and then immediately jump out. If tactically necessary, the vessel can stay on station for 4 hours with full shields at 4 G's acceleration.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {60.3Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Shields: Level 4

Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K {23.25dt, 160Mcr.} with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Dual Reaction Drive System Advanced Type K, Thrust +4, {14.25dt, 80Mcr.} These engines integrate a TL15 hydrogen fusion reactor and HePlaR reaction chamber thrusters using gravitational compression* which generate their own power, and when used in most atmospheres require no fuel. They use 50dt fuel per hour at 4G thrust (1hr of full additional thrust per J-number of fuel used.) Combined, all maneuver drives can deliver a whopping 8Gs thrust.
Total Engineering {93dt, 540Mcr.}
*IMTU, an engineer passing a “Difficult” level task/skill check may as an emergency move, double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): {20dt, 2.5Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Advanced Military, DM +1, {3dt, 2Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.}
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 >
30dt Missile Bay-12 (12 flights of missiles) + 20dt Magazine (240 missiles)
in cargo area of ship takes up HP #'s 4 & 5. {24Mcr. + 0.570Mcr. per typical load}
1dt HP5 >

Fuel: 201dt: 1dt for 638.4 hours duration^ + (200)dt for one Jump-4
Streamlined Drop Tank {+200dt, 0.44Mcr.} Allows 1 Jump-3, 1 Jump-2, 1 hour Reaction Mass, & Rem. Dur.=350h if not dropped, or if dropped allows 2 Jump-4, Rem. Dur.=350h, or Jump & then reaction mass for reaction drives.

Cargo: 0dt; Missile Bay (30dt); Magazine (240 missiles/20dt);
Plantier Area Effect Shield Generator (Level-4 |Hits 2/3, 1/2, 1/3, 1/4|)-10dt {35Mcr.}; Stores (5dt). {65dt}

Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage) {36dt, 4.5Mcr.} plus two additional at HP 2 & 3; Clamping system and fuel feeds for drop tanks or other external carried craft {10+2dt, 5Mcr.}; Particle Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark Vs and earlier models {4dtx2, 0.5x2Mcr.}.

Total Other: {84dt, 12.1Mcr.}

Fuel Scoops: Yes; Fuel purification: 80dt fuel per day {4dt space, 0.2Mcr.}

Totals: {500dt, 986.86Mcr.}


Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), Two High Pass. or 4ea. Middle Pass. [typically one 4 person fire team of marines] (cabins#7,8), 2ea. Screens Operators (cabin #9), and 2ea. Missile Bay Gunners (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.


^Per "Signs & Portents, Issue #76"

Sunday, May 10, 2009

Firefly Mk 8.0 Armored Freighter

Firefly Mark VIII.0, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression. This model is configured for medium range shipping and military support missions. If tactically necessary, the vessel can stay on station for 4 hours with full shields at 4 G's acceleration.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {60.3Mcr.}
Surface: na
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Shields: Level 4

Jump Drive (TL15): Advanced Type H (TL14), Jump 3 {40.5dt, 100Mcr.; 0.75dt space}
Fast Cycle Option {none}
Power Plant (TL15): Advanced Type K {23.25dt, 160Mcr.} with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Dual Reaction Drive System Advanced Type K, Thrust +4, {14.25dt, 80Mcr.} These engines integrate a TL15 hydrogen fusion reactor and HePlaR reaction chamber thrusters using gravitational compression* which generate their own power, and when used in most atmospheres require no fuel. They use 50dt fuel per hour at 4G thrust (1hr of full additional thrust per J-number of fuel used.) Combined, all maneuver drives can deliver a whopping 8Gs thrust.
Total Engineering {93dt, 420Mcr.}
*IMTU, an engineer passing a “Difficult” level task/skill check may as an emergency move, double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): {20dt, 2.5Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Advanced Military, DM +1, {3dt, 2Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.}
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none

Fuel: 151dt: 1dt for 638.4 hours duration^ + (150)dt for one Jump-3
Streamlined Drop Tank {+200dt, 0.44Mcr.} Allows 1 Jump-3, 1 Jump-2, & Rem. Dur.=350h if not dropped, or if dropped allows 2 Jump-3, Rem. Dur.=350h, or Jump & then reaction mass for reaction drives.

Cargo: 100dt; Plantier Area Effect Shield Generator (TL15) (Level-4 |Hits 2/3, 1/2, 1/3, 1/4|)-10dt {35Mcr.}; Stores (5dt). {115dt}

Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage) {36dt, 4.5Mcr.} plus two additional at HP 2 & 3; Clamping system and fuel feeds for drop tanks or other external carried craft {10+2dt, 5Mcr.}; Particle Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark Vs and earlier models {4dtx2, 0.5x2Mcr.}.

Total Other: {84dt, 12.1Mcr.}

Fuel Scoops: Yes; Fuel purification: 80dt fuel per day {4dt space, 0.2Mcr.}

Totals: {500dt, 813.5Mcr.}


Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), 4ea. Marines [one fire team]or medical staff(cabins#7,8), and Hydroponic Room Food=18 (cabin #9), 2ea. Screens Operators (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.