Friday, March 15, 2013

200dt Fast Trader, A3Mk2, TL12

200dt Fast Trader, A3Mk2



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     Hull:
200dt Hull, Streamlined, H/S=4/4, (200dt, 8.8Mcr.)
+Self-sealing (--.-, 2Mcr.)
Armor: AF4 Crystal-iron, (5%vol.) (10dt, 1.6Mcr.)
     Total Hull: {190dt avail., 12.4Mcr.}

     Engineering:
Jump Drive: Type B (J-2), (15dt, 20Mcr.)
Maneuver Drive: Type D gravitic (4G thrust) (7dt, 16Mcr.)
Power Plant: Type D fusion (R4) (13dt, 32Mcr.)
Fuel Purification: 20dt per day (1dt, 0.05Mcr.)
     Total Engineering: {36dt, 68.05Mcr.}

     Bridge & Controls:
Ship Class Bridge (10dt, 1Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model/2 (R10) (--.-, 0.16Mcr.)
     Total Bridge & Controls: {11dt, 1.21Mcr.}

Weapons:
Hardpoint #1: empty
Hardpoint #2: empty

Fuel: One Jump-2 + 2 weeks duration {48dt, -.--}

Cargo: {48dt, -.--}

Staterooms: 10ea. {40dt, 5Mcr.}
Low Berths: 6ea. {3dt, 0.3Mcr.}

Air/Raft & Hanger {4dt, 0.275Mcr.}

Total Ship Values: {200dt, 87.235Mcr.}

Monday, March 11, 2013

300dt Antique Systems Defense Boat, Mk3, TL9-12

ANTIQUE SYSTEMS DEFENSE BOAT, Mk.3



This vessel, designated Mk.3, has been produced for export in compliance with Imperial regulations against so-called "dirty" power plants. The main fission reactor has been removed and replaced with a fusion reactor, the hull upgraded with better armor, and the armament changed. This vessel uses a mix of old and new technologies to allow sourcing of components from various different worlds. For the picture above, you have to imagine these changes.

Antique Systems Defense Boat

     Hull (TL12):
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
+Self-sealing (-.--, 3.0Mcr.)
+Stealth Mod. (DM-4 to detect) (-.--, 30.0Mcr.)
Armour: AF12 Crystal-iron (15%vol., 45dt, 7.2Mcr.)
     Total Hull: {255dt avail., 51.00Mcr.}

     Engineering (TL9):
No Jump Drive - -
Maneuver Drive: Type J gravitic (6G),
          Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 40Mcr.)
Power Plant: Type J Fusion Plant (R6) (35dt, 72.0Mcr)
Additional tankage (21dt, --.-)
          Fuel Tankage for Power plant: (29dt, --.-)
               Combined tankage of 50dt provides 933hours duration (5.56weeks)
     Total Engineering: {103dt, 112.0Mcr.~~92.2353McrC}

     Bridge (TL12):
Compact Ship class bridge (DM-1) (15dt, 1.65Mcr.)
     Holographic Add-on (Init+2) (-.--, 0.375)
Computer: Model/4fib (R20) (-.--, 7.50Mcr.)
Electronics: V. Advanced (DM+2) (5dt, 4.00Mcr.)
     Improved Signal Processing (DM+2) (TL11, 1dt, 4.00Mcr.)
     Total Bridge/Controls: (DM+3) {21dt, 17.525Mcr.}

     Weapons (TL11):
Hardpoint #1 Particle Beam PA-11 100dt Bay
          (Adv.+3, Variable Range, High Yield--Dmg. 18-54pts,
               9d6, Med. to V.Long Rng., 101dt, 40.0Mcr.)
Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
          (Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
          Ammunition:
               Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
               []Cargo: 10dt at rear of old torpedo magazine (new hatch added).
     Total Weapons: {115dt, 43.52Mcr.~~40.96McrC}

Staterooms, 4ea. {16dt, 2.0Mcr.}

Software:
Maneuver/0 - Library - Evade/2 (R15) (2.0Mcr.) - Fire Control/1-4 (R20) (8.0Mcr.)

Ship Totals, not incl. cost of software: {300dt, 203.7203Mcr. ~~ 173.163McrImp}

Friday, March 8, 2013

200dt Colonial Transport, TL11



200dt Colonial Transport, TL11

200dt Streamlined Hull (H/S=4/4) {200dt, 8.8Mcr.}
+Self-sealing {--.-, 2Mcr.}
Armor: AF1 Crystal-iron, (1.25%) {2.5dt, 0.4Mcr.}

     Engineering:
Jump Drive: Type B, J-2, (15dt, 20Mcr.)
Manuever Drive: Type A gravitic, 1g thrust, (2dt, 4Mcr.)
Power Plant: Type B fusion, R2, (125%vol.) (8.75dt, 16Mcr.)
Fuel Purification Plant (15dt per day) (0.75dt, 0.0375Mcr.)
     Total Engineering: {26.5dt, 40.0375Mcr.}

     Bridge & Controls:
Bridge: Ship Class (10dt, 1Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model 1bis, R5, (--.-, 0.045Mcr.)
     Total Bridge & control: {11dt, 1.095Mcr.} 

Weapons:
One Hard Point: Single Turret [Pulse Laser] {1dt, 0.7Mcr.}

Fuel: {48dt, -.--} 

Cargo: {18dt, -.--} 

Staterooms, 4ea. {16dt, 2.0Mcr.}
150 Low Berths {75dt, 7.5Mcr.}
Escape Pods, 4ea. {2dt, 0.4Mcr.}
     Combined into one unit.

Fuel Scoops integral  (TMB, p.106)

Totals for Ship: {200dt, 62.9325Mcr.~~50.346McrImp.}

Tuesday, March 5, 2013

300dt TL9 Antique Systems Defense Boat, Mk2

ANTIQUE SYSTEMS DEFENSE BOAT, Mk.2


Built using older techniques that would put crews in space for lengthy periods of time, this class of gunship is still used in frontier systems, out-of-the-way planetary pickets and by relatively low-tech planetary navies. Launched into space around an important area that requires protection, the defense boat’s job is to lay in wait for word from patrols that a threat is in-bound. By the time the threat has arrived, the defense boat will be in position and can begin launching its deadly torpedo payload. Normal crew is the captain, a pilot, 2 engineers and 3 gunners. TL9.
This vessel, designated Mk.2, has been produced for export in compliance with Imperial regulations against so-called "dirty" power plants. The main fission reactor has been removed and replaced with a fusion reactor, and the armament changed. For the picture above, you have to imagine these changes.

Antique Systems Defense Boat

     Hull:
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
Armour: AF6 Titanium (15%vol., 45dt, 1.8Mcr.)
     Total Hull: {255dt avail., 12.6Mcr.}

     Engineering:
No Jump Drive - -
Maneuver Drive: Type J (6G),
          Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 40Mcr.)
Power Plant: Type J Fusion Plant (R6) (35dt, 72.0Mcr)
Additional tankage (21dt, --.-)
          Fuel Tankage for Power plant: (29dt, --.-)
               Combined tankage of 50dt provides 933hours duration (5.56weeks)
     Total Engineering: {103dt, 112.0Mcr.}

     Bridge:
Standard Ship class bridge (20dt, 1.5Mcr.)
Computer: Model/2 (R10) (--, 0.16Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
     Total Bridge/Controls: {21dt, 1.71Mcr.}

     Weapons:
Hardpoint #1 Particle Beam PA-11 100dt Bay
          (Adv.+3, Variable Range, High Yield--Dmg. 18-54pts,
               9d6, Med. to V.Long Rng., 101dt, 40.0Mcr.)
Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
          (Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
          Ammunition:
               Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
               []Cargo: 10dt at rear of old torpedo magazine (new hatch added).
     Total Weapons: {115dt, 43.52Mcr.}

Staterooms, 4ea. {16dt, 2.0Mcr.}

Software:
Maneuver/0 - Library - Evade/1 (R10) (1.0Mcr.) - Fire Control/1 (R10) (1.0Mcr.)

Ship Totals, incl. cost of software: {300dt, 173.83Mcr. ~~ 121.681McrImp}

Friday, March 1, 2013

"Other" category in deck plans

This month will include post of ship designs that I find interesting or that may be used in various campaigns.