HMS Valiant [Valiant-class]
3000dt Armored Frigate
H/S=88/86, AF15
Using Capital ship rules:
Ship is divided into two sections, Forward and Engineering.
Each section has the following hull information:
1500dt Adv. Hull, Streamlined, Self-sealing, Stealth Mod. (DM-4),
(H/S=44/43, 1500dt, 412.5Mcr.).
Additional space for Hull point and rounding (7.5+dt, 0.75Mcr.)
AF15 B.S-D. Armor (187.5dt, 281.25Mcr.)
Total Hull (1305dt avail., 694.5Mcr.)
Forward Section
Bridge & Control
Command Section for this section and redundancy for other section of ship,
(15dt, 1.5Mcr.); Holographic Add-on (Init. +2, 0.375Mcr.)
Military Countermeasures Suite: (DM+6, 20dt, 25Mcr.)
Enhanced Signal Processing: (DM+4, 2dt, 8Mcr.)
0.25Vault Space (1.5dt avail.) (3dt, 1.5Mcr.)
Computer: Core 9/fib (R100): (195Mcr.)
Total Controls: (DM+10, Init+2, 40dt, 231.375Mcr.)
Briefing Room x2 (8dt, 1Mcr.)
Stateroom x36 (144dt, 72Mcr.)
Cutter Hanger (Full, 65dt, 13Mcr.)
Vault x6 (36dt avail., 72dt, 36Mcr.)
(20dt Emergency Low Berths--80 pers. cap.) (20dt, 2Mcr.)
(16dt Full Ship's Hospital 2+2 patients) (16dt, 5Mcr.)
Cargo: 16dt
Fuel: 600dt
Weapons:
2ea. Adv. Large Meson Bays (122dt, 400Mcr., 8d6dmg+crew)
2ea. Adv. Large Torpedo Bays (122dt, 96Mcr., 6ea Torp. per bay per launch)
Torpedo Magazine for one two bay reload: (30dt, -.-)
5ea. Adv. Particle Beam Barbette (25dt, 40Mcr., 4d6dmg)
V. High Yield, Easy-to-Repair
Fire Control Co-ordination (1dt, 4Mcr., DM+2)
Total Weapons: (300dt, 540Mcr.)
Screens:
2ea. Meson Screens (40dt, 120Mcr.)
1ea. Nuclear Damper (20dt, 50Mcr.)
Total Screens: (60dt, 170Mcr.)
Total Foreward Section: {1,305dt, 1,764.875McrImp}
{40+8+144+65+72+16+600+300+60=1305}
{694.5+231.375+1+72+13+36+2+5+540+170=1764.875}
Engineering Section:
Auxiliary Bridge (Section Two control):
Command Section for this section and redundancy for other section of ship,
(15dt, 1.5Mcr.); Holographic Add-on (Init. +2, 0.375Mcr.)
V. Adv. Sensors (DM+2, 5dt, 4Mcr.)
Enhanced Signal Processing (DM+4, 2dt, 8Mcr.)
0.25 Vault Space (1.5dt avail.) (3dt, 1.5Mcr.)
Computer: Core 9/fib (R100, 195Mcr.)
Total Controls: (25dt, 210.375Mcr.)
Engineering:
Jump Drive: J-4, Adv., Stealth (+100%cost) [(5%Ship's vol.)x0.9 >> 135dt]
(135dt, 750Mcr.)
Manuever Drive: M-5 Gravitic Thrusters (5g's) [(2.5% vol.)x0.75 >> 56.25dt]
(56.25dt, 75Mcr.)
Power Plant: P-5 Fusion Power Plant (R5) [(4% vol.)x0.75 >> 90dt] (90dt, 450Mcr.)
Plant uses 30dt L-Hyd fuel per week.
Fuel Processor: 1,295dt fuel purified per day (53.96dt per hour) (64.75dt. 3.2375)
Total Engineering: (346dt, 1,278.2375Mcr)
Fuel: 720dt
Cargo: 100dt
Stores: (28dt, -.-)
Stateroom x10 (40dt, 5Mcr.)
Briefing Room--Training/Recreation/Gathering Area x5;
(20dt, 2.5Mcr.)
Armory: (2dt, 0.5Mcr.)
Weapons:
4ea. Adv. Particle Beam Barbettes (20dt, 32Mcr., 4d6dmg)
V. High Yield, Easy-to-Repair
2ea. Triple Sandcasters (2dt, 2.5Mcr.)
Sandcaster Magazine (2dt, -.-)
Total Weapons: (24dt, 34.5Mcr.)
Total Engineering Section: {1,305dt. 2,223.1125Mcr.}
{25+346+720+100+28+40+20+2+24=1305}
{694.5+210.375+1,278.2375+5+2.5+0.5+34.5=2223.1125}
{3,987.9875Mcr.}
Traveller The Game
An online record of characters, equipment (like spacecraft), and story-lines (logs, narrative, summaries, and the like).
"In spite of the opinions of certain narrow-minded people, who would shut up the human race upon this globe, as within some magic circle which it must never outstep, we shall one day travel to the moon, the planets, and the stars, with the same facility, rapidity, and certainty as we now make the voyage from Liverpool to New York."
--Jules Verne, From the Earth to the Moon, 1865
--Jules Verne, From the Earth to the Moon, 1865
Monday, July 15, 2013
Monday, July 1, 2013
Boris Mbtsu
Boris Evenkye Mbtsu
Boris is born and raised in the Bowman Belt Cooperative tribe of asteroid belt miners.
(Equivalent to one term as Belter, Miner) Boris enlists in the Imperial Navy to get money for college to do formal study of Astro-Geo Physics. (Since his family is from the working class and he got a bit lazy studying for his exams, he didn't qualify for a scholarship.) Boris learns to work hard in the Imperial Navy, and because of his experience growing up, he is a natural starship mechanic. The Navy loves him in the form of a promotion. Boris gains a contact (Navy Master Chief "takes him under his wing"). Boris wants to go to college, but he finds he loves the Navy life; he re-enlists in the Engineering dept. within the Mechanic Rating. He is given a new assignment (gains Comms-1). He gets promoted again, but for some reason he is discharged from the Imperial Navy (fails re-enlistment roll). He leaves the service with 13,000cr and Scientific Instruments.
Boris returns home to find that his tribe has prospered; he is sponsored to the University of Rhylanor where he graduates with full Honors. He receives a Masters of Science in Geology (Planetology-1). He returns to Bowman Belt wanting to go prospecting with his tribe, but he does not have enough stake to buy into an equity share or get his own equipment and go independent. He enlists in the scout service (hoping to perhaps get stationed at the local scout base).
In his first term in the Scouts, Boris is assigned to the Stellar Analysis arm of Survey division. He is given a special assignment (Specialist-Astrogation-1). Promotion. He re-enlists in the Scouts and gets advanced training (JoaT-1). Eager to get back into asteroid mining, Boris musters out of the Scouts. He gains a Scout S starship and 40,000cr.
Boris is now a Prospecting Belter.
Boris Mbtsu
7A7CD8
Navy (Engineering-Mechanic)-2 terms, University-1 term,
Scouts (Survey-Stellar Analysis)-2 terms, Belter-6 terms.
.
Age: 30 (62)
Skills:
Zero-G-1
Vacc Suit-1
Robotics-0
Economics-0
Computer-1
Mechanic-1
Gun Cbt-1
Comms-1
Astrogation-2
Sensors-1
Pilot-1
Medical-1
Discipline-0
Jack of all Trades-1
Engineering-1
Prospecting-3
Planetology-1
Jack-of-all-Trades-1
Survival-1
Equipment:
Scout Ship
53,000cr.
Scientific Equipment.
Prospecting Equipment.
Boris is born and raised in the Bowman Belt Cooperative tribe of asteroid belt miners.
(Equivalent to one term as Belter, Miner) Boris enlists in the Imperial Navy to get money for college to do formal study of Astro-Geo Physics. (Since his family is from the working class and he got a bit lazy studying for his exams, he didn't qualify for a scholarship.) Boris learns to work hard in the Imperial Navy, and because of his experience growing up, he is a natural starship mechanic. The Navy loves him in the form of a promotion. Boris gains a contact (Navy Master Chief "takes him under his wing"). Boris wants to go to college, but he finds he loves the Navy life; he re-enlists in the Engineering dept. within the Mechanic Rating. He is given a new assignment (gains Comms-1). He gets promoted again, but for some reason he is discharged from the Imperial Navy (fails re-enlistment roll). He leaves the service with 13,000cr and Scientific Instruments.
Boris returns home to find that his tribe has prospered; he is sponsored to the University of Rhylanor where he graduates with full Honors. He receives a Masters of Science in Geology (Planetology-1). He returns to Bowman Belt wanting to go prospecting with his tribe, but he does not have enough stake to buy into an equity share or get his own equipment and go independent. He enlists in the scout service (hoping to perhaps get stationed at the local scout base).
In his first term in the Scouts, Boris is assigned to the Stellar Analysis arm of Survey division. He is given a special assignment (Specialist-Astrogation-1). Promotion. He re-enlists in the Scouts and gets advanced training (JoaT-1). Eager to get back into asteroid mining, Boris musters out of the Scouts. He gains a Scout S starship and 40,000cr.
Boris is now a Prospecting Belter.
Boris Mbtsu
7A7CD8
Navy (Engineering-Mechanic)-2 terms, University-1 term,
Scouts (Survey-Stellar Analysis)-2 terms, Belter-6 terms.
.
Age: 30 (62)
Skills:
Zero-G-1
Vacc Suit-1
Robotics-0
Economics-0
Computer-1
Mechanic-1
Gun Cbt-1
Comms-1
Astrogation-2
Sensors-1
Pilot-1
Medical-1
Discipline-0
Jack of all Trades-1
Engineering-1
Prospecting-3
Planetology-1
Jack-of-all-Trades-1
Survival-1
Equipment:
Scout Ship
53,000cr.
Scientific Equipment.
Prospecting Equipment.
Tuesday, June 11, 2013
Harcourt Fenton Mudd (Harry)

Harry (Harcourt Fenton Mudd) the Pirate
Harry slogged his way up from the bottom of the free trader merchants as a direct enlistee. When he retired from the Merchants' Guild he came away with a forty year old Fast Trader (type A3Mk2), a few bucks, and several enemies within the Merchants' Guild who tried to keep him from drawing a retirement check after all the faithful years as a member. Contracts started drying up and for various reasons Harry became sick of scrabbling around for a pitiful living. He became a pirate and is just starting to rake in some nice revenue. Some of the other pirates are starting to be irritated with his successes. The Imperial Navy is also thinking of sending a few Patrol Cruisers to patrol some of the jump points into and out of several systems in the subsector. So far no one has been able to catch Harry in his various schemes.
Harry Mudd
8A8CC6
Merchants-5 terms, Pirate-1 term.
Age: 58 (62)
Skills:
Pilot-3
Leader-1
Administration-2
Broker-1
Navigation-2
Sensors-0
Computer-2
Comms-1
Electronic-1
Mechanical-1
Medical-1
Vacc Suit-1
Jack of all Trades-1
Gun Cbt (SMG)-2
Blade-1
Equipment:
The "Joan of Ark" 200dt merchant vessel with mods fully paid for.
Retirement from Merchants' Guild: 14kcr./year
Various servants and slaves acquired through subterfuge and treachery.
Monday, June 10, 2013
Arhgox Izstevith, 1st Mate
Arhgox Izstevith, 1st Mate (Astrogator)
UPP = 998CD8
Female
Andorian (Universe 0001xA)
Age: 30 (38)
Navy-3 terms; Pirate-2 terms.
Skills:
Navigation-3
Pilot-1
Sensors-1
Comms-0
Computer-1
Vacc Suit-0
Jack of all Trades-1
Gun Cbt (SMG)-1
Blade Cbt (Foil)-1
Equipment & Assets:
Travellers' Aid Society membership
Custom Very Fine Quality (Heirloom) Foil
Arghox enjoys the loot that Harry brings in, is glad to have a supply of anagathics, and is therefore a willing participant with (& often masterminds) Harry Mudd's schemes. She has a wicked sense of humor, but prefers to let Harry be the front man while she manipulates from the shadows.
]
Female
Andorian (Universe 0001xA)
Age: 30 (38)
Navy-3 terms; Pirate-2 terms.
Skills:
Navigation-3
Pilot-1
Sensors-1
Comms-0
Computer-1
Vacc Suit-0
Jack of all Trades-1
Gun Cbt (SMG)-1
Blade Cbt (Foil)-1
Equipment & Assets:
Travellers' Aid Society membership
Custom Very Fine Quality (Heirloom) Foil
Arghox enjoys the loot that Harry brings in, is glad to have a supply of anagathics, and is therefore a willing participant with (& often masterminds) Harry Mudd's schemes. She has a wicked sense of humor, but prefers to let Harry be the front man while she manipulates from the shadows.
]
Sunday, June 9, 2013
Chiandrox Bruekhthues, Ship's Doctor, etc.
Chiandrox Bruekhthues, 3rd Mate (Medic/Steward)
UPP = 9A9C88
Female
Andorian (Universe 0001xA)
Age: 30 (42)
Medical (Ship's Doctor)-3 terms; Merchant (Free Trader)-2 terms, Pirate-1 term.
Skills:
Medical-2 Admin-1 Sensors-1 Computers-1 Life Science (Biology)-1 Investigate-1 Remote Ops-1 Persuade-1 Jack of all Trades-1 Vacc Suit-0 Steward-1 Drive-0 Gun Cbt (SMG)-1 Blade-2 (Dagger)
UPP = 9A9C88
Female
Andorian (Universe 0001xA)
Age: 30 (42)
Medical (Ship's Doctor)-3 terms; Merchant (Free Trader)-2 terms, Pirate-1 term.
Skills:
Medical-2 Admin-1 Sensors-1 Computers-1 Life Science (Biology)-1 Investigate-1 Remote Ops-1 Persuade-1 Jack of all Trades-1 Vacc Suit-0 Steward-1 Drive-0 Gun Cbt (SMG)-1 Blade-2 (Dagger)
Saturday, June 8, 2013
Dendrox Mehfibbosheth, Chief Engineer
Dendrox Mehfibbosheth, Chief Engineer, 2nd Mate
UPP = 9A9CB8
Female
Andorian (Universe 0001xA)
Age: 30 (38)
Navy-3 terms;
Merchant (Free Trader)-1 term;
Pirate-1 term.
Skills:
Engineering-3
Leadership-1
Computers-1
Mechanical-1
Sensors-1
Comms-1
Forward Observer-1
Vacc Suit-1
Blade (Dagger)-1
Gun Cbt (SMG)-1
Pilot-0
Navigation-0
Jack of all Trades-1
UPP = 9A9CB8
Female
Andorian (Universe 0001xA)
Age: 30 (38)
Navy-3 terms;
Merchant (Free Trader)-1 term;
Pirate-1 term.
Skills:
Engineering-3
Leadership-1
Computers-1
Mechanical-1
Sensors-1
Comms-1
Forward Observer-1
Vacc Suit-1
Blade (Dagger)-1
Gun Cbt (SMG)-1
Pilot-0
Navigation-0
Jack of all Trades-1
Friday, June 7, 2013
Anastasia Walker, 2nd Engineer
Anastasia Walker, 2nd Engineer, 3rd Mate
UPP = 897AB8
Female
Human (Universe 0001zA1)
Age: 30 (30)
Navy-2 terms, Pirate-1 term.
Skills:
Engineer-2 Computers-1 Mechanic-1 Vacc Suit-1 Pilot-0 Zero-G-0 Gunner-0 Gun Cbt (SMG)-1 Blade-0 (Dagger)
UPP = 897AB8
Female
Human (Universe 0001zA1)
Age: 30 (30)
Navy-2 terms, Pirate-1 term.
Skills:
Engineer-2 Computers-1 Mechanic-1 Vacc Suit-1 Pilot-0 Zero-G-0 Gunner-0 Gun Cbt (SMG)-1 Blade-0 (Dagger)
Thursday, June 6, 2013
Georgina Harrison
Character: Georgina Harrison
Georgina has recovered her memory and understands that she is free from the "School", but there is one more personal mission to perform. Unfortunately, she has needed much cash for all the toys that she is accumulating, and the last "upgrade" (chip implant computer) she had financed by Captian Mudd had a nasty little "slave" nano-virus the antidote to which remains in the possession of the Captain she must serve. She despises Captain Mudd, and is angry at herself for getting caught. She has no choice but to serve the perverse desires of her Pirate Captain. If given a chance to get free, she will be ever so helpful, then the death will come.
Position: Gunner/Ship Security
Character UPP = 8CA998, DMs = 0 2 1 1 1 0.
Career/Rank:
Navy (Crew, enlisted, PO3)-3 terms;
Assassin (Torsten Rex School, Rank 4 Shadow of Death)-3.5 terms;
after being found amnesiac floating in space with a nearly expired PLSS~~
Pirate-1.5 terms.
Age: 30 (50)
Skills:
Gunnery-3
Sensors-1
Computers-1
Vacc Suit-1
Zero-G-1
Gun Cbt. (Shotgun)-4
Athletics (Co-ordination)-1
Stealth-2
Recon-0
Survival-0
Remote Ops-1
Tactics-1
Pilot-0
Engineer-0
Robotics-0
Mechanic-1
Weapon Engineering-1
Equipment:
Dark Eon Stealth Suit [168Kcr.], Heartbeat Monitor, Mechanic's and Weaponeer's tool kits,
TL15 Boarding Vacc Suit w/
Baospace Fashion,
Visilight Chameleon (DM+4),
Long Range Comms
[Prot.15, 22kg, 173Kcr.].
Custom made Flechette Carbine of very fine quality with laser dot sights.
[Shotgun, Dmg. 3d6, Recoil (1)2, Auto 4, 3kg., Mag. 40, 2.5Kcr.(10cr./mag.)]
Chip Implant [TL16 Wafer Jack Computer/7]
Intelligent Interface-1 Intellect-3
and space for Level Three Skill (either of 5 options):
Beam Weapons-3
Pilot-3
Engineering-3
Medic-3
Astrogation-3
Additional Software available:
Robotics-3, Diplomat-3, Admin-3, Advocate-3, Broker-3, Wea.Eng.-3, Mechanic-3.
Neural Comm. (TL15; Multidata & Comp/2 running Agent-2)
Wednesday, June 5, 2013
Sabina Yaroslavl

Sabina has fallen for the trap set by Captain Mudd when she got a Chip Implant installed at his expense. Until she can get the nano-virus shutdown code, she is compelled to serve.
Character UPP = BA99CA, DMs = 111121
Career/Rank:
Naval Officer-2 terms,
Duellist-3 terms,
Pirate/Boarder-5 terms
Age: 30 (58)
Skills:
Melee (Saber)-5
Melee (Shield)-1
Gun Cbt. (Slug Pistol)-1
Gun Cbt. (Zero-G Wea.)-2
Instruction-3
Athletics (Coordination)-2
Art (Dance)-0
Carouse-0
Comms-0
Computers-0
Engineer-0
Gunnery-0
Investigate-0
Mechanic-0
Medic-1
Pilot-0
Sensors-1
Stealth-1
Streetwise-1
Tactics-1
Vacc Suit-1
Zero-G-2
Equipment:
TL15 Tailored Combat Armor w/
Baospace Fashion,
Visilight Chameleon (DM+4),
Long Range Comms
[Prot.16, 6kg, 600Kcr.].
Extremely fine quality Mono-blade Saber
[Mono-Filament Sword, Melee (blade), Dmg.:3d6, Auto=No,
Recoil/Heft=-2, Mass=0.75, 2500cr]
Chip Implant [TL16 Wafer Jack Computer/7]
Intelligent Interface-1 Intellect-3
and space for Level Three Skill (either of 5 options):
Beam Weapons-3
Pilot-3
Engineering-3
Gunnery-3
Astrogation-3
Additional Software available:
Robotics-3, Diplomat-3, Admin-3, Advocate-3, Broker-3, Wea.Eng.-3, Mechanic-3.
Neural Comm. (TL15; Multidata & Comp/2 running Agent-2)
Wealth:
(158Kcr. in platinum bars)
12,345cr Echip
Tuesday, June 4, 2013
MS "Joan of Ark", 200dt type A3Mk2 Trade vessel
200dt Fast Trader, A3Mk2, TL12
||
Hull:
200dt Hull, Streamlined, H/S=4/4, (200dt, 8.8Mcr.)
+Self-sealing (--.-, 2Mcr.)
+Stealth Mods. (DM-4 vs. Detects or Locks) (--.-, 20Mcr.)
Armor: AF4 Crystal-iron, (5%vol.) (10dt, 1.6Mcr.)
Total Hull: {190dt avail., 32.4Mcr.}
Engineering:
Jump Drive: Type B (J-2), (15dt, 20Mcr.)
+Stealth Mod. (DM-2 to -4) (--.-, 10Mcr.)
Maneuver Drive: Type D gravitic (4G thrust) (7dt, 16Mcr.)
Power Plant: Type D fusion (R4) (13dt, 32Mcr.)
Fuel Purification: 20dt per day (1dt, 0.05Mcr.)
Total Engineering: {36dt, 78.05Mcr.}
Bridge & Controls:
Ship Class Bridge (10dt, 1Mcr.)
+Holographic add-on (Init.+2) (--.-, 0.25Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model/2fib (R10) (--.-, 0.24Mcr.)
Total Bridge & Controls: {11dt, 1.54Mcr.}
Weapons:
Hardpoint #1: Triple turret: (1dt, 5Mcr.)
1ea. Particle Accelerator, PA-11
[adv.+3, Accurate (DM+1), High Yield (dmg.6-18+Rad.)]
Hardpoint #2: Triple turret: (1dt, 3Mcr.)
1ea. Pulse Laser, PL-10
[adv.+3, Accurate (DM-1 instead of -2), High Yield (dmg.4-12)]
2ea. Missile Racks, MR-9
[adv.+3, Resilient (1st hit ignored), Easy to repair (DM+1 to repair)]
[2ea. Smart Missiles loaded]
Total Weapons: {2dt, 8Mcr.}
Fuel: One Jump-2 + 2 weeks duration {48dt, -.--}
Cargo: {46dt, -.--}
Staterooms: 10ea. {40dt, 5Mcr.}
Crew (4SR): Captain/Pilot, CoPilot/Nav/Sensors, Medic/Steward/Service, 2 Engineers, 2 Gunners.
Passengers (6SR): 6 High to 12 Mid.
Low Berths: 6ea. {3dt, 0.3Mcr.}
Air/Raft Hanger converted to storage for:
2 sets of probe drones (2dt, 1Mcr.),
missile storage for 24 missiles (18 smart, 6 nuclear) (2dt, 0.068Mcr.)
{4dt, 1.068Mcr.}
Total Ship Values: {200dt, 126.358Mcr.~~107.4043McrImp.}
Crew:
Harcourt Fenton Mudd, Captain (Pilot)
Arhgox Izstevith, 1st Mate (Astrogator)
Chiandrox Bruekhthues, 3rd Mate (Medic/Steward)
Dendrox Mehfibbosheth, Chief Engineer, 2nd Mate
Anastasia Walker, 2nd Engineer, 3rd Mate
Georgina Harrison, 1st Gunner, Ship Security, {00-agent}, 4th Mate
Sabina Yaroslavl, 2nd Gunner, Ship Security, Crewman
Mudd's other women involving a scam to sell wives to miners on out-of-the-way colonies:
]
||
Hull:
200dt Hull, Streamlined, H/S=4/4, (200dt, 8.8Mcr.)
+Self-sealing (--.-, 2Mcr.)
+Stealth Mods. (DM-4 vs. Detects or Locks) (--.-, 20Mcr.)
Armor: AF4 Crystal-iron, (5%vol.) (10dt, 1.6Mcr.)
Total Hull: {190dt avail., 32.4Mcr.}
Engineering:
Jump Drive: Type B (J-2), (15dt, 20Mcr.)
+Stealth Mod. (DM-2 to -4) (--.-, 10Mcr.)
Maneuver Drive: Type D gravitic (4G thrust) (7dt, 16Mcr.)
Power Plant: Type D fusion (R4) (13dt, 32Mcr.)
Fuel Purification: 20dt per day (1dt, 0.05Mcr.)
Total Engineering: {36dt, 78.05Mcr.}
Bridge & Controls:
Ship Class Bridge (10dt, 1Mcr.)
+Holographic add-on (Init.+2) (--.-, 0.25Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model/2fib (R10) (--.-, 0.24Mcr.)
Total Bridge & Controls: {11dt, 1.54Mcr.}
Weapons:
Hardpoint #1: Triple turret: (1dt, 5Mcr.)
1ea. Particle Accelerator, PA-11
[adv.+3, Accurate (DM+1), High Yield (dmg.6-18+Rad.)]
Hardpoint #2: Triple turret: (1dt, 3Mcr.)
1ea. Pulse Laser, PL-10
[adv.+3, Accurate (DM-1 instead of -2), High Yield (dmg.4-12)]
2ea. Missile Racks, MR-9
[adv.+3, Resilient (1st hit ignored), Easy to repair (DM+1 to repair)]
[2ea. Smart Missiles loaded]
Total Weapons: {2dt, 8Mcr.}
Fuel: One Jump-2 + 2 weeks duration {48dt, -.--}
Cargo: {46dt, -.--}
Staterooms: 10ea. {40dt, 5Mcr.}
Crew (4SR): Captain/Pilot, CoPilot/Nav/Sensors, Medic/Steward/Service, 2 Engineers, 2 Gunners.
Passengers (6SR): 6 High to 12 Mid.
Low Berths: 6ea. {3dt, 0.3Mcr.}
Air/Raft Hanger converted to storage for:
2 sets of probe drones (2dt, 1Mcr.),
missile storage for 24 missiles (18 smart, 6 nuclear) (2dt, 0.068Mcr.)
{4dt, 1.068Mcr.}
Total Ship Values: {200dt, 126.358Mcr.~~107.4043McrImp.}
Crew:
Harcourt Fenton Mudd, Captain (Pilot)
Arhgox Izstevith, 1st Mate (Astrogator)
Chiandrox Bruekhthues, 3rd Mate (Medic/Steward)
Dendrox Mehfibbosheth, Chief Engineer, 2nd Mate
Anastasia Walker, 2nd Engineer, 3rd Mate
Georgina Harrison, 1st Gunner, Ship Security, {00-agent}, 4th Mate
Sabina Yaroslavl, 2nd Gunner, Ship Security, Crewman
Mudd's other women involving a scam to sell wives to miners on out-of-the-way colonies:
]
Monday, June 3, 2013
MS "Oregon Trail" Colonial Transport, 200dt, TL11+

200dt Colonial Transport, TL11
This vessel was purchased surplus (50%) by Clive Masterson Sr. His first transport contract (while the bank negotiations were still not complete, ie "under the table") was a group of colonists from Earth to the Reavers' Deep. The low berths were sold to this wealthy group of colonists to augment the new colony's medical equipment. Clive used this money for some "upgrades". As the years have gone by, other mods have been made. Here is the accumulated value of this 60 year old (but mint) starship. Clive's grandson, Clive III, will some day be inheriting the vessel and he is thinking of converting the new main cargo deck into a passenger area and restaurant when "he's in charge".
200dt Streamlined Hull (H/S=4/4) {200dt, 8.8Mcr.}
+Self-sealing {--.-, 2Mcr.}
Armor: AF1 Crystal-iron, (1.25%) {2.5dt, 0.4Mcr.}
Engineering:
Jump Drive: TL12 Type B, J-2, (15dt, 20Mcr.)
Manuever Drive: TL9 Type B gravitic, 2g thrust, (3dt, 8Mcr.)
Power Plant: TL12 Type B fusion, R2, (7dt, 16Mcr.)
Fuel Purification Plant (30dt per day) (1.5dt, 0.075Mcr.)
Total Engineering: {26.5dt, 44.075Mcr.}
Bridge & Controls:
Bridge:
Compact Ship Class (DM-1) (7.5dt, 1Mcr.)
Electronics: Advanced (DM+1) (3dt, 2Mcr.)
Computer: Model 3fib, R15, (--.-, 3Mcr.)
Software: Evade/2 (R15, 2Mcr.), Fire Control/3 (R15, 6Mcr.), Auto Repair/1 (R10, 5Mcr.), Intellect (R10, 1Mcr.), Jump Control/1,2 (R5/10, 0.3Mcr.), Library (R0), Maneuver/0 (R0).
Total software is 14.3Mcr.
Space: (0.5dt, -.--)
Total Bridge & control: {(DM+0) 11dt, 6Mcr.}
Weapons:
One Hard Point: Triple Turret
[Pulse Laser x3, Adv.: Accurate, Long Range, DM-1, Med. Range, 2d6 Dmg.]
{1dt, 2.5Mcr.}
Fuel: {48dt, -.--}
Cargo: {18dt, -.--}
Staterooms, 4ea. {16dt, 2.0Mcr.}
In the space of the Low Berth Section:
Forward Section: Full Hydroponics, 8 human cap. (32dt, 8Mcr.)
Garden Area--partial hydroponics x3 (6dt, 0.75Mcr.)
Supply and tool storage (7,000 person-months) (2dt, 0.25Mcr.)
Aft Section: Cargo, general hatch added to ship's side (35dt, -.--)
{75dt, 9Mcr.}
Escape Pods, 4ea. {2dt, 0.4Mcr.}
Combined into one unit.
Fuel Scoops integral
Crew:
Captain Clive Masterson Jr. (Pilot/Broker)
8C69A9 Merchant, 10 terms; Age: 58
Skills: Pilot-2, Leader-2, Admin-2, Broker-3, Sensors-1, Comms-1, Vacc Suit-0, Gun Cbt (Snub SMG)-2, Persuasion-1, Diplomat-1, Streetwise-2, Gunnery-2, Zero-G-1, Computer-0.
1st Mate Shirley Masterson (co-Pilot/Astrogator/Sensors)
6B6AB9 Merchant, 8 terms; Age: 50
Skills: Pilot-1, Leader-1, Astrogation-3, Admin-2, Broker-1, Savoir-faire-2, Language-2, Artisan-2, Vacc Suit-0, Zero-G-0, Computer-2.
Crewman Clive Masterson III (Gunner/Service-Trade/Cargo Handling)
7C5C96 Merchant, 0 terms (4.5 terms growing up on ship); Age: 18
Skills: Gunner-2, Vacc Suit-1, Computer-1, Comms-0, Sensors-0, Hydroponics-1, Cargo Handling-1, Gun Cbt. (Snub Auto-Pistol)-1.
Chief Engineer Burt Helsingfors (Engineer/Life Support)
898AA8 Ex-Navy, 3 terms; Merchant, 3 terms; Age: 42
Skills: Engineer-4 (J-drives-1, P-plant-1, M-drive-1, Electronics-1), Mechanic-1, Hydroponics-1, Vacc Suit-1, Medic-0, Zero-G-1.
Ship's Doctor Amanda Helsingfors (Medic/Steward/Service-Trade)
797AC8 University, 1 term (Biology degree); Graduate School, 1 term (Medical School); Merchant, 3 terms; Age: 38
Skills: Medic-3, Genetics-1, Xenology-1, Admin-1, Steward-1, Vacc Suit-0, Hydroponics-2.
Auxiliaries:
Crewman George Helsingfors (Service-Trade/Cargo Handling/Maint.)
595885 Merchant, 0 terms (3 terms growing up on ship); Age: 12
Skills: Vacc Suit-0, Zero-G-0, Comms-0, Sensors-0, Mechanic-1, Cargo Handling-0, Hydroponics-0.
Crewman Ronald Helsingfors (Service-Trade/Cargo Handling/Maint.)
585A85 Merchant, 0 terms (2.5 terms growing up on ship); Age: 10
Skills: Vacc Suit-0, Zero-G-0, Comms-0, Sensors-0, Electronics-1, Cargo Handling-0, Hydroponics-0.
[]
Sunday, June 2, 2013
MS "Peace Maker" Transport, a converted 300dt sys. def. boat
Converted Mk3 ANTIQUE SYSTEMS DEFENSE BOAT
After Fourth frontier war, this Mk.3 system defense boat (along with many more obsolete vessels) were scrapped due to pressure from reduced peace-time navel budgets.
Most Mk3 System Defense boats had the Particle beam weapon and hull stealth mods removed before sale to salvage.
Lascalles Merchant Co., LLC. purchased five Mk2s and one Mk3 to convert to system transports. The Mk3 was later resold to a business partner as part of a retirement buy-out package.
This vessel has had the main power plant upgraded, a area effect jump drive has been added and some interior remodeling done for fuel tankage etc.
Converted Antique Systems Defense Boat
Hull (TL12):
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
+Self-sealing (-.--, 3.0Mcr.)
This has been removed (shown here for reference):
[+Stealth Mod. (DM-4 to detect) (-.--, 30.0Mcr.]
Armour: AF12 Crystal-iron (15%vol., 45dt, 7.2Mcr.)
Total Hull: {255dt avail., 21.00Mcr.}
Engineering (TL9-12):
Jump Drive: TL11 Type C, J-2, (20dt, 28.236Mcr.)
Maneuver Drive: TL9 Type J gravitic (6G),
Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 32.941Mcr.)
Power Plant: TL12 Type J Fusion Plant (R6) (28dt, 72.0Mcr)
Fuel Tankage for Power plant (4weeks dur.): (36dt, --.-)
Fuel Processor (TL9) (20dt/day) (1dt, 0.042Mcr.)
Total Engineering: {103dt, 133.219Mcr.}
Bridge (TL12):
Compact Ship class bridge (DM-1) (15dt, 1.65Mcr.)
Holographic Add-on (Init+2) (-.--, 0.375)
Computer: Model/4fib (R20) (-.--, 7.50Mcr.)
Electronics: V. Advanced (DM+2) (5dt, 4.00Mcr.)
Improved Signal Processing (DM+2) (TL11, 1dt, 4.00Mcr.
Total Bridge/Controls: (DM+3) {21dt, 17.525Mcr.}
Weapons (TL11):
Hardpoint #1 (1dt, -.--)
Cargo: 50dt in place of weapons bay. (50dt, -.--)
Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
(Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
Ammunition:
Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
Jump Fuel Tank, J-2 x1 (60dt, -.--)
Total Weapons: {115dt, 3.52Mcr.~~3.313McrC}
Staterooms, 4ea. {16dt, 2.0Mcr.}
Software:
Maneuver/0 - Library - Evade/2 (R15) (2.0Mcr.) - Fire Control/1-4 (R20) (8.0Mcr.)
Ship Totals, not incl. cost of software: {300dt, 177.057Mcr. ~~ 150.499McrImp}
Crew of the Merchant Ship "Peace Maker ":
From left to right we have...
Crewman Chip Flanaggon, Ship's Gunner & Cargo Master.
7C9887 Ex-Army, 1 term; Ex-merchant (Free Trader), 3 terms.
Skills: Gunner-2, Cargo Handling-1, Admin-0, Mechanic-1, Gun Cbt.(Laser Rifle)-1, Sensors-0, Vacc Suit-1, Zero-G-0.
One Ship share (366Kcr.) + personal cash of 44Kcr. = Total investment: (410Kcr.) (11%)
1st Officer Brent Slocum, Navigator & 2nd Pilot.
7C89A8 Ex-merchant (Subsidized Merchant), 4 terms.
Skills: Pilot-1, Astrogation-2, Sensors-2, Computer-1, Comms-0, Admin-0, Electronics-0,
Vacc Suit-1, Zero-G-0, Steward-0, Leader-1.
One Ship share (972Kcr.) (26%)
Captain Louisa May Applethorn, 1st Pilot & commander.
6C7AB9 Ex-merchant (Far Trader), 6 terms (2 w/anagathics).
Skills: Pilot-2, Astrogation-1, Sensors-1, Comms-1, Admin-2, Broker-2, Vacc Suit-1, Leader-2, Diplomat-1, Steward-0.
Two Ship shares (1,014Kcr.) (27.2%)
Crewman Richard Starkey-Moon, Steward/Medic/Service
797998 Ex-merchant (Free Trader), 3 terms.
Skills: Steward-2, Engineering-0, Admin-2, Medic-1, Vacc Suit-0, Mechanic-1.
One Ship share (366Kcr.) (9.8%)
(Richard is studying Engineering in his spare time and hopes to get rated as a full assistant engineer some day).
Chief Engineer Dawson Sanders, Engineer/Technician
9AAC98 Ex-Navy, 2 terms; Ex-merchant (Subsidized Merchant) 3 terms.
Skills: Engineering-3 (Jump Drives-1, Power Plants-1, Gravitics-1, All other drives & equipment-0), Computers-1, Electronics-0, Life Support-1, Vacc Suit-1, Mechanic-1, Jack of all Trades-3.
One ship share (972Kcr.) (26%)
The three officers each get their own cabin; the two crewmen share one cabin double occupancy. The owner of the ship remains at port in semi-retirement (Treat as if the ship is a subsidized merchant--Captain Applethorn keeps half of all profits, but must pay for operating costs.). The crew has cashed in all ship shares and an investment trust is formed with the crew members sharing proportionally in any increase or loss. They start with 3,734,000CrImp. Company is named Tau Ceti Merchant Investment Company (TCMC) after the last ship they all flew on together as crew before this new business.
[]
After Fourth frontier war, this Mk.3 system defense boat (along with many more obsolete vessels) were scrapped due to pressure from reduced peace-time navel budgets.
Most Mk3 System Defense boats had the Particle beam weapon and hull stealth mods removed before sale to salvage.
Lascalles Merchant Co., LLC. purchased five Mk2s and one Mk3 to convert to system transports. The Mk3 was later resold to a business partner as part of a retirement buy-out package.
This vessel has had the main power plant upgraded, a area effect jump drive has been added and some interior remodeling done for fuel tankage etc.
Converted Antique Systems Defense Boat
Hull (TL12):
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
+Self-sealing (-.--, 3.0Mcr.)
This has been removed (shown here for reference):
[+Stealth Mod. (DM-4 to detect) (-.--, 30.0Mcr.]
Armour: AF12 Crystal-iron (15%vol., 45dt, 7.2Mcr.)
Total Hull: {255dt avail., 21.00Mcr.}
Engineering (TL9-12):
Jump Drive: TL11 Type C, J-2, (20dt, 28.236Mcr.)
Maneuver Drive: TL9 Type J gravitic (6G),
Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 32.941Mcr.)
Power Plant: TL12 Type J Fusion Plant (R6) (28dt, 72.0Mcr)
Fuel Tankage for Power plant (4weeks dur.): (36dt, --.-)
Fuel Processor (TL9) (20dt/day) (1dt, 0.042Mcr.)
Total Engineering: {103dt, 133.219Mcr.}
Bridge (TL12):
Compact Ship class bridge (DM-1) (15dt, 1.65Mcr.)
Holographic Add-on (Init+2) (-.--, 0.375)
Computer: Model/4fib (R20) (-.--, 7.50Mcr.)
Electronics: V. Advanced (DM+2) (5dt, 4.00Mcr.)
Improved Signal Processing (DM+2) (TL11, 1dt, 4.00Mcr.
Total Bridge/Controls: (DM+3) {21dt, 17.525Mcr.}
Weapons (TL11):
Hardpoint #1 (1dt, -.--)
Cargo: 50dt in place of weapons bay. (50dt, -.--)
Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
(Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
Ammunition:
Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
Jump Fuel Tank, J-2 x1 (60dt, -.--)
Total Weapons: {115dt, 3.52Mcr.~~3.313McrC}
Staterooms, 4ea. {16dt, 2.0Mcr.}
Software:
Maneuver/0 - Library - Evade/2 (R15) (2.0Mcr.) - Fire Control/1-4 (R20) (8.0Mcr.)
Ship Totals, not incl. cost of software: {300dt, 177.057Mcr. ~~ 150.499McrImp}
Crew of the Merchant Ship "Peace Maker ":

From left to right we have...
Crewman Chip Flanaggon, Ship's Gunner & Cargo Master.
7C9887 Ex-Army, 1 term; Ex-merchant (Free Trader), 3 terms.
Skills: Gunner-2, Cargo Handling-1, Admin-0, Mechanic-1, Gun Cbt.(Laser Rifle)-1, Sensors-0, Vacc Suit-1, Zero-G-0.
One Ship share (366Kcr.) + personal cash of 44Kcr. = Total investment: (410Kcr.) (11%)
1st Officer Brent Slocum, Navigator & 2nd Pilot.
7C89A8 Ex-merchant (Subsidized Merchant), 4 terms.
Skills: Pilot-1, Astrogation-2, Sensors-2, Computer-1, Comms-0, Admin-0, Electronics-0,
Vacc Suit-1, Zero-G-0, Steward-0, Leader-1.
One Ship share (972Kcr.) (26%)
Captain Louisa May Applethorn, 1st Pilot & commander.
6C7AB9 Ex-merchant (Far Trader), 6 terms (2 w/anagathics).
Skills: Pilot-2, Astrogation-1, Sensors-1, Comms-1, Admin-2, Broker-2, Vacc Suit-1, Leader-2, Diplomat-1, Steward-0.
Two Ship shares (1,014Kcr.) (27.2%)
Crewman Richard Starkey-Moon, Steward/Medic/Service
797998 Ex-merchant (Free Trader), 3 terms.
Skills: Steward-2, Engineering-0, Admin-2, Medic-1, Vacc Suit-0, Mechanic-1.
One Ship share (366Kcr.) (9.8%)
(Richard is studying Engineering in his spare time and hopes to get rated as a full assistant engineer some day).
Chief Engineer Dawson Sanders, Engineer/Technician
9AAC98 Ex-Navy, 2 terms; Ex-merchant (Subsidized Merchant) 3 terms.
Skills: Engineering-3 (Jump Drives-1, Power Plants-1, Gravitics-1, All other drives & equipment-0), Computers-1, Electronics-0, Life Support-1, Vacc Suit-1, Mechanic-1, Jack of all Trades-3.
One ship share (972Kcr.) (26%)
The three officers each get their own cabin; the two crewmen share one cabin double occupancy. The owner of the ship remains at port in semi-retirement (Treat as if the ship is a subsidized merchant--Captain Applethorn keeps half of all profits, but must pay for operating costs.). The crew has cashed in all ship shares and an investment trust is formed with the crew members sharing proportionally in any increase or loss. They start with 3,734,000CrImp. Company is named Tau Ceti Merchant Investment Company (TCMC) after the last ship they all flew on together as crew before this new business.
[]
Saturday, June 1, 2013
Ships from various adventures
This month will include posts of vessels encountered in various adventures.
Wednesday, May 15, 2013
"BMCS Bifrost" TL15 transport (caravan)
::
[
BMCS Bifrost
Engineering Section: 700dt+1800dt (2500dt)
Total Tonnage & Cost 3000.0 (3600.0) {3,752McrImp}
[
BMCS Bifrost
The BMCS Bifrost looks like a long cylinder with small bulb at one end and a larger bulb at aft end (consider Discovery One from SO2001.
The crew of the two Courier/Escorts reconstitute to form the base crew for the BMCS Bifrost.
The crew of the two Courier/Escorts reconstitute to form the base crew for the BMCS Bifrost.
BMCS Bifrost
TL15+; values in (dTons), (McrImp).
Hull (CA) TL16 structure of two Sections of 2750dt ea. w/HS = 110/110 per section.
(5500.0 1100.00)
Current Load-out:
Engineering Section = 2500dt
Forward Section = 1100dt
Dispersed Configuration (----.- 550.00)
Armor: none
(5500.0 1100.00)
Current Load-out:
Engineering Section = 2500dt
Forward Section = 1100dt
Dispersed Configuration (----.- 550.00)
Armor: none
Total Hull: {5500.0 550.00}
Engineering Section: 700dt+1800dt (2500dt)
Bridge Section Two:
Command Module 0027.5 027.50
[Rated to control one section of capital ship of up to 5500dt or a non-capital ship up to 1000dt in size.]
Computer: Core/4 (Rating 50) (TL10) ----.- 015.00
Software:
Maneuver/0, Library/0, Intellect (R10), Jump Control/5 (R25), Evade/2 (R15)
Swap: Auto Repair/1-5 (R10-50)
Electronics: Very Advanced (DM+2) (TL12+) (0005.0 004.00)
Enhanced Signal Processing (DM+4) (TL13+) (0002.0 008.00)
Total Bridge & Control systems: {0034.5+0000.5space, 054.50}
Clamping systems: (24ea. 5dt clamps-40dt to 90dt cap.) (0120.0 024.00)
(~~24*75dt tanks)=1800dt
Fuel tanks for jump fuel (1800.0 ---.--)
One Weapons Bay: (adv.+3, 50dt PA-11; 30dt+1dt Fire Control, 40Mcr.; 6d6+Rad.)
Armory (0002.0 000.50)
Engineering:
Jump Drive: type J-6 (J-5) (4ea. type K J-drives ganged together) (0220.0dt, 400.00Mcr.)
Additional cost for Drive regulation: (----.- 040.00)
(J-6 @ 7%vol.-> 3000dt vessel --0210.0 420.00; J-5 @ 6%vol.-> 3600dt vessel --0216.0 432.00; J-4 @ 5%vol.-> 4400dt vessel --0220.0 440.00; J-3 @ 4%vol.-> 5500dt vessel --0220.00 440.00)
Command Module 0027.5 027.50
[Rated to control one section of capital ship of up to 5500dt or a non-capital ship up to 1000dt in size.]
Computer: Core/4 (Rating 50) (TL10) ----.- 015.00
Software:
Maneuver/0, Library/0, Intellect (R10), Jump Control/5 (R25), Evade/2 (R15)
Swap: Auto Repair/1-5 (R10-50)
Electronics: Very Advanced (DM+2) (TL12+) (0005.0 004.00)
Enhanced Signal Processing (DM+4) (TL13+) (0002.0 008.00)
Total Bridge & Control systems: {0034.5+0000.5space, 054.50}
Clamping systems: (24ea. 5dt clamps-40dt to 90dt cap.) (0120.0 024.00)
(~~24*75dt tanks)=1800dt
Fuel tanks for jump fuel (1800.0 ---.--)
One Weapons Bay: (adv.+3, 50dt PA-11; 30dt+1dt Fire Control, 40Mcr.; 6d6+Rad.)
Armory (0002.0 000.50)
Engineering:
Jump Drive: type J-6 (J-5) (4ea. type K J-drives ganged together) (0220.0dt, 400.00Mcr.)
Additional cost for Drive regulation: (----.- 040.00)
(J-6 @ 7%vol.-> 3000dt vessel --0210.0 420.00; J-5 @ 6%vol.-> 3600dt vessel --0216.0 432.00; J-4 @ 5%vol.-> 4400dt vessel --0220.0 440.00; J-3 @ 4%vol.-> 5500dt vessel --0220.00 440.00)
Maneuver: type M-2 (M-1) (TL12, Thrust 2) (2ea. type K adv. M-drives ganged together) (0038.0dt, 080.00) (+3 adv. 38*0.75, 80*2) 0028.5 160.00McrTLC (136.00McrImp)
(M-2 @ 1.25%vol.->3000dt vessel --0037.5 018.75~15.9375McrImp.; M-1 @ 1%vol.-> 3600dt vessel --0036.0 018.00~15.3McrImp.)
(M-2 @ 1.25%vol.->3000dt vessel --0037.5 018.75~15.9375McrImp.; M-1 @ 1%vol.-> 3600dt vessel --0036.0 018.00~15.3McrImp.)
Power Plant: type P-6 (P-5) (5ea. type K adv. Fusion Power Plants ganged together )
(0155.0 400.00) [TL15 adv. 155*0.75, 400*2] (0116.25 800.00)
(P-6 @ 5%vol.->3000dt vessel --0150.0 375.00)~~+3adv. 150*0.75) 0112.5 281.25; P-5 @ 4%vol.->3600dt vessel --0144.0 360.00)
(0155.0 400.00) [TL15 adv. 155*0.75, 400*2] (0116.25 800.00)
(P-6 @ 5%vol.->3000dt vessel --0150.0 375.00)~~+3adv. 150*0.75) 0112.5 281.25; P-5 @ 4%vol.->3600dt vessel --0144.0 360.00)
Fuel Processor, TL9 (900dt/day) (0090.0 004.5~~3.15McrImp)
Fuel: {Operations at 1.359649122807017543859649122807dt per week}*
Tank = 57.25dt (42weeks+17hours Duration)
Total Engineering: [220+28.5+116.25+90+57.25, 440+136+800+3.15] {0512.0 1,379.15}
Total engineering/aft section: 700dt, 1,474.15McrImp
Forward Section & clamps: 100dt+1000dt (1100dt)
Bridge Section One: Command Module 0027.5 027.50
[Rated to control one section of capital ship of up to 5500dt or a non-capital ship up to 1000dt in size.]
Holographic Controls (+2 Init) (----.- 006.88)
Electronics: Very Advanced Controls (TL12+) (DM+2) (0005.0 004.00)
Enhanced Signal Processing (TL13) (DM+4) (0002.0 008.00)
[]
Forward Section & clamps: 100dt+1000dt (1100dt)
Bridge Section One: Command Module 0027.5 027.50
[Rated to control one section of capital ship of up to 5500dt or a non-capital ship up to 1000dt in size.]
Holographic Controls (+2 Init) (----.- 006.88)
Electronics: Very Advanced Controls (TL12+) (DM+2) (0005.0 004.00)
Enhanced Signal Processing (TL13) (DM+4) (0002.0 008.00)
[]
Computer: Core/9fib
(TL15) linking all carried ship’s computers, integrating the
current configuration, and providing computing space of 100 (R-100) qv. (----.- 195.00)
Software:
4 iterations of Fire Control/5 on Core/9 CPU = +5DM per Bay weapon.
Extra space: (0000.5 ---.--)
Software:
4 iterations of Fire Control/5 on Core/9 CPU = +5DM per Bay weapon.
Extra space: (0000.5 ---.--)
Total Bridge, Electronics, & Control: {0035.00 241.38}
Cargo: 0013.0 (spare parts, 0.13Mcr.)
Clamping systems: (2ea./400-2000dt ea.~~2ea. 500dt C/Es) 0040.0 010.00
Staterooms: [3SR] 0012.0 001.50
Low Berths: none
Total Forward Section: {100dt, 252.88McrImp}
Total Base Hull: {800dt, 1,727.03McrImp}
Current configuration has the vessel overloaded and the J-drive re-calibrated for J5 performance. The base hull of 800dt adds the clamped tanks (1800dt) and 2ea. 500dt Courier/Escorts; The Bifrost is set up for Jump-5.
Fuel usage as follows:
Typical fueling operation is to remain in low orbit above a gas giant while one C/E guards and one C/E scoops fuel. Upon arrival from jump, the vessel has the tankage of the two C/Es available~~400dt allowing one Jump-1 if needed w/plenty of power plant fuel.
Maneuver performance reduced to Thrust = 1.
Load-out is 3,600dt.
The total cost of all ships carried is 3,752.00McrImp
Total Forward Section: {100dt, 252.88McrImp}
Total Base Hull: {800dt, 1,727.03McrImp}
Current configuration has the vessel overloaded and the J-drive re-calibrated for J5 performance. The base hull of 800dt adds the clamped tanks (1800dt) and 2ea. 500dt Courier/Escorts; The Bifrost is set up for Jump-5.
Fuel usage as follows:
Typical fueling operation is to remain in low orbit above a gas giant while one C/E guards and one C/E scoops fuel. Upon arrival from jump, the vessel has the tankage of the two C/Es available~~400dt allowing one Jump-1 if needed w/plenty of power plant fuel.
Maneuver performance reduced to Thrust = 1.
Load-out is 3,600dt.
The total cost of all ships carried is 3,752.00McrImp
Total Tonnage & Cost 3000.0 (3600.0) {3,752McrImp}
Maintenance & Operations Cost (Yearly) 3.72McrImp
Actual value considering all carried ships and salaries 7.00McrImp/yr.
Budget available for maintenance: 302.5599625McrImp
Life Support Cost (monthly) varies
Stores:
Tuesday, May 14, 2013
Merchant Ship Ataraxis II
Side View:

Upper Level:

Other Levels:

This is a Serenity class Courier/Escort based on the famous freighter.
For specifications see below.
Ataraxis II (TL15) Laid down 322-1100, 3I (Completion date = 231-1103, 3I)
Firefly Mark 7.3H, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.
This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression.
Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {57.8Mcr.}
Heat Shielding (Un-powered re-entry) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Total Hull: {25dt, 296.8Mcr.}
Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K, Fusion {23.25dt, 160Mcr.}
with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Reaction Drives, Type Q performance (Thrust 6).
Each Engine Pod: TL10 Adv. (+3, vol.x0.75) Type H Reaction Maneuver Drives* (Each drive produces thrust at 3Gs; with both engines engaged, thrust is 6Gs.) (11.25dt, 64Mcr.)
In atmosphere, the drives require no fuel. When out of atmosphere, they use 75dt reaction mass (L-Hyd fuel) per hour at 6G thrust. Fuel Purifier for each pod, 60dt fuel purified per day per pod, (3dt, 0.15Mcr.). [5dt per hour for fuel purification.]
Totals for engine pods: Type Q reaction M-drive {28.5dt, 128.3Mcr.}
Total Engineering {107.25dt, 588.3Mcr.}
*IMTU, an engineer passing an Engineering task/skill check with effect 4+ may double the thrust of these drives at the same fuel consumption rate and engine size.
Bridge (TL12): Compact Mod. (DM-1); Holographic Controls (DM+2 Init.) {15dt, 3.375Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Very Advanced Military, DM +2, {5dt, 4Mcr.}
Enhanced Signal Processing, DM+4, {2dt, 8Mcr.}
Total Control & Electronics: {22dt, 71.775Mcr.}
Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.} [Damage=2d6]
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none
Shields:
Plantier Area Effect Shield Generator
(Level-4 |Hits 2/3, 1/2, 1/3, 1/4|) {10dt, 35Mcr.}
Each level of gravitic thrust given up provides an increase in level of protection.
If all gravitic thrust is diverted to shields, 0.25 hits will reach the hull through the shield, but the vessel will have zero thrust (thus the reason for inclusion of the reaction drives above).
Fuel: 156dt: 150dt for one Jump-3 or 12G-hours reaction mass. Since this vessel is set up to carry external vessels, drop tanks can easily be employed to achieve the full range of the Jump drive. 6dt for 22.8 weeks duration.^
Reaction mass requires 12.5dt fuel per G-hour of thrust.
Cargo: 84dt Because the clamping system allows this vessel to travel with external carried cargo, this space has been converted to Full Hydroponics (full life support for 19 humans + v. small flower garden) {76+8dt, 20.0Mcr.}
Stores (6.75dt) [35,000kg. of nutrients and spare parts, 35,000 person-months, 7Mcr.]
Total Cargo Hold: {90.75dt, 27Mcr.}
Other Options:
Sickbay, 2ea. {16dt, 5Mcr.}1 This installation is a small shipboard hospital giving a +2DM to medical tasks /1 doctor + 1 nurse =>(8+4) 12 patients/ and housing 2 patients (in-patient). Sickbay capacity in comfort = 2ea. surgery + 2ea. recovery lounge.
Staterooms, 9ea. (5 crew/4 high passage) {36dt, 4.5Mcr.}1
plus two additional at hardpoints 2 & 3 {4dtx2, 0.5x2Mcr.}
Clamping system and fuel feeds: Up to 100-300dt of vessel or tanks {10+2dt, 5Mcr.}1
Particle Accelerator Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark 5s and earlier models {20dt}1. Air/Raft Mule and cradle have been removed.
Total Other: {84dt, 12.1Mcr.}
Totals: {500dt, 958.275Mcr.}
Crew: Captain (cabin#1), Pilot (cabin#2), Co-Pilot/Navigator (cabin#2), 2ea. Engineers (cabin#3), Ship's Doctor (cabin#4), Eleanor Eastinghouse-MacKinstry (cabin#5), Passenger Service, 2ea. (cabin#6), Sir Dr. MacDougal & Lady Chang in Cabin #7, [One High Pass. or two Middle Pass.] (cabin#8), Mentat and Security person (cabin#9), Gunner One & Two (Portside Cabin), Gunner Three & [One Middle Pass. or Working Pass.] (Starboard Cabin).
^Per "Signs & Portents, Issue #76" or the Traveller Compendium I, p.124.
--
300dt Armored Fuel Tank [TL14, AF14 Bonded Superdense armor, +4 Hull points (H/S=12/8), 240dt Fuel Tankage available] {300dt(240dt fuel), 30Mcr.}
--
Additional Note: If this vessel is configured with the two 10dt launches (as shown in the picture above), here are the stats on the vessels:
10dt Hull w/Streamlining + Self-Sealing {10dt, 1.2Mcr.}
Engineering:
Type sA- gravitic M-drive, (1G thrust) (0.25dt, 0.5Mcr.)
Type sA- fusion P-plant, (R1, 0.25dt fuel per week) (0.75dt, 1.5Mcr.)
Fuel: (4 weeks duration) (1.0dt, -.--)
Total Engineering: {2.0dt, 2.0Mcr.}
Cockpit for One, Standard Electronics (DM-4) {1.5dt, 0.05Mcr.}
Acceleration couch for one passenger {0.5dt, 0.05Mcr.}
Airlock {1.0dt, 0.2Mcr.}
Ship class stateroom, cap. for 2 pers. {4.0dt, 0.5Mcr.}
Cargo: {1.0dt, -.--}
Total for 10dt Launch w/o Radiation Shielding: {10.0dt, 4.0Mcr.~~2.8McrImp}
Price of vessel w/Rad. Sheilding: {6.5Mcr.~~4.55Mcr.}
Upper Level:
Other Levels:
This is a Serenity class Courier/Escort based on the famous freighter.
For specifications see below.
Ataraxis II (TL15) Laid down 322-1100, 3I (Completion date = 231-1103, 3I)
Firefly Mark 7.3H, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.
This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression.
Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {57.8Mcr.}
Heat Shielding (Un-powered re-entry) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Total Hull: {25dt, 296.8Mcr.}
Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K, Fusion {23.25dt, 160Mcr.}
with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Reaction Drives, Type Q performance (Thrust 6).
Each Engine Pod: TL10 Adv. (+3, vol.x0.75) Type H Reaction Maneuver Drives* (Each drive produces thrust at 3Gs; with both engines engaged, thrust is 6Gs.) (11.25dt, 64Mcr.)
In atmosphere, the drives require no fuel. When out of atmosphere, they use 75dt reaction mass (L-Hyd fuel) per hour at 6G thrust. Fuel Purifier for each pod, 60dt fuel purified per day per pod, (3dt, 0.15Mcr.). [5dt per hour for fuel purification.]
Totals for engine pods: Type Q reaction M-drive {28.5dt, 128.3Mcr.}
Total Engineering {107.25dt, 588.3Mcr.}
*IMTU, an engineer passing an Engineering task/skill check with effect 4+ may double the thrust of these drives at the same fuel consumption rate and engine size.
Bridge (TL12): Compact Mod. (DM-1); Holographic Controls (DM+2 Init.) {15dt, 3.375Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Very Advanced Military, DM +2, {5dt, 4Mcr.}
Enhanced Signal Processing, DM+4, {2dt, 8Mcr.}
Total Control & Electronics: {22dt, 71.775Mcr.}
Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.} [Damage=2d6]
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none
Shields:
Plantier Area Effect Shield Generator
(Level-4 |Hits 2/3, 1/2, 1/3, 1/4|) {10dt, 35Mcr.}
Each level of gravitic thrust given up provides an increase in level of protection.
If all gravitic thrust is diverted to shields, 0.25 hits will reach the hull through the shield, but the vessel will have zero thrust (thus the reason for inclusion of the reaction drives above).
Fuel: 156dt: 150dt for one Jump-3 or 12G-hours reaction mass. Since this vessel is set up to carry external vessels, drop tanks can easily be employed to achieve the full range of the Jump drive. 6dt for 22.8 weeks duration.^
Reaction mass requires 12.5dt fuel per G-hour of thrust.
Cargo: 84dt Because the clamping system allows this vessel to travel with external carried cargo, this space has been converted to Full Hydroponics (full life support for 19 humans + v. small flower garden) {76+8dt, 20.0Mcr.}
Stores (6.75dt) [35,000kg. of nutrients and spare parts, 35,000 person-months, 7Mcr.]
Total Cargo Hold: {90.75dt, 27Mcr.}
Other Options:
Sickbay, 2ea. {16dt, 5Mcr.}1 This installation is a small shipboard hospital giving a +2DM to medical tasks /1 doctor + 1 nurse =>(8+4) 12 patients/ and housing 2 patients (in-patient). Sickbay capacity in comfort = 2ea. surgery + 2ea. recovery lounge.
Staterooms, 9ea. (5 crew/4 high passage) {36dt, 4.5Mcr.}1
plus two additional at hardpoints 2 & 3 {4dtx2, 0.5x2Mcr.}
Clamping system and fuel feeds: Up to 100-300dt of vessel or tanks {10+2dt, 5Mcr.}1
Particle Accelerator Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark 5s and earlier models {20dt}1. Air/Raft Mule and cradle have been removed.
Total Other: {84dt, 12.1Mcr.}
Totals: {500dt, 958.275Mcr.}
Crew: Captain (cabin#1), Pilot (cabin#2), Co-Pilot/Navigator (cabin#2), 2ea. Engineers (cabin#3), Ship's Doctor (cabin#4), Eleanor Eastinghouse-MacKinstry (cabin#5), Passenger Service, 2ea. (cabin#6), Sir Dr. MacDougal & Lady Chang in Cabin #7, [One High Pass. or two Middle Pass.] (cabin#8), Mentat and Security person (cabin#9), Gunner One & Two (Portside Cabin), Gunner Three & [One Middle Pass. or Working Pass.] (Starboard Cabin).
^Per "Signs & Portents, Issue #76" or the Traveller Compendium I, p.124.
--
300dt Armored Fuel Tank [TL14, AF14 Bonded Superdense armor, +4 Hull points (H/S=12/8), 240dt Fuel Tankage available] {300dt(240dt fuel), 30Mcr.}
--
Additional Note: If this vessel is configured with the two 10dt launches (as shown in the picture above), here are the stats on the vessels:
10dt Hull w/Streamlining + Self-Sealing {10dt, 1.2Mcr.}
Engineering:
Type sA- gravitic M-drive, (1G thrust) (0.25dt, 0.5Mcr.)
Type sA- fusion P-plant, (R1, 0.25dt fuel per week) (0.75dt, 1.5Mcr.)
Fuel: (4 weeks duration) (1.0dt, -.--)
Total Engineering: {2.0dt, 2.0Mcr.}
Cockpit for One, Standard Electronics (DM-4) {1.5dt, 0.05Mcr.}
Acceleration couch for one passenger {0.5dt, 0.05Mcr.}
Airlock {1.0dt, 0.2Mcr.}
Ship class stateroom, cap. for 2 pers. {4.0dt, 0.5Mcr.}
Cargo: {1.0dt, -.--}
Total for 10dt Launch w/o Radiation Shielding: {10.0dt, 4.0Mcr.~~2.8McrImp}
Price of vessel w/Rad. Sheilding: {6.5Mcr.~~4.55Mcr.}
Monday, May 13, 2013
MS Eightfold Way
Side View:

Upper Level:

Other Levels:

This is a Serenity class Courier/Escort based on the famous freighter. For specifications see below.
Firefly Mark 7.3H, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.
This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression.
Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {57.8Mcr.}
Heat Shielding (Un-powered re-entry) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Total Hull: {25dt, 296.8Mcr.}
Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K, Fusion {23.25dt, 160Mcr.}
with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Reaction Drives, Type Q performance (Thrust 6).
Drive is bifurcated: Two of each of the following drives are ganged together.
Each Engine Pod: TL10 Adv. (+3, vol.x0.75) Type H Reaction Maneuver Drives* (Each drive produces thrust at 3Gs; with both engines engaged, thrust is 6Gs.) (11.25dt, 64Mcr.)
In atmosphere, the drives require no fuel. When out of atmosphere, they use 75dt reaction mass (L-Hyd fuel) per hour at 6G thrust. Fuel Purifier for each pod, 60dt fuel purified per day per pod, (3dt, 0.15Mcr.). [5dt per hour for fuel purification.]
Totals for engine pods: Type Q reaction M-drive {28.5dt, 128.3Mcr.}
Total Engineering {107.25dt, 588.3Mcr.}
*IMTU, an engineer passing an Engineering task/skill check with effect 4+ may double the thrust of these drives at the same fuel consumption rate and engine size.
Bridge (TL12): Compact Mod. (DM-1); Holographic Controls (DM+2 Init.) {15dt, 3.375Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Very Advanced Military, DM +2, {5dt, 4Mcr.}
Enhanced Signal Processing, DM+4, {2dt, 8Mcr.}
Total Control & Electronics: {22dt, 71.775Mcr.}
Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.} [Damage=2d6]
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none
Shields:
Plantier Area Effect Shield Generator
(Level-4 |Hits 2/3, 1/2, 1/3, 1/4|) {10dt, 35Mcr.}
Each level of gravitic thrust given up provides an increase in level of protection.
If all gravitic thrust is diverted to shields, 0.25 hits will reach the hull through the shield, but the vessel will have zero thrust (thus the reason for inclusion of the reaction drives above).
Fuel: 206dt: 200dt for one Jump-4 or 16G-hours reaction mass.
6dt for 22.8 weeks duration.^
Reaction mass requires 12.5dt fuel per G-hour of thrust.
Cargo: 34dt [________________________]
Stores (Spare Parts: 6.75dt, 0.0675Mcr.)
Total Cargo Hold: {40.75dt, 0.0675Mcr.}
Other Options:
Sickbay, 2ea. {16dt, 5Mcr.}1 This installation is a small shipboard hospital giving a +2DM to medical tasks /1 doctor + 1 nurse =>(8+4) 12 patients/ and housing 2 patients (in-patient). Sickbay capacity in comfort = 2ea. surgery + 2ea. recovery lounge.
Staterooms, 9ea. (5 crew/4 high passage) {36dt, 4.5Mcr.}1
plus two additional at hardpoints 2 & 3 {4dtx2, 0.5x2Mcr.}
Clamping system and fuel feeds: Up to 100-300dt of vessel or tanks {10+2dt, 5Mcr.}1
Particle Accelerator Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark 5s and earlier models {20dt}1. Air/Raft Mule and cradle have been removed.
Total Other: {84dt, 12.1Mcr.}
Totals: {500dt, 931.343Mcr.}
Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), 4ea. Marines [one fire team] (cabins#7,8), and Hydroponic Room Food=18 (cabin #9), 2ea. Screens Operators (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.
^Per "Signs & Portents, Issue #76"
Upper Level:
Other Levels:
This is a Serenity class Courier/Escort based on the famous freighter. For specifications see below.
Firefly Mark 7.3H, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.
This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression.
Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {57.8Mcr.}
Heat Shielding (Un-powered re-entry) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Total Hull: {25dt, 296.8Mcr.}
Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K, Fusion {23.25dt, 160Mcr.}
with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Reaction Drives, Type Q performance (Thrust 6).
Drive is bifurcated: Two of each of the following drives are ganged together.
Each Engine Pod: TL10 Adv. (+3, vol.x0.75) Type H Reaction Maneuver Drives* (Each drive produces thrust at 3Gs; with both engines engaged, thrust is 6Gs.) (11.25dt, 64Mcr.)
In atmosphere, the drives require no fuel. When out of atmosphere, they use 75dt reaction mass (L-Hyd fuel) per hour at 6G thrust. Fuel Purifier for each pod, 60dt fuel purified per day per pod, (3dt, 0.15Mcr.). [5dt per hour for fuel purification.]
Totals for engine pods: Type Q reaction M-drive {28.5dt, 128.3Mcr.}
Total Engineering {107.25dt, 588.3Mcr.}
*IMTU, an engineer passing an Engineering task/skill check with effect 4+ may double the thrust of these drives at the same fuel consumption rate and engine size.
Bridge (TL12): Compact Mod. (DM-1); Holographic Controls (DM+2 Init.) {15dt, 3.375Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Very Advanced Military, DM +2, {5dt, 4Mcr.}
Enhanced Signal Processing, DM+4, {2dt, 8Mcr.}
Total Control & Electronics: {22dt, 71.775Mcr.}
Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.} [Damage=2d6]
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none
Shields:
Plantier Area Effect Shield Generator
(Level-4 |Hits 2/3, 1/2, 1/3, 1/4|) {10dt, 35Mcr.}
Each level of gravitic thrust given up provides an increase in level of protection.
If all gravitic thrust is diverted to shields, 0.25 hits will reach the hull through the shield, but the vessel will have zero thrust (thus the reason for inclusion of the reaction drives above).
Fuel: 206dt: 200dt for one Jump-4 or 16G-hours reaction mass.
6dt for 22.8 weeks duration.^
Reaction mass requires 12.5dt fuel per G-hour of thrust.
Cargo: 34dt [________________________]
Stores (Spare Parts: 6.75dt, 0.0675Mcr.)
Total Cargo Hold: {40.75dt, 0.0675Mcr.}
Other Options:
Sickbay, 2ea. {16dt, 5Mcr.}1 This installation is a small shipboard hospital giving a +2DM to medical tasks /1 doctor + 1 nurse =>(8+4) 12 patients/ and housing 2 patients (in-patient). Sickbay capacity in comfort = 2ea. surgery + 2ea. recovery lounge.
Staterooms, 9ea. (5 crew/4 high passage) {36dt, 4.5Mcr.}1
plus two additional at hardpoints 2 & 3 {4dtx2, 0.5x2Mcr.}
Clamping system and fuel feeds: Up to 100-300dt of vessel or tanks {10+2dt, 5Mcr.}1
Particle Accelerator Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark 5s and earlier models {20dt}1. Air/Raft Mule and cradle have been removed.
Total Other: {84dt, 12.1Mcr.}
Totals: {500dt, 931.343Mcr.}
Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), 4ea. Marines [one fire team] (cabins#7,8), and Hydroponic Room Food=18 (cabin #9), 2ea. Screens Operators (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.
^Per "Signs & Portents, Issue #76"
Sunday, May 12, 2013
"BMCS Bilroest", a "Bifrost"-class long range transport
|
|
BMCS Bilroest
Engineering Section: 700dt+1800dt (2500dt)
|
BMCS Bilroest
The BMCS Bilroest looks like a long cylinder with small bulb at one end and a larger bulb at aft end (consider Discovery One from SO2001.
This vessel was built to serve the J-5 route between Boadicea Merchant Company's interests in the Spinward Marches, Trojan Reach, etc. and Earth.
This vessel was built to serve the J-5 route between Boadicea Merchant Company's interests in the Spinward Marches, Trojan Reach, etc. and Earth.
BMCS Bifrost
TL15+; values in (dTons), (McrImp).
Hull (CA) TL16 structure of two Sections of 2750dt ea. w/HS = 110/110 per section.
(5500.0 1100.00)
Current Load-out:
Engineering Section = 2500dt
Forward Section = 1100dt
Dispersed Configuration (----.- 550.00)
Armor: none
(5500.0 1100.00)
Current Load-out:
Engineering Section = 2500dt
Forward Section = 1100dt
Dispersed Configuration (----.- 550.00)
Armor: none
Total Hull: {5500.0 550.00}
Engineering Section: 700dt+1800dt (2500dt)
Bridge Section Two:
Command Module 0027.5 027.50
[Rated to control one section of capital ship of up to 5500dt or a non-capital ship up to 1000dt in size.]
Computer: Core/4 (Rating 50) (TL10) ----.- 015.00
Software:
Maneuver/0, Library/0, Intellect (R10), Jump Control/5 (R25), Evade/2 (R15)
Swap: Auto Repair/1-5 (R10-50)
Electronics: Very Advanced (DM+2) (TL12+) (0005.0 004.00)
Enhanced Signal Processing (DM+4) (TL13+) (0002.0 008.00)
Total Bridge & Control systems: {0034.5+0000.5space, 054.50}
Clamping systems: (24ea. 5dt clamps-40dt to 90dt cap.) (0120.0 024.00)
(~~24*75dt tanks)=1800dt
Fuel tanks for jump fuel (1800.0 ---.--)
One Weapons Bay: (adv.+3, 50dt PA-11; 30dt+1dt Fire Control, 40Mcr.; 6d6+Rad.)
Armory (0002.0 000.50)
Engineering:
Jump Drive: type J-6 (J-5) (4ea. type K J-drives ganged together) (0220.0dt, 400.00Mcr.)
Additional cost for Drive regulation: (----.- 040.00)
(J-6 @ 7%vol.-> 3000dt vessel --0210.0 420.00; J-5 @ 6%vol.-> 3600dt vessel --0216.0 432.00; J-4 @ 5%vol.-> 4400dt vessel --0220.0 440.00; J-3 @ 4%vol.-> 5500dt vessel --0220.00 440.00)
Command Module 0027.5 027.50
[Rated to control one section of capital ship of up to 5500dt or a non-capital ship up to 1000dt in size.]
Computer: Core/4 (Rating 50) (TL10) ----.- 015.00
Software:
Maneuver/0, Library/0, Intellect (R10), Jump Control/5 (R25), Evade/2 (R15)
Swap: Auto Repair/1-5 (R10-50)
Electronics: Very Advanced (DM+2) (TL12+) (0005.0 004.00)
Enhanced Signal Processing (DM+4) (TL13+) (0002.0 008.00)
Total Bridge & Control systems: {0034.5+0000.5space, 054.50}
Clamping systems: (24ea. 5dt clamps-40dt to 90dt cap.) (0120.0 024.00)
(~~24*75dt tanks)=1800dt
Fuel tanks for jump fuel (1800.0 ---.--)
One Weapons Bay: (adv.+3, 50dt PA-11; 30dt+1dt Fire Control, 40Mcr.; 6d6+Rad.)
Armory (0002.0 000.50)
Engineering:
Jump Drive: type J-6 (J-5) (4ea. type K J-drives ganged together) (0220.0dt, 400.00Mcr.)
Additional cost for Drive regulation: (----.- 040.00)
(J-6 @ 7%vol.-> 3000dt vessel --0210.0 420.00; J-5 @ 6%vol.-> 3600dt vessel --0216.0 432.00; J-4 @ 5%vol.-> 4400dt vessel --0220.0 440.00; J-3 @ 4%vol.-> 5500dt vessel --0220.00 440.00)
Maneuver: type M-2 (M-1) (TL12, Thrust 2) (2ea. type K adv. M-drives ganged together) (0038.0dt, 080.00) (+3 adv. 38*0.75, 80*2) 0028.5 160.00McrTLC (136.00McrImp)
(M-2 @ 1.25%vol.->3000dt vessel --0037.5 018.75~15.9375McrImp.; M-1 @ 1%vol.-> 3600dt vessel --0036.0 018.00~15.3McrImp.)
(M-2 @ 1.25%vol.->3000dt vessel --0037.5 018.75~15.9375McrImp.; M-1 @ 1%vol.-> 3600dt vessel --0036.0 018.00~15.3McrImp.)
Power Plant: type P-6 (P-5) (5ea. type K adv. Fusion Power Plants ganged together )
(0155.0 400.00) [TL15 adv. 155*0.75, 400*2] (0116.25 800.00)
(P-6 @ 5%vol.->3000dt vessel --0150.0 375.00)~~+3adv. 150*0.75) 0112.5 281.25; P-5 @ 4%vol.->3600dt vessel --0144.0 360.00)
(0155.0 400.00) [TL15 adv. 155*0.75, 400*2] (0116.25 800.00)
(P-6 @ 5%vol.->3000dt vessel --0150.0 375.00)~~+3adv. 150*0.75) 0112.5 281.25; P-5 @ 4%vol.->3600dt vessel --0144.0 360.00)
Fuel Processor, TL9 (900dt/day) (0090.0 004.5~~3.15McrImp)
Fuel: {Operations at 1.359649122807017543859649122807dt per week}*
Tank = 57.25dt (42weeks+17hours Duration)
Total Engineering: [220+28.5+116.25+90+57.25, 440+136+800+3.15] {0512.0 1,379.15}
Total engineering/aft section: 700dt, 1,474.15McrImp
Forward Section & clamps: 300dt+800dt (1100dt)
Bridge Section One: Command Module 0027.5 027.50
[Rated to control one section of capital ship of up to 5500dt or a non-capital ship up to 1000dt in size.]
Holographic Controls (+2 Init) (----.- 006.88)
Electronics: Very Advanced Controls (TL12+) (DM+2) (0005.0 004.00)
Enhanced Signal Processing (TL13) (DM+4) (0002.0 008.00)
Forward Section & clamps: 300dt+800dt (1100dt)
Bridge Section One: Command Module 0027.5 027.50
[Rated to control one section of capital ship of up to 5500dt or a non-capital ship up to 1000dt in size.]
Holographic Controls (+2 Init) (----.- 006.88)
Electronics: Very Advanced Controls (TL12+) (DM+2) (0005.0 004.00)
Enhanced Signal Processing (TL13) (DM+4) (0002.0 008.00)
Computer: Core/9fib
(TL15) linking all carried ship’s computers, integrating the
current configuration, and providing computing space of 100 (R-100) qv. (----.- 195.00)
Software:
4 iterations of Fire Control/5 on Core/9 CPU = +5DM per Bay weapon.
Extra space: (0000.5 ---.--)
Software:
4 iterations of Fire Control/5 on Core/9 CPU = +5DM per Bay weapon.
Extra space: (0000.5 ---.--)
Total Bridge, Electronics, & Control: {0035.00 241.38}
Cargo: {0012.0 (internal)}
Cargo modules attached to frame: 700dt capacity
Current load out: Frame Mounted hanger {650dt, 500dt of vessels, repair facilities, etc, ---.--}
Stores: {50dt, ---.--} This facility allows the equivalent of annual maintenance if stores equal to the value of 0.1% of the cost of the ship to be maintained are consumed.
Small Craft Hanger: 3ea. 20dt launches (78dt., varies) {78dt, ---.--}
Clamping systems:
Cargo modules attached to frame: 700dt capacity
Current load out: Frame Mounted hanger {650dt, 500dt of vessels, repair facilities, etc, ---.--}
Stores: {50dt, ---.--} This facility allows the equivalent of annual maintenance if stores equal to the value of 0.1% of the cost of the ship to be maintained are consumed.
Small Craft Hanger: 3ea. 20dt launches (78dt., varies) {78dt, ---.--}
Clamping systems:
{1ea. for 100dt to 300dt vessel~~1ea. 100dt fuel shuttle attached; 0010.0 002.00}
1ea. 100dt Fuel Shuttle.
[]
1ea. 100dt Fuel Shuttle.
[]
Staterooms: 30ea. {0120.0 060.00}
Low Berths: 90ea. {0045.0 004.50}
Total Forward Section, not including frame mounted cargo or fuel shuttle:
{300dt, 307.88McrImp}
[]
Total Base Hull: {700dt + 300dt + 1800dt + 100 + 700dt = 3600dt, 1,782.03McrImp}
Total Forward Section, not including frame mounted cargo or fuel shuttle:
{300dt, 307.88McrImp}
[]
Total Base Hull: {700dt + 300dt + 1800dt + 100 + 700dt = 3600dt, 1,782.03McrImp}
Current
configuration has the vessel overloaded and the J-drive re-calibrated for J5 performance. The base hull of 1000dt adds the clamped tanks (1800dt), 100dt Fuel Shuttle, and 700dt of frame mounted cargo; performance = Jump-5. Sometimes the cargo is reduced to carry fighters or other craft to dissuade piracy.
Fuel usage as follows:
Typical fueling operation is to remain in low orbit above a gas giant while fuel shuttle scoops fuel. After refueling the vessel will proceed in-system, if necessary.
Maneuver performance reduced to Thrust = 1.
Fuel usage as follows:
Typical fueling operation is to remain in low orbit above a gas giant while fuel shuttle scoops fuel. After refueling the vessel will proceed in-system, if necessary.
Maneuver performance reduced to Thrust = 1.
Load-out is 3,600dt.
Totals: 3000.0 (3600.0) 1,782.03McrImp}
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