Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Friday, December 31, 2010

The Adventure Continued

After recovering the alien spacecraft on behalf of Professor MacDougal and the Astronomic Temple, the Ataraxis and other equipment are sold to the Astronomic Temple and the Ataraxis II is laid down at the civilian yards on Demos at Mars/Sol/Solomani Rim. The crew make investments, tidy-up personal affairs, and travel forward in time to commission the Ataraxis II and take it out for a shake-down cruise. Baron George and Prof. MacDougal decide to go ahead with a secret plan to transport the alien spacecraft to Darrian space for a high-level strategic technology transfer between the Third Imperium and the Darrian Confederation.
They must take a more direct route to the Spinward Marches to stay ahead of any possible reports from spies, etc. After much conferring, the senior staff of Boadicea Merchant Company decide to take a route through the edge of Aslani space and cross the Great Rift at the J-5 route. At the beginning of Year 1104, the Ataraxis II has reached Iddamakur [0110, Solomani Rim].

Thursday, December 30, 2010

Adventure Outline

Act One

Baron Jetson commissions the M.S. Ataraxis, ties up business connections, sails for the black to seek his fortune. His ship misjumps into the Sargasso of Space but is rescued when his crew combines efforts with the crew of the M.S. Boadicea and HMS Bayern to escape. The survivors precipitate into normal space in the Traveller universe near Prometheus and are then escorted by Imperial Warships to the Naval base. The survivors are cared for and educated on the basics of Imperial society and then given Imperial identification cards. [Some Imperial laws prohibit identification data to be in any way implanted in a human body, so the Naval Attache allows data devices to be utilized in a standard credit monetary-like card.]

Aboard the M.S. Boadicea, several weeks later, Egron G'Vargh, captain of the Boadicea, is killed in a liquid hydrogen rupture. Anya Jetson helps to set up a memorial trust to shield Egron's estate from probate and to promote causes that Captain Egron cared about. Anya Jetson had sailed with Egron while her brother George had dealt with the Imperial Government on behalf of his ship and business. When the Boadicea Merchant Company was formed and the Baron began hiring, many of the Boadicea's crew hired onto the M.S. Attaraxis since their former ship was being sold to liquidate Egron's estate.


Boadicea Merchant Company, Ltd. (BMC) is incorporated under that name. BMC purchases Firefly-class freighter, the MS Ataraxis. The Baron scores a mail route to Cymbeline endearing his company to the Bank of Earth, Lloyds of London subsidiary commercial bank that he is starting to channel his revenues through. Steady income always puts bankers at ease.

With a market for passengers expanding, Baron George hires a chef/steward, Haku, to increase the quality of the journey for new passengers and make living aboard a little more posh and comfortable. {Haku is on the run from a Yakuza organization.} The Baron also hires StuWiFoo for support in passenger services and to keep the ships' and business' computer systems secure.

At Cymbeline, several employees' contracts expire.

The Captain must hire new crew members. Dr. de Haviland is hired as ship's doctor.

Major de Haviland is hired as ship's security when the ship returns to Terra.

Due to acquiring another short charter to Cymbeline, George & Anya decide to take a non-standard route to Cymbeline to save time (and get a bonus). While in port at the mainworld of the system, Loki, they decide to hire a relief pilot so that they might have more time for market analysis. Liz DeWitte is hired and immediately fits in with the rest of the crew.

Sharon is hired when the Ataraxis arrives on Cymbeline. When the ship returns to earth a contact of the Baron sells him some Military-grade hardware to make the Ataraxis a bit more secure. While at Earth (Terra), the Baron hires two gunners, Houston Giles & Joan Eschanuk, and promotes Cassandra to gunnery officer.

BMC purchases land for facilities on Mars in the Sol system. The crew are excited about the possibility of future business expansion in other markets and types of business. The latest annual meeting of the company brought about discussion concerning possible salvage lines of business.

Sir Dr. James Ya-rasta Makeha-meha MacDougal and Lady Karen Chang with bodyguard & mentat, charter the Ataraxis to Banasdan subsector. The Baron leases his mail route to a relative of Lady Chang's.

Stay Tuned.....




]

Saturday, May 1, 2010

Boadicea Merchant Company, Inc. formed.



Corporation formed on the date, 001-1099 3rd Imperium, with accumulated capital from trusts, settlements, and individual wealth. The valuation of this company at IPO is listed at 375Mcr. with issue of 1 million shares (375Cr.per share). Capital is carried in transmittable or portable methods of wealth (861,320,000cr. as of week 52 of 1103), and see Log Book for Ataraxis II for E-chit balance. The board of directors has proposed that starting year 1104, BMC will begin paying dividends on shares. Trust annuity set up (802,080,000cr. initial at 5% w/39year pay out=nets 4,785,457cr. per year) to service debt on ship (and help establish BMC's credit rating).

As of week 0 of 1104, share price is valued at 1,000Cr.Imp. per share.

Projected payment of next annual dividend check, is 6.03Cr.Imp. per share.

Sunday, March 28, 2010

8.1% EGMET, 1.0115% Emperor, 1.0115% Earth Restoration Trust.

Placeholder to show at a glance the ownership of Boadicea Merchant Company, Inc.

Sunday, February 28, 2010

Crew of the Tau Ceti, Modular Freighter



From left to right we have...

Crewman Chip Flanaggon, Ship's Gunner & Cargo Master.

1st Officer Brent Slocum, Navigator & 2nd Pilot.

Captain Louisa May Applethorn, 1st Pilot & commander.

Crewman Richard Starkey-Moon, Purser & Steward/Medic.

Chief Engineer Dawson Sanders, Engineer, mechanic, & technician for the Tau Ceti.

Saturday, February 27, 2010

Two defending in boarding action


from left to right
Georgina Harrison and Sabina Yaroslavl

Character: Georgina Harrison
     Georgina has recovered her memory and understands that she is free from the "School", but there is one more personal mission to perform. Unfortunately, she has needed much cash for all the toys that she is accumulating, and the last "upgrade" (chip implant computer) she had financed by Captian Mudd had a nasty little "slave" nano-virus the antidote to which remains in the possessio of the Captain; she must serve. She despises Captain Mudd, and is angry at herself for getting caught. She has no choice but to serve the perverse desires of her Pirate Captain. If given a chance to get free, she will be ever so helpful, then the death will come. 

Ship Security

Attribute Score DM
Strength: 8 0
Dexterity: C +2
Endurance: A +1
Intelligence: 9 +1
Education: 9 +1
Social: 8 0

Career/Rank:
     Navy (Crew, enlisted, PO3)-3 terms;
     Assassin (Torsten Rex School, Rank 4 Shadow of Death)-3.5 terms;
     after being found amnesiac floating in space with a nearly expired PLSS~~
     Merchant-1.5 terms.
Age: 30 (50)

Equipment:
Dark Eon Stealth Suit [168Kcr.], Heartbeat Monitor, Mechanic's and Weaponeer's tool kits,
TL15 Boarding Vacc Suit w/Baospace Fashion, Visilight Chameleon (DM+4),
     Long Range Comms [Prot.15, 22kg, 173Kcr.].
Custom made Flechette Carbine of very fine quality with laser dot sights.
     [Shotgun, Dmg. 3d6, Recoil (1)2, Auto 4, 3kg., Mag. 40, 2.5Kcr.(10cr./mag.)]

Chip Implant [TL16 Wafer Jack Computer/7]
Intelligent Interface-1
Intellect-3
and space for Level Three Skill (either of 5 options):
Beam Weapons-3
Pilot-3
Engineering-3
Medic-3
Astrogation-3

Additional Software available:
Robotics-3, Diplomat-3, Admin-3, Advocate-3, Broker-3, Wea.Eng.-3, Mechanic-3.

Neural Comm. (TL15; Multidata & Comp/2 running Agent-2)


Skills:
Gunnery-3
Sensors-1
Computers-1

Vacc Suit-1
Zero-G-1

Gun Cbt. (Shotgun)-4
Athletics (Co-ordination)-1
Stealth-2
Recon-0
Survival-0
Remote Ops-1
Tactics-1
Pilot-0
Engineer-0
Robotics-0
Mechanic-1
Weapon Engineering-1

***


Character: Sabina Yaroslavl

Attribute Score DM
Strength: B +1
Dexterity: A +1
Endurance: 9 +1
Intelligence: 9 +1
Education: C +2
Social: A +1

Career/Rank: Naval Officer-2, Duellist-3, Agent (Law Enforcement)-1
Age: 30 (42)

Skills:
Carouse-0
Computers-0
Zero-G-0
Engineer-0
Art (Dance)-0
Pilot-0
Vacc Suit-0
Gunnery-0
Mechanic-0
Gun Cbt. (Slug Pistol)-1
Gun Cbt. (Zero-G Wea.)-1
Melee (Saber)-4
Melee (Shield)-1
Instruction-3
Athletics (Coordination)-1
Investigate-0
Streetwise-1
Sensors-1

Sunday, January 31, 2010

Semolina Eponine Pilchard



Name: Semolina (Eponine) Pilchard
Human, female; Age:26(34)

Attribute Score DM
Strength: 8 0
Dexterity: A +1
Endurance: 8 0
Intelligence: C +2
Education: F +3
Social: 9 +1

Career/Rank: Navy Crewman-2, Scoundrel-4
Age: 26 (42)

Skills:
Computers-3
Electronics-2
Security-2
Shotgun-2
Blade-1
Comms-1
Sensors-1
Mechanic-1
Pilot-0
Vacc Suit-0
Discipline-0
Economics-0
Carouse-0

Equipment:
• ‘Travel’ clothes
• Cr 2,915,820 on Account with Imperial Bank of Sylea.
• Cr 927 in cash


Attributes [120]
ST 10
DX 12 [40]
IQ 14 [80]
HT 10

HP 10
Will 14
Per 14
FP 10

Basic Lift 20
Damage 1d-2/1d

Speed 5.5
Move 5

Ground Move 5
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Terran (Native) [0].
Languages: Chinglish or Galanglic (Native) [0].

Advantages [44]
Appearance (Attractive) [4]
Combat Reflexes [15]
Musical Ability (2) [10]
Very Fit [15]

Disadvantages [-55]
Code of Honor (Professional) [-5]
Gregarious [-10]
Honesty (12 or less) [-10]
Lecherousness (12 or less) [-15]
Sense of Duty (Small Group) [-5]
Xenophilia (12 or less) [-10]

Packages [0]
Starship Deckhand (Traveller: Interstellar Wars) [0]

Skills [41]
Administration IQ/A - IQ-1 13 [1]
Biology/TL10 (Earthlike) IQ/VH - IQ-3 11 [1]
Boating/TL10 (Unpowered) DX/A - DX-1 11 [1]
Carousing HT/E - HT+0 10 [1]
Computer Operation/TL10 IQ/E - IQ+1 15 [2]
Cooking IQ/A - IQ-1 13 [1]
Electronics Operation/TL10 (Communications) IQ/A - IQ+0 14 [2]
Electronics Operation/TL10 (Sensors) IQ/A - IQ+0 14 [2]
Electronics Repair/TL10 (Medical) IQ/A - IQ+1 15 [4]
Electronics Repair/TL10 (Scientific) IQ/A - IQ-1 13 [1]
Electronics Repair/TL10 (Sensors) IQ/A - IQ-1 13 [1]
Engineer/TL9 (Fission Reactor) IQ/H - IQ-2 12 [1]
Engineer/TL10 (Starships) IQ/H - IQ-2 12 [1]
Free Fall DX/A - DX+0 12 [2]
Freight Handling/TL10 IQ/A - IQ-1 13 [1]
Guns/TL10 (Gyroc) DX/E - DX+1 13 [2]
Hazardous Materials/TL10 (Radioactive) IQ/A - IQ-1 13 [1]
Mathematics/TL10 (Applied) IQ/H - IQ-2 12 [1]
Mechanic/TL10 (Fuel Cell) IQ/A - IQ-1 13 [1]
Mechanic/TL10 (Fusion Reactor) IQ/A - IQ-1 13 [1]
Mechanic/TL10 (Starships) IQ/A - IQ-1 13 [1]
Musical Instrument (Cello) IQ/H - IQ+1 15 [2]
includes: +2 from 'Musical Ability'
Savoir-Faire (Merchant) IQ/E - IQ+1 15 [2]
Savoir-Faire (Servant) IQ/E - IQ+1 15 [2]
Spacer/TL10 IQ/E - IQ+2 16 [4]
Vacc Suit/TL10 DX/A - DX+0 12 [2]

Stats [120] Ads [44] Disads [-55] Quirks [0] Skills [41] = Total [150]

Hand Weapons

Ranged Weapons

Armor & Possessions