Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Sunday, December 31, 2017

STL transport, 2000dt, etc. 332McrImp

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Hull: 2000 dtons, standard, HP=800 (H/S=40/40), 100Mcr.
     Armor: none

Controls: Bridge, standard (DM-4), 40dt, 10Mcr.
     Computer: Model 1fib, R5f, 0.045Mcr.
     Sensors: Very Advanced (DM+2), 5dt, 6EP, 5.3Mcr.
Total Controls: DM+2, 45dt, 6EP, 15.345Mcr.

     Engineering:
Basic Ship Systems Power requirement=400EP
Jump drive: none
Maneuver Drive: 4G gravitic thrust, 80dt, 800EP, 160Mcr.
Power Plant (Primary): Fusion-12, 1230EP output, 82dt, 82Mcr.
     Uses 8.2dt fuel per 4 weeks.
Power Plant (Secondary): Fusion-12, 420EP output, 28dt, 28Mcr.
     Uses 2.8dt fuel per 4 weeks.
Fuel Purification Plant, 40dt per day, 2dt, 2EP, 0.1Mcr.
Total Engineering: 4G thrust, +28/+18EP, 192dt, 270.1Mcr.
     Uses 11dt fuel per 4 weeks w/both plants running.

     Weapons:
Hardpoint #1 Single Turret w/1ea. Pulse Laser), 1dt, 5EP, 1.2Mcr.
Hardpoint #2 Single Turret w/1ea. Pulse Laser), 1dt, 5EP, 1.2Mcr.

Cargo: 3dt

Fuel: (3.34/10 weeks) 7dt

Staterooms, 2ea., 8dt, 1Mcr.

Small Craft: 3ea. Docking clamps for 1-30dt craft, 3dt, 1.5Mcr.
     3ea. 20dt Launch/Lifeboats 60dt, 21Mcr.

42 Modules 40 dtons each, 1680dt**

Vessel Totals: 2000dt, HP800, 4G thrust, AF0, DM+2, R5f, 12/2EP avail., 390.345Mcr.

**Load-out for various distances:

J-1: 3ea. fuel module (2 for accel./decel., 1 for cruise), Payload = 40dt x 39
J-2: 5ea. fuel module (2 for accel./decel., 3 for cruise), Payload = 40dt x 37
J-3: 6ea. fuel module (2 for accel./decel., 4 for cruise), Payload = 40dt x 36
J-4: 7ea. fuel module (2 for accel./decel., 5 for cruise), Payload = 40dt x 35
J-5: 8ea. fuel module (2 for accel./decel., 6 for cruise), Payload = 40dt x 34
J-6: 11ea. fuel module (2 for accel./decel., 8 for cruise), Payload = 40dt x 31

1ea. 40dt fuel module provides 19.5 weeks duration w/primary plant only;
    57 weeks duration using secondary power plant only.

     Special Module:
1ea. Med lab, 4dt, 1Mcr.
Common Space, 4dt
8ea. Staterooms, 32dt, 4Mcr.

     Sleeper Module (6ea. with booster module):
80ea. Low Berths, 40dt, 8EP, 4Mcr.
Thus for J1-J4 distances, 1 booster and 1 fuel module are sufficient for every 6 sleeper modules. For J5-J6 distances, 1 booster and 2 fuel modules will be necessary for every 6 sleeper modules.***

     Booster Module:
48EP output, Fusion-12 PP, 3.2dt, 3.2Mcr.
     Fuel, 147 weeks, 36.8dt. With Darrian mods, duration goes to 460 weeks obviating the need for additional dedicated fuel modules.
Every full fuel module will also provide +160 weeks without special mods (500 weeks with).

     Cargo Module:
40dt, 40 tons of cargo, no extra cost.


***So, for example, a J6 load-out could have 18 each sleeper modules, 3 each booster modules, 6 each fuel modules (dedicated to the boosters), 1 special module, and 3 each cargo modules. A J4 load could have 24 each sleeper modules, 4 each booster modules, 4 each dedicated fuel modules, 1 special module, and 1 each cargo module.





BOAT Tons Price (Cr.)
Hull 20 tons
streamlined
Hull 0
Structure 0
1,320,000
Armour none
Manoeuvre Drive sB Thrust 2 1 2,000,000
Power Plant sB 1.5 3,500,000
Bridge Cockpit for 2 persons 3 10,000
Computer Model 1 Rating 5 30,000
Elektronics Basic Civilian -2 DM 1 50,000
Weapons none
Fuel 2 Tons 4 Weeks of Operation 2
Cargo Hold 9.5 Tons 10.5
Extras Airlock 1 200,000
Ship's Locker
Software Manoeuvre/0
Library/0
Total Tonnage & Cost 20 7,110,000

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