Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Tuesday, March 17, 2009

Josef "Kam" Ktismet, Martial Artist, Environmental/Medical Technician

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Name: Josef "Kam" Ktismet (née Melvin Walbert of Glisten/Spinward Marches)
Race: Human

Appearance: Male, 5'10"ht., 165lbs.wt., Apparent age ~34, 180 lbs, bald, skin 90% covered in tattoos, brown eyes, brown hair.

Attributes [199]
ST 13 [30]
DX 14 [80]
IQ 13 [60]
HT 11 [10]

HP 15 [4]
Will 13
Per 13
FP 11

Basic Lift 34
Damage 1d/2d-1

Basic Speed 7 [15]
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities:
Languages: Galanglic or Chinglish (Native) [0]; Gurvin (Federation Trade Tongue, see p. T:ARIII 29) (Broken) [2]; Gvegh (Vargr Trade Tongue, see p. T:ARI 86) (Accented/None) [2]; Trokh (Aslan high tongue) (Accented) [4]; Trokh fiyalr (Aslan trade tongue) (Native) [6].

Advantages [64]
Combat Reflexes [15]
Common Sense [10]
Eidetic Memory [5]
G-Experience (10) [10]
High Manual Dexterity (2) [10]

Disadvantages [-80]
Code of Honor (Professional) [-5]
Delusion (MiB are after him.) (Minor) [-5]
Discipline of Faith (a semi-mystical Aslan hybrid) [-5]
Obsession (Do something great and good for the history books) (Long-Term Goal) (12 or less) [-10]
Pacifism (Cannot Harm Innocents) [-10]
Phobia (Weightlessness) (12 or less) [-5]
Secret (Witnessed the after effects of a covered-up massacre) (Imprisonment or Exile) [-20]
Sense of Duty (Friends) (Small Group) [-5]
Trademark (Takes holos and leaves them in public places on each planet) (Simple) [-5]
Xenophilia (12 or less) [-10]

Quirks [-5]
Distinctive Feature (Body 90% covered by tattoos) [-1]
Free Sick [-1]
Keeps his Head Shaved [-1]
Wears a backpack [-1]
Wears light, unencumbering clothes [-1]

Skills [72]
Artist (Body Art (Tattooing)) IQ/H - IQ+2 15 [12]
Cloak DX/A - DX+0 14 [2]
Connoisseur (Visual Arts (Tattoos)) IQ/A - IQ+0 13 [1]
Diagnosis/TL10 (Human) IQ/H - IQ-1 12 [2]
Disarming (Karate) Tech/H - def+0 16 [0]
Elbow Strike (Karate) Tech/A - def+0 14 [0]
Electronics Operation/TL10 (Medical) IQ/A - IQ-1 12 [1]
Electronics Repair/TL10 (Medical) IQ/A - IQ-1 12 [1]
First Aid/TL10 (Human) IQ/E - IQ+0 13 [1]
Guns/TL10 (Pistol) DX/E - DX+0 14 [1]
Hazardous Materials/TL10 (Biological) IQ/A - IQ-1 12 [1]
Jeweler/TL10 IQ/H - IQ+1 14 [8]
Judo DX/H - DX-2 12 [1]
Judo Art DX/H - DX-2 12 [1]
Judo Sport DX/H - DX-2 12 [1]
Jump Kick (Karate) Tech/H - def+0 12 [0]
Karate DX/H - DX+2 16 [12]
Karate Art DX/H - DX+0 14 [2]
Karate Sport DX/H - DX+0 14 [2]
Kicking (Karate) Tech/H - def+1 15 [2]
Knee Strike (Karate) Tech/A - def+0 15 [0]
Leadership IQ/A - IQ-1 12 [1]
Mechanic/TL10 (Environmental Systems) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Fusion Power Plant) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Jump Drive) IQ/A - IQ+0 13 [2]
Mechanic/TL10 (Maneuver Drive) IQ/A - IQ+0 13 [2]
Physiology/TL10 (Human) IQ/H - IQ-2 11 [1]
Piloting/TL10 (Contragravity) DX/A - DX-1 13 [1]
Savoir-Faire (Aslan) IQ/E - IQ+0 13 [1]
Savoir-Faire (Dojo) IQ/E - IQ+0 13 [1]
Savoir-Faire (Imperial) IQ/E - IQ+0 13 [1]
Spacer/TL10 IQ/E - IQ+0 13 [1]
Streetwise IQ/A - IQ-1 12 [1]
Sweeping Kick (Karate) Tech/H - def+0 13 [0]
Swimming HT/E - HT+1 12 [2]
Teaching IQ/A - IQ+0 13 [2]
Writing IQ/A - IQ-1 12 [1]

Stats [199] Ads [64] Disads [-80] Quirks [-5] Skills [72] = Total [250]

Hand Weapons

Ranged Weapons

Armor & Possessions



Reference document for this character

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