Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Tuesday, March 3, 2009

Dr. Xavier Fauchelevent, Parachronic Scientist (Homeline, Earth 0)



Name: Dr. Xavier Fauchelevent
Race: Human, male
Appearance:
Ht. 6’0”, Wt.180lbs, Brown hair, brown eyes, fair skin, younger appearance than age.
Attributes [137]
ST 10
DX 12 [40]
IQ 14 [80]
HT 11 [10]

HP 11 [2]
Will 14
Per 15 [5]
FP 11

Basic Lift 20
Damage 1d-2/1d

Speed 5.75
Move 5

Ground Move 5
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Earth 0 [1]; Homeline (Native) [0]; Imperium 0 [1].
Languages: Ancient Greek (Accented) [2]; Centrum English (Native/None) [2]; Earth 0 German (Native/None) [2]; English (Native) [4]; French (Native) [4]; Galanglic or Chinglish (Native) [4]; Homeline English (Native) [0]; Latin (Accented) [2]; Reich-5 German (Native) [4].

Advantages [75]
Absolute Direction [5]
Appearance (Attractive) [4]
Chronolocation [5]
Fit [5]
Language Talent [10]
Mathematical Ability (1) [10]
Photographic Memory [10]

Disadvantages [-65]
Age (years over 50) (-5) [-15]
Callous [-5]
Code of Honor (Professional) [-5]
Duty (Infinity) (15 or less (almost always)) (Nonhazardous) [-10]
Pacifism (Reluctant Killer) [-5]
Wealth (Struggling) [-10]
Weirdness Magnet [-15]

Packages [0]
Paralabs Field Researcher (Infinite Worlds) [0]

Skills [53]
Astronomy/TL10 IQ/H - IQ+0 14 [2]
includes: +1 from 'Mathematical Ability'
Cartography/TL10 IQ/A - IQ+0 14 [2]
Computer Operation/TL10 IQ/E - IQ+1 15 [2]
Electronics Operation/TL10 (Parachronic) IQ/A - IQ+1 15 [4]
Electronics Operation/TL10 (Scientific) IQ/A - IQ+1 15 [4]
Expert Skill (Cliodynamics) IQ/H - IQ+2 16 [12]
Farming/TL10 IQ/A - IQ-1 13 [1]
Geography/TL10 (Earthlike) IQ/H - IQ-1 13 [2]
Geology/TL10 (Earthlike) IQ/H - IQ-1 13 [2]
Guns/TL10 (Shotgun) DX/E - DX+1 13 [2]
Linguistics (Human) IQ/H - IQ-1 13 [2]
Mathematics/TL10 (Applied) IQ/H - IQ+1 15 [4]
includes: +1 from 'Mathematical Ability'
Mathematics/TL10 (Surveying) IQ/H - IQ+0 14 [2]
includes: +1 from 'Mathematical Ability'
Meteorology/TL10 (Earthlike) IQ/A - IQ+0 14 [2]
Navigation/TL10 (Land) IQ/A - IQ+2 16 [1]
includes: +3 from 'Absolute Direction'
Physics/TL10 (Parachronic) IQ/VH - IQ+0 14 [4]
includes: +1 from 'Mathematical Ability'
Research/TL10 IQ/A - IQ+0 14 [2]
Spacer/TL10 IQ/E - IQ+0 14 [1]
Survival (Desert) IQ/A - IQ+0 14 [2]

Stats [137] Ads [75] Disads [-65] Quirks [0] Skills [53] = Total [200]

Hand Weapons
Usually uses (if he has to) a double barrel twelve gauge shotgun.
Ranged Weapons

Armor & Possessions
Usually wears ballistic cloth armor jump suit or tailored cloth armor clothing for the culture being investigated. Footlocker with five changes of fine quality clothing; one very fine quality double barrel twelve gauge shotgun, and case of 200rds.

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