Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Tuesday, May 12, 2009

Firefly Mk. 7.1 Courier/Escort

Firefly Mark VII.1, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression. This model is configured for deep penetration attacks and salvage. This vessel (with the new drop tanks) can Jump 4 parsecs, quickly make a sensor sweep and jump back out while easily fending off any fighter screens. If tactically necessary, the vessel can stay on station for 4 hours with full shields at 4 G's acceleration.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {60.3Mcr.}
Reflec Coating (3AP vs Laser Fire) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Shields: Level 4

Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K {23.25dt, 160Mcr.} with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Dual Reaction Drive System Advanced Type K, Thrust +4, {14.25dt, 80Mcr.} These engines integrate a TL15 hydrogen fusion reactor and HePlaR reaction chamber thrusters using gravitational compression* which generate their own power, and when used in most atmospheres require no fuel. They use 50dt fuel per hour at 4G thrust (1hr of full additional thrust per J-number of fuel used.) Combined, all maneuver drives can deliver a whopping 8Gs thrust.
Total Engineering {93dt, 540Mcr.}
*IMTU, an engineer passing a “Difficult” level task/skill check may as an emergency move, double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): {20dt, 2.5Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Advanced Military, DM +1, {3dt, 2Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.}
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none

Fuel: 201dt: 1dt for 638.4 hours duration^ + (200)dt for one Jump-4
Streamlined Drop Tank {+200dt, 0.44Mcr.} Allows 1 Jump-3, 1 Jump-2, 1 hour Reaction Mass, & Rem. Dur.=350h if not dropped, or if dropped allows 2 Jump-4, Rem. Dur.=350h, or Jump & then reaction mass for reaction drives.

Cargo: 50dt; Plantier Area Effect Shield Generator (Level-4 |Hits 2/3, 1/2, 1/3, 1/4|)-10dt {35Mcr.}; Stores (5dt). {65dt}

Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage) {36dt, 4.5Mcr.} plus two additional at HP 2 & 3; Clamping system and fuel feeds for drop tanks or other external carried craft {10+2dt, 5Mcr.}; Particle Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark Vs and earlier models {4dtx2, 0.5x2Mcr.}.

Total Other: {84dt, 12.1Mcr.}

Fuel Scoops: Yes; Fuel purification: 80dt fuel per day {4dt space, 0.2Mcr.}

Totals: {500dt, 1,012.29Mcr.}

Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), 4ea. Marines [one fire team] (cabins#7,8), and Hydroponic Room Food=18 (cabin #9), 2ea. Screens Operators (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.

^Per "Signs & Portents, Issue #76"

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