Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Friday, August 28, 2015

2nd Pilot, 2nd Officer Lt. Col. Elizabeth Marie DeWitt, "M.S. Laburnum Varabile"



Name: Elizabeth Marie DeWitt, Expert Pilot (M.S. Laburnum Varabile)

Elizabeth was originally from Earth from one of the richer nations (N. America). She took top honors at the Terran Confederation Aerospace Academy in San Francisco where she majored in Aeronautical Engineering. Rather than submit to the draft and because of an interest in flying, she volunteered for service in Earth's (Terra's) Close Orbit and Aerospace Command and Control as an interceptor pilot. After a ten year marriage to Major Dmitre Blavatsky who died in one of the Interstellar wars, she grew sour on warfare and felt that a cultural and economic victory is a better way to conquer another civilization. After retiring from COACC, she shipped out on various merchant/explorer missions and made friends and contacts with the Vilani and Terrans alike.

On a return trip to Earth, her ship was caught in a temporal warp connected with space-time fluctuations resulting from the Galactic gravitational quake which created the Sargasso of Space.
She and her fellow crew members were rescued when the crew of the M.S. Boadicea and the Space Zeppelin HMS Bayern found a way to jump out of the Sargasso back into real-space near Prometheus. All the survivors were escorted by Imperial Warships to the local base and processed and released; Liz and the other survivors began to accept that their lives must include this strange future. They all began to be assimilated into Imperial culture.

After adjusting to the shock of finding one's self 3500 years in the future, she traveled a little finally settling on Cymbeline where she went back to flight school to learn the new technology and to take her mind off of the loss of everyone she had ever known. After graduating at the top of her class at the Merchant's Pilot School of Cymbeline, she took employment on various small merchant ships and exploration missions.

During one mission to the unexplored garden world, Janus, to survey an archaeological site where Artifacts of the Ancients (or Forerunners) were being discovered, a nano-virus plague was triggered. Fortunately for the sponsoring company, this was the last working security defense in a cave containing a major trove of Ancient's artifacts. Unfortunately for Elizabeth and her party, they became infected with the virus. The nine other persons in her party died painfully from the virus, she survived in mutated state. She had become stronger and smarter from the experience, but her condition could not be reversed by current technology. Her employer fired her and the Merchant Guild disowned her since the nano-virus had subtlety altered her dna to make her into a Green Person (social stigma).

The experience of becoming a Green Person brought her into contact with a large underclass of other humans who were the rare survivors of encounter with this nano-virus. Because of the general social stigma associated with the green colored people in known space, many with this condition are usually illegally traded as slaves at the fringes of the Imperium. (Rumors abound that this nano-virus is not Ancient's technology, but is rather an experiment by unknown agencies within the Imperial Government. Some believe that it is a discovery by a rogue scientist that was in turn given to the Ine Givar.)

Unemployed, living in a cheap apartment in Startown on Loki, she felt as if she were truly rescued from her downward spiral when the M.S. Ataraxis hired her as a relief pilot while in port. Since she has no home, the Boadicea Merchant Company has become the closest thing to home or family.

UPDATE: Liz is an early and loyal employee of BMC, Inc. and is starting to build equity with the company. Soon after joining the company, she came to know a long-time client of BMC, Prof. MacDougal. For various reasons, not worth going through now, her ship ended up settling into a time during the 'run-up' to the Solomani Rim war. With the professor's time machine, Liz attempted to return to her time back on twentieth century Earth and altered the timeline. As everyone tried to follow a plan devised by the professor to restore the time-line, the gate crash occurred (in Universe B) which had an effect on parallel branches of the multi-verse. This happens to be just when, well what ever... perhaps we'll make it back home, but everyone aboard is displaced from different branches of the multi-verse.

Mongoose Traveller Stats.:
Elizabeth Marie deWitte
Rank 2 (3rd Officer, M.S. Ataraxis II)
CC7CC6 Age: 34 (66)
Navy 3terms, Merchant, 8 terms
200 Shares of BMC; 331cr. paper.

Pilot-4
Astrogation-1
Engineering-1
Electronics-1
Gunnery-1
Computers-1
Comms.-1
Sensors-1
Tactics-1
Physics-1
Chemistry-0
Vacc. Suit-0
Gambling-0
Carousing-1
Streetwise-1
Blade Cbt. (Rapier)-3
Gun Cbt. (Zero-G Wea.)-2
Gun Cbt. (Slug Pistol)-1
Flyer (Grav. Veh.)-0
Flyer (Lighter-than-Air Craft)-0

Salary: Cr.5000/month
Expenses (min.): Cr.1200/month (when not living aboard ship)

Armor:

Tailored Vacc. Suit (TL14), Prot. 8, {13,000cr.}, 4kg.
Protec: Tailored Cloth Armor Jump Suit (TL9), Prot. 4, {1000cr.}

Weapons:


Rapier (TL3), Dmg. 1d6+4, Heft -2, Mass 0.5kg, {100cr.}

Snub Revolver (TL8), Range=Shotgun, Skill=Gun Cbt. (Zero-G Weapons), Dmg. 2d6–2 (Ball)/3d6–2 AP (HEAP)/2d6+2 ST (HE), Auto=No, Recoil -1, Mass 0.5kg, {150/10cr.}

Snub SMG (TL8) Range=Shotgun, Skill=Gun Cbt. (Zero-G Weapons), Dmg. 2d6–2 (Ball)/3d6–2 AP HEAP)/2d6+2 ST (HE), Mag. 30, Auto 2, Recoil –2, Mass 2kg, {350/30cr.}

GURPS 4ed. Stats.:

Appearance:
Human, Female; Ht.5’9”, Wt.120lbs, Dark Brown Hair, Brown Eyes, Green Skin, height-weight proportional

Attributes [200]
ST 14 [40]
DX 14 [80]
IQ 14 [80]
HT 10

HP 14
Will 14
Per 14
FP 10

Basic Lift 39
Damage 1d/2d

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities:
Languages: Chinglish (Native) [0]; English (Native) [4]; French (Native) [4]; German (Native) [4]; Latin (Native) [4]; Low Vilani (Native) [4].
Religion: Rasta Christian.
Relationships: In the process of seducing Lady Anya Starseeker-Jetson.

Advantages [74]
3D Spatial Sense [10]
Acute Vision (1) [2]
Appearance (Beautiful) [12]
Language Talent [10]
Mathematical Ability (1) [10]
Merchant Rank (1) [5]
Status (1) [5]

Disadvantages [-70]
Addiction (Marijuana) (Cheap) [-5]
Addiction (Sex) (Cheap) [-5]
Code of Honor (Noblese Oblige) [-5]
Code of Honor (Professional) [-5]
Impulsiveness (12 or less) [-10]
Lecherousness (12 or less) [-15]
Sense of Duty (Small Group) [-5]
Social Stigma (Minority Group (Green Skinned)) [-10]
Social Stigma (Publically disowned) [-10]


Quirks [-1]
Nano-Fever [-1]

Skills [47]

Alternate Format Skill chart

Martial Skills

Rapier - 15 {mTrav - 2+2}
Disarming (Rapier) - 15 {2+2}; Feint (Rapier) - 15 {2+2}; Retain Weapon (Rapier) - 15 {2+2}; Fast Draw (Rapier) - 15 2+2};
Fencing - as above.

SMG - 15 {4}
Pistol - 15 {4}

Professional Skills

Piloting - 17 {mTrav - {4+2}
High Performance Spacecraft - 17 {6}; High Performance Airplane - 15 {5}; Piloting Glider - 14 {4};
Piloting Lighter-Than-Air - 14 {4}; No-Landing Extraction (High Perf. Spacecraft) - 13 {3}; No-Landing Extraction (High Perf. Aircraft) - 11 {2}.

Vacc Suit - 13 {2}
Astrogation - 15 {4}
Navigation (Air) - 16 {5}
Sensors - 13 {3}
Meteorology - 14 {3}
Engineering - 15 {4}
Electronics - 14 {3}
Comm. - 13 {2}
Computer - 14 {3}

Support Skills & Knowledge

Astronomy 13 {3}
Strategy (Air) - 12 {2}
Mathematics - 13 {2}
Chemistry -13 {2}
Gambling - 14 {1}
Market Analysis - 13 {3}
Merchant - 13 {2}
Linguistics - 14 {3}
Languages {2+2}: Chinglish (Galanglic) - 17; English - 16; French - 16; German - 16; Latin - 16; Low Vilani - 16.

Accounting - 13 {2}
Admin. - 13 {2}
Savoir-Faire (High Society) - 14 {3}
Sex Appeal - 13 {0+2+4}


Gurps Style below

Accounting IQ/H - IQ-1 13 [1]
includes: +1 from 'Mathematical Ability'
Administration IQ/A - IQ-1 13 [1]
Astronomy/TL10 IQ/H - IQ-1 13 [1]
includes: +1 from 'Mathematical Ability'
Computer Operation/TL10 IQ/E - IQ+0 14 [1]
Disarming (Rapier) Tech/H - def+0 15 [0]
Electronics Operation/TL10 (Communications) IQ/A - IQ-1 13 [1]
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 13 [1]
Engineer/TL10 (Aeronautical) IQ/H - IQ+1 15 [4]
includes: +1 from 'Mathematical Ability'
Engineer/TL10 (Mechanical) IQ/H - IQ-1 13 [1]
includes: +1 from 'Mathematical Ability'
Fast-Draw (Other) P/E - ?+? 0 [0]
Fast-Draw (Sword) DX/E - DX+0 14 [1]
Feint (Rapier) Tech/H - def+0 15 [0]
Fencing P/A - ?+? 0 [0]
Guns/TL10 (Pistol) DX/E - DX+1 15 [2]
Guns/TL10 (Submachine Gun) DX/E - DX+1 15 [2]
Market Analysis IQ/H - IQ-1 13 [1]
includes: +1 from 'Mathematical Ability'
Mathematics/TL10 (Applied) IQ/H - IQ-1 13 [1]
includes: +1 from 'Mathematical Ability'
Mechanic/TL10 (Starship (general)) IQ/A - IQ-1 13 [1]
Merchant IQ/A - IQ-1 13 [1]
Meteorology/TL10 (Earthlike) IQ/A - IQ+0 14 [2]
Navigation/TL10 (Air) IQ/A - IQ+2 16 [1]
includes: +3 from '3D Spatial Sense'
Navigation/TL10 (Space) IQ/A - IQ+1 15 [1]
includes: +2 from '3D Spatial Sense'
No-Landing Extraction (Piloting (High-Performance Airplane)) Tech/H - def+0 11 [0]
No-Landing Extraction (Piloting (High-Performance Spacecraft)) Tech/H - def+0 13 [0]
Piloting/TL10 (Glider) DX/A - DX+0 14 [1]
includes: +1 from '3D Spatial Sense'
Piloting/TL10 (High-Performance Airplane) DX/A - DX+1 15 [2]
includes: +1 from '3D Spatial Sense'
Piloting/TL10 (High-Performance Spacecraft) DX/A - DX+3 17 [8]
includes: +1 from '3D Spatial Sense'
Piloting/TL10 (Lighter-Than-Air) DX/A - DX+0 14 [1]
includes: +1 from '3D Spatial Sense'
Rapier DX/A - DX+1 15 [4]
Retain Weapon (Rapier) Tech/H - def+0 15 [0]
Savoir-Faire (High Society) IQ/E - IQ+0 14 [1]
Sex Appeal HT/A - HT+3 13 [1]
includes: +4 from 'Appearance'
Strategy (Air) IQ/H - IQ-2 12 [1]
Streetwise IQ/A - IQ+0 14 [2]
Swimming HT/E - HT+0 10 [1]
Vacc Suit/TL10 DX/A - DX-1 13 [1]


Stats [200] Ads [74] Disads [-60] Quirks [-1] Skills [37] = Total [250]



Hand Weapons
When armed, Elizabeth usually carries/wears a Snub Pistol (Gyroc 10mm AutoSnub), and/or her Rapier.

Ranged Weapons
Armor & Possessions

8ea. Sets of Clothes (Very Fine Quality);
5ea. Tailored Jump Suits (made from ballistic cloth armor inlaid with Collapsed superdense carbon fibers
5ea. Handmade Quilts (Very Fine Quality)
Two Sets of very fine leather harness for gear etc.
Six month supply of anagathics.

Assets

Cr: 2,346 in paper credits.
152 Shares Boadicea Merchant Company


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