Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Saturday, August 15, 2015

Gunner #3, Crewman Scout Houston Giles, "M.S. Laburnum Varabile"

Scout Houston Giles

Name: Houston Giles, Ex-Imperial Scout, Wanderer, Merchant, Ship's Security, & gunner) for M.S. Ataraxis II.

Mongoose Traveller Stats.:

Houston Giles
Rank 0 (Crewman, M.S. Ataraxis II)
898BB7 Age: 46 (50)
Scout 6.5 terms, Drifter/Wanderer 0.5 terms, Merchants 1 term.
200 Shares of BMC; 60,684Cr.Imp. in paper.

Pilot-2
Sensors-1
Astrogation-1
Comms.-1
Computers-1
Gunnery-3
Mechanic-1
Survival-1
Stealth-1
Jack-of-all-Trades-3
Recon-2
Diplomat-1
Medic-1
Gun Cbt. (Slug Pistol)-2
Gun Cbt. (Slug Rifle)-1
Blade Cbt. (Saber)-2
Vacc. Suit-1

Salary: Cr.2200/month (Cr.31.25 per hour flight pay extra during refueling operations, etc.)
Expenses (min.): Cr.1500/month (when not living aboard ship)

Armor:

Hostile Environment Vacc Suit (TL 14), Prot. 10, {150,000cr.}, 6kg.

Protec: Tailored Cloth Armor Jump Suit (TL9), Prot. 4, {1000cr.}, 2kg.

Weapons:

Saber (TL2), Dmg. 2d6+2, Heft 1, Mass 1.75kg, {125cr.}

Flechette SMG (TL9) Range=Shotgun, Skill=Gun Cbt. (Slug Pistol), Dmg. 3d6, Mag. 40, Auto 4, Recoil 1/2, Mass 3kg, {500/10cr.}

Heavy Advanced Combat Rifle (TL10) Range=Rifle, Skill=Gun Cbt. (Slug Rifle), Dmg. 4d6 SAP, 4d6 AP (DSAP), Mag. 40, Auto 4, Recoil 2, Mass 4kg, {1,300/20cr.}

Appearance:
Human, male; red-blond hair, blue eyes, fair skin; age 50.

Attributes [120]
ST 11 [10]
DX 12 [40]
IQ 13 [60]
HT 11 [10]

HP 11
Will 13
Per 13
FP 11

Basic Lift 24
Damage 1d-1/1d+1

Basic Speed 5.75
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Imperial (Native) [0].
Languages: Chinglish or Galanglic (Native) [0]; Sylean (None/Literate) [2]; Vilani (Accented) [4].
Religion: Agnostic.

Advantages [34]
Absolute Direction [5]
Appearance (Attractive) [4]
Combat Reflexes [15]
G-Experience (4) [4]

Disadvantages [-55]
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
Code of Honor (Scouts) (-1) [-5]
Duty (Reactivation-Scouts) (9 or less (fairly often)) [-5]
Flashbacks (Mild) [-5]
Guilt Complex [-5]
Light Sleeper [-5]
No Sense of Humor [-10]
Sense of Duty (Scouts Intelligence Service) (Large Group) [-10]
Trademark (Kilroy was here graffiti) (Simple) [-5]

Skills [51]
Acting IQ/A - IQ-1 12 [1]
Administration IQ/A - IQ+0 13 [2]
Area Knowledge (Galaxy) IQ/E - IQ+0 13 [1]
Beam Weapons/TL10 (Pistol) DX/E - DX+1 13 [2]
Carousing HT/E - HT+0 11 [1]
Cartography/TL10 IQ/A - IQ-1 12 [1]
Computer Operation/TL10 IQ/E - IQ+0 13 [1]
Cryptography/TL10 IQ/H - IQ-2 11 [1]
Detect Lies Per/H - Per-1 12 [2]
Electronics Operation/TL10 (Communications) IQ/A - IQ+0 13 [2]
Electronics Operation/TL10 (Security) IQ/A - IQ-1 12 [1]
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 12 [1]
Fast-Draw (Pistol) DX/E - DX+1 13 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ+0 13 [2]
First Aid/TL10 (Human) IQ/E - IQ+0 13 [1]
Forensics/TL10 IQ/H - IQ-2 11 [1]
Forgery/TL10 IQ/H - IQ-2 11 [1]
Gunner/TL10 (Beams) DX/E - DX+2 14 [4]
Guns/TL10 (Pistol, Gyroc) DX/E - DX-1 11 [0]
Guns/TL10 (Rifle) DX/E - DX+0 12 [1]
Guns/TL10 (Submachine Gun) DX/E - DX+1 13 [2]
Intelligence Analysis/TL10 IQ/H - IQ+0 13 [4]
Interrogation IQ/A - IQ+0 13 [2]
Karate DX/H - DX-2 10 [1]
Kicking (Karate) Tech/H - def+1 9 [2]
Knee Strike (Karate) Tech/A - def+0 9 [0]
Photography/TL10 IQ/A - IQ-1 12 [1]
Psychology (Human) IQ/H - IQ-1 12 [2]
Research/TL10 IQ/A - IQ-1 12 [1]
Saber DX/A - DX+1 13 [4]
Savoir-Faire (Intelligence Community) IQ/E - IQ+0 13 [1]
Spacer/TL10 IQ/E - IQ+0 13 [1]
Stealth DX/A - DX-1 11 [1]
Streetwise IQ/A - IQ-1 12 [1]
Vacc Suit/TL10 DX/A - DX-1 11 [1]

Stats [120] Ads [34] Disads [-55] Quirks [0] Skills [51] = Total [150]

Hand Weapons
On board ship uses Snub Pistol (Gyroc 10mm revolver), otherwise SMG (of available type).

Ranged Weapons


Usually Adv. Cbt. Rifle.

Armor & Possessions


Prefers armored vacc suit (spacesuit) or combat armor, otherwise ballistic cloth jump suit.
Typical footlocker with five changes of civilian clothing, personal computer (laptop), spare external holographic storage drives with extensive cultural & technical databases.

No comments:

Post a Comment