Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Sunday, August 9, 2015

1st Engineer, 3rd Officer Sister Allison Kozhinsky, "M.S. Laburnum Varabile"

Allison Faye Kozhinsky


Allison at work on a salvage operation.



Allison Faye Kozhinsky
Rank 1 (Merchant Engineer License)
79CCF6 Age: 34 (66)
Belter 7 terms, Drifter/Scavenger 3 terms, Monk 2 terms, Merchant 1 term (current).
3,194cr in paper.

Astrogation-1
Prospecting-3
Planetology-2
Trade (Space Constr.)-1
Trade (Belter)-1
Small Craft-2
Sensors-1
Comms.-1
Computers-1
Robotics-1
Mechanic-1
Engineer-1
Survival-1
Investigate-1
Medic-0
Zero-G-2
Vacc. Suit-1
Gun Cbt. (Zero-G Wea.)-3
Unarmed Cbt.-3

Salary: Cr.?/month
Expenses (min.): Cr.1200/month (when not living aboard ship)

Chip Implant [TL16 Wafer Jack Computer/7]
Intelligent Interface-1
Intellect-3
and space for Level Three Skill (either of 3 options):
Engineering-3, Medic-3, or Stealth-3

Neural Comm. (TL15; Multidata & Comp/2 running Agent-2)

Armor:
Hostile Environment Vacc Suit (TL 14), Prot. 10, {150,000cr.}, 6kg.
Tailored Vacc. Suit (TL14), Prot. 8, {13,000cr.}, 4kg.
Protec: Tailored Cloth Armor Jump Suit (TL9), Prot. 4, {1000cr.}, 2kg.
Weapons:
Snub Revolver (TL8), Range=Shotgun, Skill=Gun Cbt. (Zero-G Weapons),
Dmg. 2d6–2 (Ball)/3d6–2 AP (HEAP)/2d6+2 ST (HE), Auto=No, Recoil -1, Mass 0.5kg, {150/10cr.}
Snub SMG (TL8) Range=Shotgun, Skill=Gun Cbt. (Zero-G Weapons),
Dmg. 2d6–2 (Ball)/3d6–2 AP HEAP)/2d6+2 ST (HE), Mag. 30, Auto 2, Recoil –2, Mass 2kg,



Allison planet-side when some yakuza tried to take the ship's cargo.

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