Note: For the examples of spacecraft design posted on this blog, I mostly use 2ed. Mongoose Traveller rules, but some examples using 1ed. rules will persist until they can be upgraded.

Look at the side column for variant rules I use in my campaign.

Tuesday, May 14, 2013

Merchant Ship Ataraxis II

Side View:


Upper Level:


Other Levels:


This is a Serenity class Courier/Escort based on the famous freighter.
For specifications see below.

Ataraxis II (TL15) Laid down 322-1100, 3I (Completion date = 231-1103, 3I)

Firefly Mark 7.3H, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {57.8Mcr.}
Heat Shielding (Un-powered re-entry) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Total Hull: {25dt, 296.8Mcr.}

Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
     Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K, Fusion {23.25dt, 160Mcr.}  
     with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Reaction Drives, Type Q performance (Thrust 6).
     Each Engine Pod: TL10 Adv. (+3, vol.x0.75) Type H Reaction Maneuver Drives* (Each drive produces thrust at 3Gs; with both engines engaged, thrust is 6Gs.) (11.25dt, 64Mcr.)

In atmosphere, the drives require no fuel. When out of atmosphere, they use 75dt reaction mass (L-Hyd fuel) per hour at 6G thrust. Fuel Purifier for each pod, 60dt fuel purified per day per pod, (3dt, 0.15Mcr.). [5dt per hour for fuel purification.]
     Totals for engine pods: Type Q reaction M-drive {28.5dt, 128.3Mcr.}
Total Engineering {107.25dt, 588.3Mcr.}

*IMTU, an engineer passing an Engineering task/skill check with effect 4+ may double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): Compact Mod. (DM-1); Holographic Controls (DM+2 Init.) {15dt, 3.375Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Very Advanced Military, DM +2, {5dt, 4Mcr.}
Enhanced Signal Processing, DM+4, {2dt, 8Mcr.}
Total Control & Electronics: {22dt, 71.775Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.} [Damage=2d6]
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, H Yield—dmg. 2s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none

Shields:
Plantier Area Effect Shield Generator
(Level-4 |Hits 2/3, 1/2, 1/3, 1/4|) {10dt, 35Mcr.}
     Each level of gravitic thrust given up provides an increase in level of protection.
          If all gravitic thrust is diverted to shields, 0.25 hits will reach the hull through the shield, but the vessel will have zero thrust (thus the reason for inclusion of the reaction drives above).

Fuel: 156dt: 150dt for one Jump-3 or 12G-hours reaction mass. Since this vessel is set up to carry external vessels, drop tanks can easily be employed to achieve the full range of the Jump drive. 6dt for 22.8 weeks duration.^
     Reaction mass requires 12.5dt fuel per G-hour of thrust.

Cargo: 84dt Because the clamping system allows this vessel to travel with external carried cargo, this space has been converted to Full Hydroponics (full life support for 19 humans + v. small flower garden) {76+8dt, 20.0Mcr.}
     Stores (6.75dt) [35,000kg. of nutrients and spare parts, 35,000 person-months, 7Mcr.]
Total Cargo Hold: {90.75dt, 27Mcr.}

Other Options:
Sickbay, 2ea. {16dt, 5Mcr.}1 This installation is a small shipboard hospital giving a +2DM to medical tasks /1 doctor + 1 nurse =>(8+4) 12 patients/ and housing 2 patients (in-patient). Sickbay capacity in comfort = 2ea. surgery + 2ea. recovery lounge.
Staterooms, 9ea. (5 crew/4 high passage) {36dt, 4.5Mcr.}1
     plus two additional at hardpoints 2 & 3 {4dtx2, 0.5x2Mcr.}
Clamping system and fuel feeds: Up to 100-300dt of vessel or tanks {10+2dt, 5Mcr.}1
     Particle Accelerator Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark 5s and earlier models {20dt}1. Air/Raft Mule and cradle have been removed.

Total Other: {84dt, 12.1Mcr.}

Totals: {500dt, 958.275Mcr.}


Crew: Captain (cabin#1), Pilot (cabin#2), Co-Pilot/Navigator (cabin#2), 2ea. Engineers (cabin#3), Ship's Doctor (cabin#4), Eleanor Eastinghouse-MacKinstry (cabin#5), Passenger Service, 2ea. (cabin#6), Sir Dr. MacDougal & Lady Chang in Cabin #7, [One High Pass. or two Middle Pass.] (cabin#8), Mentat and Security person (cabin#9), Gunner One & Two (Portside Cabin), Gunner Three & [One Middle Pass. or Working Pass.] (Starboard Cabin).


^Per "Signs & Portents, Issue #76" or the Traveller Compendium I, p.124.



--
300dt Armored Fuel Tank [TL14, AF14 Bonded Superdense armor, +4 Hull points (H/S=12/8), 240dt Fuel Tankage available] {300dt(240dt fuel), 30Mcr.}
--


Additional Note: If this vessel is configured with the two 10dt launches (as shown in the picture above), here are the stats on the vessels:

10dt Hull w/Streamlining + Self-Sealing {10dt, 1.2Mcr.}        
     Engineering:
Type sA- gravitic M-drive, (1G thrust) (0.25dt, 0.5Mcr.)
Type sA- fusion P-plant, (R1, 0.25dt fuel per week) (0.75dt, 1.5Mcr.)
Fuel: (4 weeks duration) (1.0dt, -.--)
     Total Engineering: {2.0dt, 2.0Mcr.}
Cockpit for One, Standard Electronics (DM-4) {1.5dt, 0.05Mcr.}
Acceleration couch for one passenger {0.5dt, 0.05Mcr.}
Airlock {1.0dt, 0.2Mcr.}
Ship class stateroom, cap. for 2 pers. {4.0dt, 0.5Mcr.}
Cargo: {1.0dt, -.--}
Total for 10dt Launch w/o Radiation Shielding: {10.0dt, 4.0Mcr.~~2.8McrImp}
Price of vessel w/Rad. Sheilding: {6.5Mcr.~~4.55Mcr.}

Friday, May 3, 2013

200dt TL12+ Scout, Quetzacoatl class, Mk2

[Note on the picture above: On the Lower Deck (level 2), the space designated "Ships Computer" [sic] is actually for the Improved signal processing on TL12 models or Enhanced signal processing on TL13 Models.]

      Hull:
200dt Streamlined Hull (TL12, H/S = 4/4, 8.800Mcr.)
Armour: AF4 Crystaliron (5%) (10dt, 1.600Mcr.)
Aerofins: (DM+2 in atmosphere, 5%, 10dt, 1.000Mcr.)
     Total Hull: {180dt avail., 11.400Mcr.}

     Engineering:

Type B Adv.(+1, vol.x0.95) Jump Drive (J2, 14.25dt, 22.000Mcr.)
Type B perf. w/2ea. type A gravitic Manuever Drives ganged together
     Adv. (+3, vol.x0.75)x2 (2G, 3dt, 16.000Mcr.)
Type B perf. w/2ea type A fusion Power Plants ganged together
     Standard (R2, 8dt, 16.000Mcr.)
Solar Panels (0.7dt, 0.07Mcr.)
Fuel Processor (61dt per day, 3.05dt, 0.153Mcr.)
          Fuel Scoops integral to hull.
     Total Engineering: {29dt, 54.223Mcr.}

     Bridge and Control:
Bridge: standard ship class (10dt, 1.000Mcr.)
Holographic Add-on (---, +0.250Mcr.)
Computer: Model 2 (R10, ---, 0.016Mcr.)
Electronics: Survey Sensors (DM+2, 10dt, 10.000Mcr.)
Fire Control for Weapons (1dt, -.---)
Enhanced Signal Processing (TL13, DM+4, 2dt,  8.000Mcr.)

     Total Controls and Electronics: {23dt, 19.266Mcr.}

     Weapons:
Hardpoint #1: Double Turret (Beam Laser/Beam Laser) {2.500Mcr.}
Hardpoint #2 Empty — —
Ammunition None — —

Fuel: {68dt, -.---} (One Jump-2 and 14 weeks of operation)

Cargo: {23dt, -.---}

Staterooms: 6ea. {24dt, 3.000Mcr.}

Extras:
Ship’s Locker — —
Probe Drones {2dt, 1.000}
Air Raft {4dt, 0.275Mcr.}
Survey Laboratory {4dt, 1.000Mcr.}
Luxuries {3dt, 0.300Mcr.}

Software:
Maneuver/0 Rating 0 — — 
Jump Control/2 Rating 10 — 0.2 
Fire Control/1 Rating 5 — 2 
Evade/1 Rating 5 — 1 
Auto-Repair/1 Rating 10 — 5 
Library/0 — — 
     Software developed "in-house" so cost is ignored.

Ship Totals: {200dt, 92.964Mcr. ~~ 79.420McrImp.}

|

Thursday, May 2, 2013

200dt TL12 Scout, Quetzacoatl class, Mk1

[Note on the picture above: On the Lower Deck (level 2), the space designated "Ships Computer" [sic] is actually for the Improved signal processing on TL12 models or Enhanced signal processing on TL13 Models.]

      Hull:
200dt Streamlined Hull (TL12, H/S = 4/4, 8.800Mcr.)
          Armour: AF4 Crystaliron (5%) (10dt, 1.600Mcr.)
          Aerofins: (DM+2 in atmosphere, 5%, 10dt, 1.000Mcr.)
     Total Hull: {180dt avail., 11.400Mcr.}

     Engineering:

Type B standard Jump Drive (J2, 15dt, 20.000Mcr.)
Type B gravitic Manuever Drive (2G, 3dt, 8.000Mcr.)
Type B fusion Power Plant (R2, 7dt, 16.000Mcr.)
Solar Panels (0.7dt, 0.07Mcr.)
Fuel Processor (60dt per day, 3dt, 0.150Mcr.)
     Fuel Scoops integral to hull.
          extra space (0.3dt, -.---)
     Total Engineering: {29dt, 44.220Mcr.}

     Bridge and Control:
Bridge: standard ship class (10dt, 1.000Mcr.)
Holographic Add-on (---, +0.250Mcr.)
Computer: Model 2 (R10, ---, 0.016Mcr.)
Electronics: Survey Sensors (DM+2, 10dt, 10.000Mcr.)
Fire Control for Weapons (1dt, -.---)
Improved Signal Processing (TL11, DM+2, 1dt,  4.000Mcr.)
          extra space (1dt, -.---)
     Total Controls and Electronics: {23dt, 15.266Mcr.}

     Weapons:
Hardpoint #1: Double Turret (Beam Laser/Beam Laser) {2.500Mcr.}
Hardpoint #2 Empty — —
Ammunition None — —

Fuel: {68dt, -.---} (One Jump-2 and 14 weeks of operation)

Cargo: {23dt, -.---}

Staterooms: 6ea. {24dt, 3.000Mcr.}

Extras:
Ship’s Locker — —
Probe Drones {2dt, 1.000}
Air Raft {4dt, 0.275Mcr.}
Survey Laboratory {4dt, 1.000Mcr.}
Luxuries {3dt, 0.300Mcr.}

Software:
Maneuver/0 Rating 0 — — 
Jump Control/2 Rating 10 — 0.2 
Fire Control/1 Rating 5 — 2 
Evade/1 Rating 5 — 1 
Auto-Repair/1 Rating 10 — 5 
Library/0 — — 
     Software developed "in-house" so cost is ignored.

Ship Totals: {200dt, 78.961Mcr. ~~ 67.117McrImp.}

|

Friday, March 15, 2013

200dt Fast Trader, A3Mk2, TL12

200dt Fast Trader, A3Mk2



||

     Hull:
200dt Hull, Streamlined, H/S=4/4, (200dt, 8.8Mcr.)
+Self-sealing (--.-, 2Mcr.)
Armor: AF4 Crystal-iron, (5%vol.) (10dt, 1.6Mcr.)
     Total Hull: {190dt avail., 12.4Mcr.}

     Engineering:
Jump Drive: Type B (J-2), (15dt, 20Mcr.)
Maneuver Drive: Type D gravitic (4G thrust) (7dt, 16Mcr.)
Power Plant: Type D fusion (R4) (13dt, 32Mcr.)
Fuel Purification: 20dt per day (1dt, 0.05Mcr.)
     Total Engineering: {36dt, 68.05Mcr.}

     Bridge & Controls:
Ship Class Bridge (10dt, 1Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model/2 (R10) (--.-, 0.16Mcr.)
     Total Bridge & Controls: {11dt, 1.21Mcr.}

Weapons:
Hardpoint #1: empty
Hardpoint #2: empty

Fuel: One Jump-2 + 2 weeks duration {48dt, -.--}

Cargo: {48dt, -.--}

Staterooms: 10ea. {40dt, 5Mcr.}
Low Berths: 6ea. {3dt, 0.3Mcr.}

Air/Raft & Hanger {4dt, 0.275Mcr.}

Total Ship Values: {200dt, 87.235Mcr.}

Monday, March 11, 2013

300dt Antique Systems Defense Boat, Mk3, TL9-12

ANTIQUE SYSTEMS DEFENSE BOAT, Mk.3



This vessel, designated Mk.3, has been produced for export in compliance with Imperial regulations against so-called "dirty" power plants. The main fission reactor has been removed and replaced with a fusion reactor, the hull upgraded with better armor, and the armament changed. This vessel uses a mix of old and new technologies to allow sourcing of components from various different worlds. For the picture above, you have to imagine these changes.

Antique Systems Defense Boat

     Hull (TL12):
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
+Self-sealing (-.--, 3.0Mcr.)
+Stealth Mod. (DM-4 to detect) (-.--, 30.0Mcr.)
Armour: AF12 Crystal-iron (15%vol., 45dt, 7.2Mcr.)
     Total Hull: {255dt avail., 51.00Mcr.}

     Engineering (TL9):
No Jump Drive - -
Maneuver Drive: Type J gravitic (6G),
          Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 40Mcr.)
Power Plant: Type J Fusion Plant (R6) (35dt, 72.0Mcr)
Additional tankage (21dt, --.-)
          Fuel Tankage for Power plant: (29dt, --.-)
               Combined tankage of 50dt provides 933hours duration (5.56weeks)
     Total Engineering: {103dt, 112.0Mcr.~~92.2353McrC}

     Bridge (TL12):
Compact Ship class bridge (DM-1) (15dt, 1.65Mcr.)
     Holographic Add-on (Init+2) (-.--, 0.375)
Computer: Model/4fib (R20) (-.--, 7.50Mcr.)
Electronics: V. Advanced (DM+2) (5dt, 4.00Mcr.)
     Improved Signal Processing (DM+2) (TL11, 1dt, 4.00Mcr.)
     Total Bridge/Controls: (DM+3) {21dt, 17.525Mcr.}

     Weapons (TL11):
Hardpoint #1 Particle Beam PA-11 100dt Bay
          (Adv.+3, Variable Range, High Yield--Dmg. 18-54pts,
               9d6, Med. to V.Long Rng., 101dt, 40.0Mcr.)
Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
          (Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
          Ammunition:
               Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
               []Cargo: 10dt at rear of old torpedo magazine (new hatch added).
     Total Weapons: {115dt, 43.52Mcr.~~40.96McrC}

Staterooms, 4ea. {16dt, 2.0Mcr.}

Software:
Maneuver/0 - Library - Evade/2 (R15) (2.0Mcr.) - Fire Control/1-4 (R20) (8.0Mcr.)

Ship Totals, not incl. cost of software: {300dt, 203.7203Mcr. ~~ 173.163McrImp}

Friday, March 8, 2013

200dt Colonial Transport, TL11



200dt Colonial Transport, TL11

200dt Streamlined Hull (H/S=4/4) {200dt, 8.8Mcr.}
+Self-sealing {--.-, 2Mcr.}
Armor: AF1 Crystal-iron, (1.25%) {2.5dt, 0.4Mcr.}

     Engineering:
Jump Drive: Type B, J-2, (15dt, 20Mcr.)
Manuever Drive: Type A gravitic, 1g thrust, (2dt, 4Mcr.)
Power Plant: Type B fusion, R2, (125%vol.) (8.75dt, 16Mcr.)
Fuel Purification Plant (15dt per day) (0.75dt, 0.0375Mcr.)
     Total Engineering: {26.5dt, 40.0375Mcr.}

     Bridge & Controls:
Bridge: Ship Class (10dt, 1Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
Computer: Model 1bis, R5, (--.-, 0.045Mcr.)
     Total Bridge & control: {11dt, 1.095Mcr.} 

Weapons:
One Hard Point: Single Turret [Pulse Laser] {1dt, 0.7Mcr.}

Fuel: {48dt, -.--} 

Cargo: {18dt, -.--} 

Staterooms, 4ea. {16dt, 2.0Mcr.}
150 Low Berths {75dt, 7.5Mcr.}
Escape Pods, 4ea. {2dt, 0.4Mcr.}
     Combined into one unit.

Fuel Scoops integral  (TMB, p.106)

Totals for Ship: {200dt, 62.9325Mcr.~~50.346McrImp.}

Tuesday, March 5, 2013

300dt TL9 Antique Systems Defense Boat, Mk2

ANTIQUE SYSTEMS DEFENSE BOAT, Mk.2


Built using older techniques that would put crews in space for lengthy periods of time, this class of gunship is still used in frontier systems, out-of-the-way planetary pickets and by relatively low-tech planetary navies. Launched into space around an important area that requires protection, the defense boat’s job is to lay in wait for word from patrols that a threat is in-bound. By the time the threat has arrived, the defense boat will be in position and can begin launching its deadly torpedo payload. Normal crew is the captain, a pilot, 2 engineers and 3 gunners. TL9.
This vessel, designated Mk.2, has been produced for export in compliance with Imperial regulations against so-called "dirty" power plants. The main fission reactor has been removed and replaced with a fusion reactor, and the armament changed. For the picture above, you have to imagine these changes.

Antique Systems Defense Boat

     Hull:
300dt Distributed Configuration, H/S = 6/6 (300dt, 10.8Mcr.)
Armour: AF6 Titanium (15%vol., 45dt, 1.8Mcr.)
     Total Hull: {255dt avail., 12.6Mcr.}

     Engineering:
No Jump Drive - -
Maneuver Drive: Type J (6G),
          Bifurcated: 2ea. Type E gravitic M-drive (3G thrust separately) ganged to yield type J performance. (18dt, 40Mcr.)
Power Plant: Type J Fusion Plant (R6) (35dt, 72.0Mcr)
Additional tankage (21dt, --.-)
          Fuel Tankage for Power plant: (29dt, --.-)
               Combined tankage of 50dt provides 933hours duration (5.56weeks)
     Total Engineering: {103dt, 112.0Mcr.}

     Bridge:
Standard Ship class bridge (20dt, 1.5Mcr.)
Computer: Model/2 (R10) (--, 0.16Mcr.)
Electronics: Basic Civilian (DM-2) (1dt, 0.05Mcr.)
     Total Bridge/Controls: {21dt, 1.71Mcr.}

     Weapons:
Hardpoint #1 Particle Beam PA-11 100dt Bay
          (Adv.+3, Variable Range, High Yield--Dmg. 18-54pts,
               9d6, Med. to V.Long Rng., 101dt, 40.0Mcr.)
Hardpoint #2 Triple Turret: Pulse Laser PL-10, 3ea.
          (Adv.+3, Accurate, Long Range, 2d6, DM-1, Med. Rng., 1dt, 2.5Mcr.)
Hardpoint #3 Double Turret (Sandcaster x2) (1dt, 1.0Mcr.)
          Ammunition:
               Sandcaster barrels, 40ea. (2dt, 0.02Mcr.)
               []Cargo: 10dt at rear of old torpedo magazine (new hatch added).
     Total Weapons: {115dt, 43.52Mcr.}

Staterooms, 4ea. {16dt, 2.0Mcr.}

Software:
Maneuver/0 - Library - Evade/1 (R10) (1.0Mcr.) - Fire Control/1 (R10) (1.0Mcr.)

Ship Totals, incl. cost of software: {300dt, 173.83Mcr. ~~ 121.681McrImp}

Friday, March 1, 2013

"Other" category in deck plans

This month will include post of ship designs that I find interesting or that may be used in various campaigns.

Thursday, February 28, 2013

Nubian Diplomatic Barge




Freighter/Liner (Diplomatic Barge)

TL15 Hull: Type J 51H/51S 1800dt 180Mcr.
          +Streamlining (Airframe) +18Mcr. +Aerofins (Control surfaces) -90dt +18Mcr.
          +Self-sealing +18Mcr.
          +Armor (AF15) -225dt +225Mcr.
          +Stealth (DM-4) +180Mcr.
          +Heat Shielding +180Mcr.
          +Radiation Shielding (+6AP vs. Rad) +450Mcr.
     Total Hull: +1,485dt 1,269Mcr.

Engineering:
The following drives are ganged together to give type DD performance (6G's Accel./Jump 6-with drop tanks or Rating 6 for other type FTL drive).

4ea. Type J FTL drive [R1,4,5,6] 50dt 90Mcr.
          +Fast Cycle Option +9Mcr.
          +Stealth Option +45Mcr.
     Total per drive cost 144Mcr.
Total FTL drives 200dt, 576MCr.

4ea. Type J Power Plant [R1,4,5,6] Advanced Fusion @ 21dt, 144Mcr.
Total Power Plants 84dt, 576Mcr.

4ea. Type J Maneuver drive [R1,4,5,6] Advanced Gravitic @ 12.75dt, 72Mcr.
Total Manuever drives 51dt, 288Mcr.

     Total Engineering -335dt 1,440Mcr.

Bridge:
Standard bridge: 40dt 9Mcr.
          +Holographic Controls (+2 Init) +2.25Mcr.
     Military Countermeasures Suite (DM+6) -20dt +25Mcr.
          +Enhanced Signal Processing (DM+4) -2dt +8Mcr.
Computer: Model Core/9 R100 +130Mcr.
     Total Bridge and Controls -62dt +165.25Mcr.

Plantier Shield Generator [Hits 2/3, 1/2, 1/3, 1/4, 1/5, 1/6] -10dt 35Mcr.

Nuclear Damper -20dt +30Mcr.

Meson Screen -20dt +60Mcr.

Staterooms, 16ea. -64dt +8Mcr.
     Crew: 28 total. 4ea. sgl. SR, 12ea dbl. SR
Staterooms,  20ea. -80dt +10Mcr.
     Luxury Passengers, 8ea. + 4ea servants.
Library -4dt +4Mcr.
Briefing Room -4dt +0.5Mcr.
Vault -16dt +14Mcr.
     28 Emergency berths + airlock (7+1dt)
Armories, 2ea -4dt +1Mcr.
Luxuries: -70dt +7Mcr.
Cargo: -202dt
Fuel:
     594dt (2,772 hours dur., or J-3 + 252 hours dur.)

Total Ship: 1800dt 3,063.75McrImp.

Wednesday, February 27, 2013

200dt TL15/12 Stingray XLC5F L.Range Courier, Corrected Values



200dt J5 Courier
Values in Tons & MCrTL12 (except J-drive & Power Plant)

Hull 200 ton Streamlined (8.8Mcr.)
Self-sealing (+2Mcr.)
Rad Shielded [AF6vsRad] (+50Mcr.)
Heat shielded (+20Mcr.) Stealth (+20Mcr.)
Total Hull {100.8Mcr. 200dt avail.}
Hull=4/Structure=4 Armour None

Jump Drive type-E : TL15 build (x.95) (28.5dt), 55McrImp. (64.706Mcr.)
Rapid Cycle Jump (+5Mcr.)
Stealth Jump (+50%) (+34.853Mcr.)
Total Jump 5 drive : (28.5dt), (104.559Mcr.)

Maneuver Drive type-E at TL12 (x.75) Thrust 5 (6.75dt), (40Mcr.)

Power Plant E Tech 15 (x.75) Power 5 (12dt), (80Mcr.) (94.12Mcr.)
Total Engineering/Drives : {47.25dt, 238.679Mcr.}

Bridge
Standard Bridge (10dt), (1Mcr.)
Holographic controls [+2 Init.] (+0.25Mcr.)
Computer Model 4bis Rating 20+5 (+7.5Mcr.)
Electronics: Very Advanced [+2DM] (5dt) (4Mcr.)
Total Bridge & Control : {15dt, 12.75Mcr.}

Weapons
1 Triple Turret Triple Turret (1dt) (1Mcr.)
Particle beam [(+4Mcr.)x2] [TL 11 build : Long Range, Very High yield]
Total Weapons : {1dt, 9Mcr.}

Fuel [Req. of 5dt per week standard, with mods = 76weeks per 10dt]
J-5 (100dt)
12 tons Ops Fuel Duration = 91.2weeks
Total Fuel : {112dt}
Fuel Processor: {2dt for 40dt per day at 0.1Mcr.}
Fuel Scoops Integral

Staterooms x 2 {8dt, 1Mcr.} 
Low Berths x 3 {1.5dt, 0.15Mcr.} 
Extras: Drop tank grapples {4dt, (2McrImp.)>2.35Mcr.} 
Garage/cargo hold-Converted to Stateroom {4dt, 0.5Mcr.} 
Cargo Hold: {5.25dt} 

Total Ship {200dt, 365.329McrTL12(310.53McrImp./279.477McrImp. for Qty. disc.)} 

Requirements: Stores: 2dt, 25,878CrImp. per month for maintenance. At full life support usage, replenishment will cost 9,000CrImp. per month.

Software
{(Jump Control/5) (Evade/1, Auto-Repair/1, Intellect) (FireCntrl/4)  (Library, Maneuver/0)}
Rating 25 Rating (10+10/10) Rating 20 Rating 0

Friday, February 22, 2013

400dt TL12 Subsidized Merchant, Type R, Mk2a3

The technology in the Mark Two is up to Imperial standards; the ship meets all safety standards and is endorsed by the Traveller's Aid Society Safety Bureau. This vessel serves dense clusters of worlds. The A3's engine configuration is designed to facilitate quicker transfers to jump points. The vessel may not clamp or carry additional tanks or vessels and expect to jump. A3s are popular among the small package trade or courier companies for the high reliability and quickness.


Hull: TL12, 400dt, Streamlined, Hull 8/Structure 8, 17.6Mcr.
          Self-sealing option add-on: +4Mcr.
          Armor: none
          Stealth system for hull exterior, et al (---, +40.000)
Total Hull: {400dt, 61.6Mcr.}

     Engineering [TL12]:
Type B jump drive, J-1, (+3, advanced) (11.25dt, 40.000Mcr.)
     Stealth mode add-on (+50%) (---, +20.000Mcr.)
Type F grav. M-drive, (3G), (+3, adv.) (8.25dt, 48.000Mcr.)
Type F fusion P-plant, P-3, (19dt, 48.000Mcr.)
     Total Engineering: {38.5dt+0.5dt space, 156.000Mcr.}

Bridge, standard, 20dt, 2Mcr. Computer: Model 2, R10, 0.16Mcr.
          Basic Military Sensors: DM0, 2dt, 1Mcr.
Total Controls et al: {22dt, 3.16Mcr.}

Weapons: Two Hardpoints, {2dt, varies}

Fuel: 1ea. J-1, 4 weeks operations (64dt, 0.0320Mcr.)
Cargo: {189dt, -.---}
Staterooms: 13ea. {52dt, 6.500Mcr.}
Low Berths: 9ea. {4.5dt, 0.450Mcr.}
Escape Pods: 13ea. {6.5dt, 1.3Mcr.}
Fuel Processor: 20dt fuel per day {1dt, 0.050Mcr.}

Launch: {20dt, 12.765Mcr.}

Vessel Totals, including launch: {400dt, 241.825McrC (205.552McrImp)}
     Without stealth add-ons: {400dt, 181.825Mcr. (154.552McrImp)}
]

Thursday, February 21, 2013

400dt TL12 Subsidized Merchant, Type R, Mk2a1

The technology in the Mark Two is up to Imperial standards; the ship meets all safety standards and is endorsed by the Traveller's Aid Society Safety Bureau. This vessel serves dense clusters of worlds. The engines are beefed up to allow the vessel to utilize up to 200dt of drop tanks or carried vessels. 

Hull: TL12, 400dt, Streamlined, Hull 8/Structure 8, 17.6Mcr.
     Self-sealing option add-on: +4Mcr.
     Armor: none
Total Hull: 400dt, 21.6Mcr.

Engineering:
     Type C jump drive, J-1, 20dt, 30Mcr.
     Type C TL9 gravitic m-drive, 1G accel., 5dt, 12Mcr.
     Type C fusion power plant, P-1, 10dt, 24Mcr.
Total Engineering: 35dt, 66Mcr.

Bridge, standard, 20dt, 2Mcr.
     Computer: Model 2, R10, 0.16Mcr.
     Basic Military Sensors: DM0, 2dt, 1Mcr.
Total Controls et al: 22dt, 3.16Mcr.

Weapons: Two Hardpoints, 2dt.

Fuel: 52dt (1ea. J-1, 4 weeks duration)

Cargo: 205dt
Staterooms: 13ea., 52dt, 6.5Mcr.
Low Berths: 9ea., 4.5dt, 0.45Mcr.
Escape Pods: 13ea, 6.5dt, 1.3Mcr.
Fuel Processor: 20dt fuel per day, 1dt, 0.05Mcr.
Launch: 20dt.

Vessel Totals: 400dt, 99.06McrC (84.201McrImp)

Saturday, February 2, 2013

5dt TL7 Lander

[Note: No photo available.]

Ship resembles Apollo mission Lunar lander except it is enclosed with retractable landing gear and able to land in planetary atmospheres other than 0 or 1.
Lander is equipped with heat shield and parachute aero-braking system for emergency landings in atmosphere above type 1.

 5dt Lander craft

     Hull:
5dt streamlined hull (5dt, 0.880)
Heat Shielding (---, 0.500)
Radiation Shielding (---, 1.250)
Emergency Parachute aero-braking system (0.05dt, 0.005)
Landing Suspension, retractable (0.5dt, 0.500)
     Total Hull (4.45dt avail., 3.135)

     Engineering:
Type sA- Reaction Drive (2G perf.) (0.125dt, 0.250)
Type sA- Battery array (R2 perf. for 100h. dur.) (0.075, 0.600)
Reaction mass fuel (2g-hours thrust) (0.25dt, 0.000125)
     Total Engineering: (0.45dt, 0.850)

     Bridge/Controls:
Cockpit Controls for one (1.5dt, 0.025)
     Standard Electronics (DM-4)
     Model 1 Computer (---, 0.030)
     Total Controls: (1.5dt, 0.055)

Airlock: (1dt, 0.200)

Payload: (1.5dt, varies)
Usual configuration: 2ea. Accel. Couches (1dt, 0.100) and 0.5dt Cargo.

Ship Totals: (5dt, 4.340Mcr.) {2.604McrImp}

Friday, February 1, 2013

200dt TL7 Transport

200dt Long-Range Transport

Hull: 200dt TL7, Standard, H/S=2/2, 8.000Mcr
     Armor: none
Total Hull: 200dt avail., {4.800McrImp}

Engineering:
     Maneuver Drive: Type B GCNTR drive (15dt, 20.000)
          [Jn2 performance = 160MKm per month]
          [Jn1 performance = 120MKm per month]
          Reaction Fuel for drive:
               L-Hyd. (1ea. Jn2 or 2ea. Jn1 trips) (40dt,  0.020)
     Power Plant: Type B Fission Reactor (R2) (14dt, 32.000)
          Fuel Bunker for reactor: 6.5year duration (26dt, 26.000)
     Small Craft, Lander dock (5dt, 4.340)
Total Engineering (not including Lander):
     100dt, 78.000Mcr (+26.192Mcr/six year cycle)
     {Value in McrImp: 46.8 + 15.720/6y period}
     Lander: {2.604McrImp.}

Bridge: TL7
Ship Class Bridge (10dt, 1.000)
     Electronics: standard sensors (DM-4)
     Computer: Model 1/fib, R5, 0.045Mcr
     Radiation shielding for bridge compartment (2.500Mcr)
Total Controls: 10dt, {2.127McrImp}

Extras:
Two Staterooms (8dt, 1.000)
4ea. Low Berths (2dt, 0.200)
Cargo (3dt, -----)
Clamping system for 7ea 10dt to 30dt vessels or containers (7dt, 3.500Mcr.)
Max. Payload @Jn2 perf.: 7ea. 10dt Modules, Containers, or Vessels.
     []
Max. Payload @Jn1 perf.: 7ea. 30dt Modules, Containers, or Vessels.
     []
Special Mission Load-out example:
     Clamping System for 6ea. 30dt modules (6.00dt, 3.000Mcr.), 
     Clamp for 100dt vessel (10.00dt, 2.000Mcr.) [Fuel Shuttle]
     Clamp for 36dt mission module (5.00dt, 0.500Mcr.)
               Hull at 36dt (1.400Mcr., H/S = 1/1) + Radiation shielding (--dt, 9.000Mcr.),
               [Extra Bridge (10.00dt, 2.000Mcr.), 3ea. Staterooms (12.00dt, 1.500Mcr.), 
               2ea. Airlock w/docking equipment (4.00dt, 0.500Mcr.),
               1ea. Sickbay (8.00dt, 2.000Mcr.),
               Type sB Batteries (1000hours duration) (1.50dt, 14.000Mcr.), 
               Solar Array (0.15dt, 0.015Mcr.), Cargo (0.35dt, -.---)
               Total Mission Package {36.00dt, 34.515Mcr.}
          Total Load-out is 400dt in payload & carried craft. (Jn1 Perf.)
               [144dt + 120dt + 100dt + 36dt = 400dt]

Total Extras, not incl. cost of modules, et al: (90dt, 4.700) {2.820McrImp}

Ship Totals, not incl. payload {200dt, 59.151McrImp}

Thursday, January 31, 2013

100dt TL7 Fuel Shuttle



Note: The following vessel is modification of the ubiquitous 95dt cargo shuttle shown above (necessary changes being made--i.e. no cargo doors and compartment is sealed for L-hyd tankage). 

100dt Shuttle, Tanker

Hull: 100dt TL7, Streamlined, H/S=1/1, (2.200Mcr.)
     Armor: none
     Heat Shielding (---, +10.000Mcr.)
     Aerofins: (5%) (5dt, 0.500Mcr.)
Total Hull: 95dt avail., {7.620McrImp}

Engineering:
     Maneuver Drive: TL7, Type sP, reaction motors, 4G thrust (3.5dt, 7.000Mcr.)
          Fuel:  2.5dt L-Hyd per G-hour (20dt per hour at full thrust)
          Fuel Processor: (3dt, 0.150Mcr.) (2.5dt/h) Allows craft to operate w/out consuming on-board fuel while in a gas giant atmosphere. If in a standard atmosphere, with heating from the reactor, performance is reduced to 1G (+1G from Aerofins) at the benefit of no on-board fuel consumption. When in a stable orbit where the M-drive can be shut down, this system can process the 78dt of on-board fuel. 
     Power Plant: TL7, Type sE, Fission P-Plant, R1 (4.8dt, 10.000Mcr.)
          Reactor Fuel: 584 hours duration (0.2dt, 0.200Mcr.)
Total Engineering: 11.5dt, {10.410McrImp}

Bridge: TL7
Small Craft Bridge Cockpit for three (4.5dt, 0.300McrImp)
     Electronics: standard sensors (DM-4)
     Computer: Model 1/fib, R5, 0.027McrImp
     Radiation shielding for bridge compartment (0.675McrImp)
Total Controls: 4.5dt, {0.993McrImp}

Airlock: 1dt, {0.12McrImp}

Weapons: none

Fuel: 78dt

Cargo: none

Staterooms: none

Totals {100dt, 19.143McrImp}

Sunday, January 6, 2013

Rating 35 Software packages

Manuever/0
Library/0

     Pkg. A (typical)
Intellect/1 (R10)
Auto-Repair/2 (R20)
Fire-Control/1 (R5)

     Pkg. B (attack)
Fire-Control/5 (R25)
Auto-Evade/1 (R10)

     Pkg. C (defend)
Auto-Evade/3 (R25)
Auto-Repair/1 (R10) or
Intellect/1 (R10)

Total Cost 24.000Mcr.

Saturday, February 18, 2012

Before the Shipyards: The Taming of Phobos



The high porosity of the interior of Phobos (based on the density of 1.88 g/cm3, voids are estimated to comprise 25 to 35 percent of Phobos' volume) is inconsistent with an asteroidal origin.

In 2095AD, Space Exploration Arm Mission, "Falcon's Perch" successfully discovers that Phobos has been systematically mined by another space-faring civilization. Ship archeologists and planetologists conclude in several lengthy reports to the International Space Agency that some bioforms were discovered... The survivors of the mission are ordered to Mars' Alpha-One headquarters.

Dateline 2096AD: The Republic of Mars loses contact with a surface garrison base on Phobos. Grand Marshall Marquis Hector de la Vasquez offers a reward of ten million Imperial Credits (9.8Billion USD c.2012)to any private mercenary group or traveller capable of penetrating the base on Phobos and reporting upon the status of the missing troops...

Friday, February 17, 2012

The Adventure Begins: Status Update



Bifrost Caravan successfully tests the Jump Five configuration jumping to the Mauve System (Reavers' Deep 3232). Liberty is ordered for the crew, drop-tanks are purchased, 2600dt of refined fuel is purchased, market analysis is begun, and Imperium grants exit visas to the company.

Tuesday, February 14, 2012

Stockholders' Update.



Preferred Stock = 1,028,572 Shares out of 2,000,000 Shares extant. With deft manipulation of markets possible with the TQ drive in use, the company raises another 800+Millions CrImp.

Wealth carried:
The total value of Boadicea Merchant Company as caravan begins is 7,845McrImp. This value includes the capital value of all equipment, 3,800McrImp in large SmartBills cash, 404McrImp in 0.999 fine bullion 1KcrImp platinum coins, & varying eChit balance of 45 to 39McrImp for operations and bribes.

971,428 Shares public common stock. Value of all shares = 3,922.5CrImp per share.

[]

Tuesday, January 31, 2012

Boadicea Merchant Company Stock value update

Current value of company assets and cash not including patents and royalty income equals about 3,600.00 McrImp. One million shares extant. CFO recommends diluting stock to raise cash for the long crossing of the rift. Tabled until vote at next Board meeting after Stellar Resurrection Day.

Monday, December 19, 2011

What happened before departure from Earth.

With the command to mothball the shipyards on Phobos & Deimos above Mars while the Boadicea Merchant Company relocates assets to the Spinward Marches, came the proposal of marriage from Baroness Farin Julia Saxon-Tesla. Baron Jetson immediately accepts and outfits the Baroness with another Courier/Escort, the HMS Eightfold Way.

Only enough crewmen are hired to operate the vessel at a basic level since the vessel will synchronize Jump Drives and computers with the MS Ataraxis II.
Extensive use of droids will be pioneered with this mission.
A recruitment incentive is offered (unofficially) of chip implants for the human component of the crew to allow for greater control of automated equipment.

Tuesday, March 1, 2011

Away mission

Name: Elizabeth Marie DeWitt, Expert Pilot (M.S. Ataraxis II), Commanding aerospace realm.




Name: Sharon Eastinghouse, Assistant Engineer, Machinist, Small Vehicles Engineer.
Mission Technical Support



Name: Cassandra Marie de Haviland, Ex-Warrior/Barbarian, Ex-Imperial Marines, Force Recon., Major (Rank3)
Commanding boarding and planet-side realm.

Tuesday, February 1, 2011

A passage from a story to describe Major deHaviland's first sword battle

I just had to post this passage from CS Lewis' "Till We Have Faces":
"Now, Queen," said Bardia suddenly, when I had half despaired of ever getting to the end of the preparations, "the gods guard you."

The Fox was standing with his face set like iron; he would have wept if he had tried to speak. I saw a great shock of surprise come over Trunia (and I never blamed him for turning pale) when I flung off my cloak, drew my sword, and stepped out onto the grass.

The men from Phars roared with laughter. Our mob cheered. Argan was within ten paces of me, then five; then we were at it.

I know he began despising me; there was a lazy insolence in his first passes. But I took the skin off his knuckles with one lucky stroke (and maybe numbed his hand a little) and that brought him to his senses. Though my eye never left his sword, yet I somehow saw his face as well. "Cross-patch," thought I. He had a puckered brow and a sort of blackguardly fretfulness about his lip, which perhaps already masked some fear. For my part, I felt no fear because, now that we were really at it, I did not believe in the combat at all. It was so like all my sham fights with Bardia: the same strokes, feints, deadlocks. Even the blood on his knuckles made no difference; a blunt sword or the flat of a sword could have done as much.

You, the Greek for whom I write, may never have fought; or if you did, you fought, most likely, as a hoplite. Unless I were with you and had a sword, or at least a stick, in my hand I could not make you understand the course of it. I soon felt sure he could not kill me. But I was less sure I could kill him. I was very afraid lest the thing should last too long and his greater strength would grind me down. What I shall remember forever is the change that presently came over his face. It was to me an utter astonishment. I did not understand it. I should now. I have since seen the faces of other men as they began to believe, "This is death." You will know it if you have seen it; life more alive than ever, a raging, tortured intensity of life. Then he made his first bad mistake, and I missed my chance. It seemed a long time (it was a few minutes really) before he made it again. That time I was ready for it. I gave the straight thrust and then, all in one motion, wheeled my sword round and cut him deeply in the inner leg where no surgery will stop the bleeding. I jumped back of course, lest his fall should bear me down with him; so my first man-killing bespattered me less than my first pig-killing.

People ran to him, but there was no possibility of saving his life. The shouting of the mob dinned in my ears, sounding strange as all things sound when you're in your helmet. I was scarcely out of breath even; most of my bouts with Bardia had been far longer. Yet I felt of a sudden very weak and my legs were shaking; and I felt myself changed too, as if something had been taken away from me. I have often wondered if women feel like that when they lose their virginity.

Friday, December 31, 2010

The Adventure Continued

After recovering the alien spacecraft on behalf of Professor MacDougal and the Astronomic Temple, the Ataraxis and other equipment are sold to the Astronomic Temple and the Ataraxis II is laid down at the civilian yards on Demos at Mars/Sol/Solomani Rim. The crew make investments, tidy-up personal affairs, and travel forward in time to commission the Ataraxis II and take it out for a shake-down cruise. Baron George and Prof. MacDougal decide to go ahead with a secret plan to transport the alien spacecraft to Darrian space for a high-level strategic technology transfer between the Third Imperium and the Darrian Confederation.
They must take a more direct route to the Spinward Marches to stay ahead of any possible reports from spies, etc. After much conferring, the senior staff of Boadicea Merchant Company decide to take a route through the edge of Aslani space and cross the Great Rift at the J-5 route. At the beginning of Year 1104, the Ataraxis II has reached Iddamakur [0110, Solomani Rim].

Thursday, December 30, 2010

Adventure Outline

Act One

Baron Jetson commissions the M.S. Ataraxis, ties up business connections, sails for the black to seek his fortune. His ship misjumps into the Sargasso of Space but is rescued when his crew combines efforts with the crew of the M.S. Boadicea and HMS Bayern to escape. The survivors precipitate into normal space in the Traveller universe near Prometheus and are then escorted by Imperial Warships to the Naval base. The survivors are cared for and educated on the basics of Imperial society and then given Imperial identification cards. [Some Imperial laws prohibit identification data to be in any way implanted in a human body, so the Naval Attache allows data devices to be utilized in a standard credit monetary-like card.]

Aboard the M.S. Boadicea, several weeks later, Egron G'Vargh, captain of the Boadicea, is killed in a liquid hydrogen rupture. Anya Jetson helps to set up a memorial trust to shield Egron's estate from probate and to promote causes that Captain Egron cared about. Anya Jetson had sailed with Egron while her brother George had dealt with the Imperial Government on behalf of his ship and business. When the Boadicea Merchant Company was formed and the Baron began hiring, many of the Boadicea's crew hired onto the M.S. Attaraxis since their former ship was being sold to liquidate Egron's estate.


Boadicea Merchant Company, Ltd. (BMC) is incorporated under that name. BMC purchases Firefly-class freighter, the MS Ataraxis. The Baron scores a mail route to Cymbeline endearing his company to the Bank of Earth, Lloyds of London subsidiary commercial bank that he is starting to channel his revenues through. Steady income always puts bankers at ease.

With a market for passengers expanding, Baron George hires a chef/steward, Haku, to increase the quality of the journey for new passengers and make living aboard a little more posh and comfortable. {Haku is on the run from a Yakuza organization.} The Baron also hires StuWiFoo for support in passenger services and to keep the ships' and business' computer systems secure.

At Cymbeline, several employees' contracts expire.

The Captain must hire new crew members. Dr. de Haviland is hired as ship's doctor.

Major de Haviland is hired as ship's security when the ship returns to Terra.

Due to acquiring another short charter to Cymbeline, George & Anya decide to take a non-standard route to Cymbeline to save time (and get a bonus). While in port at the mainworld of the system, Loki, they decide to hire a relief pilot so that they might have more time for market analysis. Liz DeWitte is hired and immediately fits in with the rest of the crew.

Sharon is hired when the Ataraxis arrives on Cymbeline. When the ship returns to earth a contact of the Baron sells him some Military-grade hardware to make the Ataraxis a bit more secure. While at Earth (Terra), the Baron hires two gunners, Houston Giles & Joan Eschanuk, and promotes Cassandra to gunnery officer.

BMC purchases land for facilities on Mars in the Sol system. The crew are excited about the possibility of future business expansion in other markets and types of business. The latest annual meeting of the company brought about discussion concerning possible salvage lines of business.

Sir Dr. James Ya-rasta Makeha-meha MacDougal and Lady Karen Chang with bodyguard & mentat, charter the Ataraxis to Banasdan subsector. The Baron leases his mail route to a relative of Lady Chang's.

Stay Tuned.....




]

Saturday, May 1, 2010

Boadicea Merchant Company, Inc. formed.



Corporation formed on the date, 001-1099 3rd Imperium, with accumulated capital from trusts, settlements, and individual wealth. The valuation of this company at IPO is listed at 375Mcr. with issue of 1 million shares (375Cr.per share). Capital is carried in transmittable or portable methods of wealth (861,320,000cr. as of week 52 of 1103), and see Log Book for Ataraxis II for E-chit balance. The board of directors has proposed that starting year 1104, BMC will begin paying dividends on shares. Trust annuity set up (802,080,000cr. initial at 5% w/39year pay out=nets 4,785,457cr. per year) to service debt on ship (and help establish BMC's credit rating).

As of week 0 of 1104, share price is valued at 1,000Cr.Imp. per share.

Projected payment of next annual dividend check, is 6.03Cr.Imp. per share.

Sunday, March 28, 2010

8.1% EGMET, 1.0115% Emperor, 1.0115% Earth Restoration Trust.

Placeholder to show at a glance the ownership of Boadicea Merchant Company, Inc.

Sunday, February 28, 2010

Crew of the Tau Ceti, Modular Freighter



From left to right we have...

Crewman Chip Flanaggon, Ship's Gunner & Cargo Master.

1st Officer Brent Slocum, Navigator & 2nd Pilot.

Captain Louisa May Applethorn, 1st Pilot & commander.

Crewman Richard Starkey-Moon, Purser & Steward/Medic.

Chief Engineer Dawson Sanders, Engineer, mechanic, & technician for the Tau Ceti.

Saturday, February 27, 2010

Two defending in boarding action


from left to right
Georgina Harrison and Sabina Yaroslavl

Character: Georgina Harrison
     Georgina has recovered her memory and understands that she is free from the "School", but there is one more personal mission to perform. Unfortunately, she has needed much cash for all the toys that she is accumulating, and the last "upgrade" (chip implant computer) she had financed by Captian Mudd had a nasty little "slave" nano-virus the antidote to which remains in the possessio of the Captain; she must serve. She despises Captain Mudd, and is angry at herself for getting caught. She has no choice but to serve the perverse desires of her Pirate Captain. If given a chance to get free, she will be ever so helpful, then the death will come. 

Ship Security

Attribute Score DM
Strength: 8 0
Dexterity: C +2
Endurance: A +1
Intelligence: 9 +1
Education: 9 +1
Social: 8 0

Career/Rank:
     Navy (Crew, enlisted, PO3)-3 terms;
     Assassin (Torsten Rex School, Rank 4 Shadow of Death)-3.5 terms;
     after being found amnesiac floating in space with a nearly expired PLSS~~
     Merchant-1.5 terms.
Age: 30 (50)

Equipment:
Dark Eon Stealth Suit [168Kcr.], Heartbeat Monitor, Mechanic's and Weaponeer's tool kits,
TL15 Boarding Vacc Suit w/Baospace Fashion, Visilight Chameleon (DM+4),
     Long Range Comms [Prot.15, 22kg, 173Kcr.].
Custom made Flechette Carbine of very fine quality with laser dot sights.
     [Shotgun, Dmg. 3d6, Recoil (1)2, Auto 4, 3kg., Mag. 40, 2.5Kcr.(10cr./mag.)]

Chip Implant [TL16 Wafer Jack Computer/7]
Intelligent Interface-1
Intellect-3
and space for Level Three Skill (either of 5 options):
Beam Weapons-3
Pilot-3
Engineering-3
Medic-3
Astrogation-3

Additional Software available:
Robotics-3, Diplomat-3, Admin-3, Advocate-3, Broker-3, Wea.Eng.-3, Mechanic-3.

Neural Comm. (TL15; Multidata & Comp/2 running Agent-2)


Skills:
Gunnery-3
Sensors-1
Computers-1

Vacc Suit-1
Zero-G-1

Gun Cbt. (Shotgun)-4
Athletics (Co-ordination)-1
Stealth-2
Recon-0
Survival-0
Remote Ops-1
Tactics-1
Pilot-0
Engineer-0
Robotics-0
Mechanic-1
Weapon Engineering-1

***


Character: Sabina Yaroslavl

Attribute Score DM
Strength: B +1
Dexterity: A +1
Endurance: 9 +1
Intelligence: 9 +1
Education: C +2
Social: A +1

Career/Rank: Naval Officer-2, Duellist-3, Agent (Law Enforcement)-1
Age: 30 (42)

Skills:
Carouse-0
Computers-0
Zero-G-0
Engineer-0
Art (Dance)-0
Pilot-0
Vacc Suit-0
Gunnery-0
Mechanic-0
Gun Cbt. (Slug Pistol)-1
Gun Cbt. (Zero-G Wea.)-1
Melee (Saber)-4
Melee (Shield)-1
Instruction-3
Athletics (Coordination)-1
Investigate-0
Streetwise-1
Sensors-1

Sunday, January 31, 2010

Semolina Eponine Pilchard



Name: Semolina (Eponine) Pilchard
Human, female; Age:26(34)

Attribute Score DM
Strength: 8 0
Dexterity: A +1
Endurance: 8 0
Intelligence: C +2
Education: F +3
Social: 9 +1

Career/Rank: Navy Crewman-2, Scoundrel-4
Age: 26 (42)

Skills:
Computers-3
Electronics-2
Security-2
Shotgun-2
Blade-1
Comms-1
Sensors-1
Mechanic-1
Pilot-0
Vacc Suit-0
Discipline-0
Economics-0
Carouse-0

Equipment:
• ‘Travel’ clothes
• Cr 2,915,820 on Account with Imperial Bank of Sylea.
• Cr 927 in cash


Attributes [120]
ST 10
DX 12 [40]
IQ 14 [80]
HT 10

HP 10
Will 14
Per 14
FP 10

Basic Lift 20
Damage 1d-2/1d

Speed 5.5
Move 5

Ground Move 5
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Terran (Native) [0].
Languages: Chinglish or Galanglic (Native) [0].

Advantages [44]
Appearance (Attractive) [4]
Combat Reflexes [15]
Musical Ability (2) [10]
Very Fit [15]

Disadvantages [-55]
Code of Honor (Professional) [-5]
Gregarious [-10]
Honesty (12 or less) [-10]
Lecherousness (12 or less) [-15]
Sense of Duty (Small Group) [-5]
Xenophilia (12 or less) [-10]

Packages [0]
Starship Deckhand (Traveller: Interstellar Wars) [0]

Skills [41]
Administration IQ/A - IQ-1 13 [1]
Biology/TL10 (Earthlike) IQ/VH - IQ-3 11 [1]
Boating/TL10 (Unpowered) DX/A - DX-1 11 [1]
Carousing HT/E - HT+0 10 [1]
Computer Operation/TL10 IQ/E - IQ+1 15 [2]
Cooking IQ/A - IQ-1 13 [1]
Electronics Operation/TL10 (Communications) IQ/A - IQ+0 14 [2]
Electronics Operation/TL10 (Sensors) IQ/A - IQ+0 14 [2]
Electronics Repair/TL10 (Medical) IQ/A - IQ+1 15 [4]
Electronics Repair/TL10 (Scientific) IQ/A - IQ-1 13 [1]
Electronics Repair/TL10 (Sensors) IQ/A - IQ-1 13 [1]
Engineer/TL9 (Fission Reactor) IQ/H - IQ-2 12 [1]
Engineer/TL10 (Starships) IQ/H - IQ-2 12 [1]
Free Fall DX/A - DX+0 12 [2]
Freight Handling/TL10 IQ/A - IQ-1 13 [1]
Guns/TL10 (Gyroc) DX/E - DX+1 13 [2]
Hazardous Materials/TL10 (Radioactive) IQ/A - IQ-1 13 [1]
Mathematics/TL10 (Applied) IQ/H - IQ-2 12 [1]
Mechanic/TL10 (Fuel Cell) IQ/A - IQ-1 13 [1]
Mechanic/TL10 (Fusion Reactor) IQ/A - IQ-1 13 [1]
Mechanic/TL10 (Starships) IQ/A - IQ-1 13 [1]
Musical Instrument (Cello) IQ/H - IQ+1 15 [2]
includes: +2 from 'Musical Ability'
Savoir-Faire (Merchant) IQ/E - IQ+1 15 [2]
Savoir-Faire (Servant) IQ/E - IQ+1 15 [2]
Spacer/TL10 IQ/E - IQ+2 16 [4]
Vacc Suit/TL10 DX/A - DX+0 12 [2]

Stats [120] Ads [44] Disads [-55] Quirks [0] Skills [41] = Total [150]

Hand Weapons

Ranged Weapons

Armor & Possessions

Sunday, May 31, 2009

Nose Art for the Ataraxis II



This picture represents the name of the company, "Boadicea Merchant Company", appropriately to be programed into the Ship's hull coloring, and physically painted onto the hull of the M.S. Ataraxis II.

Wednesday, May 13, 2009

mTraveller MRB ship design for M.S. Ataraxis

Serenity class freighter (TL12)

Firefly Mark V.1, by license at Irwin-deWitte Aerospace Manufacturing, Inc.

Hull: 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-10/Structure-10, {40.2Mcr.}
Armour: Crystaliron Metal, 4 Points {25dt, 6.4Mcr.}

Jump Drive: Type H, Jump 3 {45dt, 40Mcr.}

Maneuver Drive: Type K, Thrust 4 {19dt, 40Mcr.}

Power Plant: Type K {25dt, 80Mcr.}

Bridge: {20dt, 2.5Mcr.}

Computer: Model/4, Rating 20 {5Mcr.}

Electronics: Basic Civilian, -2DM, {1dt, 0.05Mcr.} (Note: 1dt add’l sp. near bridge set aside/upgrades to Basic Military, {2dt, 1Mcr.})
Weapons: (Five Hard points) {5dt, --Mcr.}; Fire Control Space {4dt, --Mcr.}

Fuel: 36dt for 604.8 hours duration + 150dt for one Jump-3

Cargo: 90dt; Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage): {36dt, 4.5Mcr.};
1ea. Air/raft (mule) and cradle {5dt, 0.6Mcr.}; 2ea. 10dt Launches in surface docking niches {20dt, 10.84Mcr.}
Fuel Scoops: Yes; Fuel purification: None {2dt space, --Mcr.}

Totals: {500dt, 231.09Mcr.}

The M.S. Ataraxis:


As above except for the following:
1. A fuel purification plant (40dt/day) {2dt, +0.1Mcr.}
2. A collapsible fuel bladder for use of 50dt of cargo space for additional fuel load (1 jump-1). {-2dt, +0.05Mcr.}
3. Basic Military Sensors are installed {+1Mcr.}.
4. Two triple turrets installed with three Pulse Laser-10 (Accurate/Long Range, DM-1/Range=Med.) each, & one triple turret with three missile launchers. {+11.25Mcr.} Fire Control Computer & Workstation (Model/7fib) & Software for both computer systems {{2dt, +61.3Mcr.}}
5. Missile load: 44 (30+14) Smart Missiles, 24 (6+18) Nuclear Missiles {+0.2Mcr.}
6. Luxuries: {3.6dt, +0.36Mcr.}
7. Clamp System for two 50dt Modular Cutters (Includes installation of two airlocks and the clamps and assorted hardware): {12dt, +3Mcr.}, Performance drops to Jump-2 (using 120dt fuel) when carrying one or two Cutters. Cutter #1 supplied by University sponsoring Prof. MacDougal (Customized model); cutter #2 w/fuel module purchased by BMC.
Cargo reduced to 72.4dt.
M.S. Ataraxis Totals: {308.35Mcr.} (Total does not include cost of Cutters.)


M.S. Ataraxis Cargo Manifest


Reserve for Mail Contract: {leased out during current charter}
Reserve for Company Business: {0.4dt}
Reserve for MacDougal/Chang baggage: {4dt}
Reserve for Stores & Parts: {12dt, 0.120Mcr.}
Reserve for Engineering Shop Module installed (Power drawn from Mule): {6dt}

Shipping Capacity: {50.0dt}

Ship's Computer Software Package:

Maneuver/0
Library/0
Jump Control/3
Intellect
Auto-Repair/1
Cost 6.3Mcr.

Fire Control/4*
Evade/2*
Cost 10Mcr.

*Used on Fire Control Computer.


Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside 10dt Launch), Two High Pass. or 4ea. Middle Pass. [Currently Sir Dr. MacDougal in Cabin #7 & Lady Chang in Cabin #8, w/the Mentat and Security person in the Starboard 10dt Launch] (cabins#7,8), and 1-2 Middle Pass. (cabin #9--Currently converted to hydroponic room).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.

Tuesday, May 12, 2009

Firefly Mk. 7.1 Courier/Escort

Firefly Mark VII.1, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression. This model is configured for deep penetration attacks and salvage. This vessel (with the new drop tanks) can Jump 4 parsecs, quickly make a sensor sweep and jump back out while easily fending off any fighter screens. If tactically necessary, the vessel can stay on station for 4 hours with full shields at 4 G's acceleration.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {60.3Mcr.}
Reflec Coating (3AP vs Laser Fire) {50Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Shields: Level 4

Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K {23.25dt, 160Mcr.} with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Dual Reaction Drive System Advanced Type K, Thrust +4, {14.25dt, 80Mcr.} These engines integrate a TL15 hydrogen fusion reactor and HePlaR reaction chamber thrusters using gravitational compression* which generate their own power, and when used in most atmospheres require no fuel. They use 50dt fuel per hour at 4G thrust (1hr of full additional thrust per J-number of fuel used.) Combined, all maneuver drives can deliver a whopping 8Gs thrust.
Total Engineering {93dt, 540Mcr.}
*IMTU, an engineer passing a “Difficult” level task/skill check may as an emergency move, double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): {20dt, 2.5Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Advanced Military, DM +1, {3dt, 2Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.}
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none

Fuel: 201dt: 1dt for 638.4 hours duration^ + (200)dt for one Jump-4
Streamlined Drop Tank {+200dt, 0.44Mcr.} Allows 1 Jump-3, 1 Jump-2, 1 hour Reaction Mass, & Rem. Dur.=350h if not dropped, or if dropped allows 2 Jump-4, Rem. Dur.=350h, or Jump & then reaction mass for reaction drives.

Cargo: 50dt; Plantier Area Effect Shield Generator (Level-4 |Hits 2/3, 1/2, 1/3, 1/4|)-10dt {35Mcr.}; Stores (5dt). {65dt}

Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage) {36dt, 4.5Mcr.} plus two additional at HP 2 & 3; Clamping system and fuel feeds for drop tanks or other external carried craft {10+2dt, 5Mcr.}; Particle Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark Vs and earlier models {4dtx2, 0.5x2Mcr.}.

Total Other: {84dt, 12.1Mcr.}

Fuel Scoops: Yes; Fuel purification: 80dt fuel per day {4dt space, 0.2Mcr.}

Totals: {500dt, 1,012.29Mcr.}


Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), 4ea. Marines [one fire team] (cabins#7,8), and Hydroponic Room Food=18 (cabin #9), 2ea. Screens Operators (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.


^Per "Signs & Portents, Issue #76"

Monday, May 11, 2009

Firefly Mk 7.2 Light Missile Corvette

Firefly Mk. 7.2 Light Missile Corvette
Firefly Mark VII.2, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is configured for deep penetration attacks to be followed by Mk.7.1 squadrons to haul away cargo. This vessel (with the new drop tanks) can Jump 4 parsecs, deliver 10 rounds of missiles to the enemy while fending off any fighter screens and then immediately jump out. If tactically necessary, the vessel can stay on station for 4 hours with full shields at 4 G's acceleration.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {60.3Mcr.}
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Shields: Level 4

Jump Drive (TL15): Advanced Type K, Jump 4 {41.25dt, 200Mcr.}
Fast Cycle Option {+20Mcr.}
Power Plant (TL15): Advanced Type K {23.25dt, 160Mcr.} with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Dual Reaction Drive System Advanced Type K, Thrust +4, {14.25dt, 80Mcr.} These engines integrate a TL15 hydrogen fusion reactor and HePlaR reaction chamber thrusters using gravitational compression* which generate their own power, and when used in most atmospheres require no fuel. They use 50dt fuel per hour at 4G thrust (1hr of full additional thrust per J-number of fuel used.) Combined, all maneuver drives can deliver a whopping 8Gs thrust.
Total Engineering {93dt, 540Mcr.}
*IMTU, an engineer passing a “Difficult” level task/skill check may as an emergency move, double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): {20dt, 2.5Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Advanced Military, DM +1, {3dt, 2Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.}
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 >
30dt Missile Bay-12 (12 flights of missiles) + 20dt Magazine (240 missiles)
in cargo area of ship takes up HP #'s 4 & 5. {24Mcr. + 0.570Mcr. per typical load}
1dt HP5 >

Fuel: 201dt: 1dt for 638.4 hours duration^ + (200)dt for one Jump-4
Streamlined Drop Tank {+200dt, 0.44Mcr.} Allows 1 Jump-3, 1 Jump-2, 1 hour Reaction Mass, & Rem. Dur.=350h if not dropped, or if dropped allows 2 Jump-4, Rem. Dur.=350h, or Jump & then reaction mass for reaction drives.

Cargo: 0dt; Missile Bay (30dt); Magazine (240 missiles/20dt);
Plantier Area Effect Shield Generator (Level-4 |Hits 2/3, 1/2, 1/3, 1/4|)-10dt {35Mcr.}; Stores (5dt). {65dt}

Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage) {36dt, 4.5Mcr.} plus two additional at HP 2 & 3; Clamping system and fuel feeds for drop tanks or other external carried craft {10+2dt, 5Mcr.}; Particle Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark Vs and earlier models {4dtx2, 0.5x2Mcr.}.

Total Other: {84dt, 12.1Mcr.}

Fuel Scoops: Yes; Fuel purification: 80dt fuel per day {4dt space, 0.2Mcr.}

Totals: {500dt, 986.86Mcr.}


Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), Two High Pass. or 4ea. Middle Pass. [typically one 4 person fire team of marines] (cabins#7,8), 2ea. Screens Operators (cabin #9), and 2ea. Missile Bay Gunners (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.


^Per "Signs & Portents, Issue #76"

Sunday, May 10, 2009

Firefly Mk 8.0 Armored Freighter

Firefly Mark VIII.0, by license at Irwin-deWitte Aerospace Manufacturing, Inc.
Manufactured at Olympus Mons Vista Shipyards, Mars Terra/Sol.

This design is now available for customers wanting the latest technology in Small Navy vessels. This model is also available in other configurations for such duties as troop transport, escort, general patrol, customs enforcement, & piracy suppression. This model is configured for medium range shipping and military support missions. If tactically necessary, the vessel can stay on station for 4 hours with full shields at 4 G's acceleration.

Hull: Advanced (TL15) 500dt, (code 5), Streamlined close structure, Self-sealing, Hull-14/Structure-14, {60.3Mcr.}
Surface: na
Radiation Shielding (Prot 6 vs Rad.) {125Mcr.}
Armor: Bonded Superdense Metal, 6 AP {25dt, 64Mcr.}
Shields: Level 4

Jump Drive (TL15): Advanced Type H (TL14), Jump 3 {40.5dt, 100Mcr.; 0.75dt space}
Fast Cycle Option {none}
Power Plant (TL15): Advanced Type K {23.25dt, 160Mcr.} with new fuel efficiency mods^
Maneuver Drive (TL15): Adv. Gravitic Type K, Thrust 4 {14.25dt, 80Mcr.}
Engine Pod x2 (TL15): Dual Reaction Drive System Advanced Type K, Thrust +4, {14.25dt, 80Mcr.} These engines integrate a TL15 hydrogen fusion reactor and HePlaR reaction chamber thrusters using gravitational compression* which generate their own power, and when used in most atmospheres require no fuel. They use 50dt fuel per hour at 4G thrust (1hr of full additional thrust per J-number of fuel used.) Combined, all maneuver drives can deliver a whopping 8Gs thrust.
Total Engineering {93dt, 420Mcr.}
*IMTU, an engineer passing a “Difficult” level task/skill check may as an emergency move, double the thrust of these drives at the same fuel consumption rate and engine size.

Bridge (TL12): {20dt, 2.5Mcr.}
Computer: Model/7fib, Rating 35 {45Mcr.}
Software: Maneuver/0, Library, Jump Control/4(R20), Fire Control/5(R25), Evade/1(R10), Auto-Repair/1(R5), Intellect(R10) {11.4Mcr.}
Electronics: Advanced Military, DM +1, {3dt, 2Mcr.}

Weapons (TL15): {5dt, 36Mcr.}
1dt HP1 Triple Pulse Laser-10 Turret (Accurate DM-1, Long Range—PL range = Med.) {4Mcr.}
1+5dt HP2 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1+5dt HP3 Particle Accelerator Barbette-11 (Accurate DM+1, VH Yield—dmg. 3s min.) {16Mcr.} [Damage=4d6+Radiation Crew Hit]
1dt HP4 none
1dt HP5 none

Fuel: 151dt: 1dt for 638.4 hours duration^ + (150)dt for one Jump-3
Streamlined Drop Tank {+200dt, 0.44Mcr.} Allows 1 Jump-3, 1 Jump-2, & Rem. Dur.=350h if not dropped, or if dropped allows 2 Jump-3, Rem. Dur.=350h, or Jump & then reaction mass for reaction drives.

Cargo: 100dt; Plantier Area Effect Shield Generator (TL15) (Level-4 |Hits 2/3, 1/2, 1/3, 1/4|)-10dt {35Mcr.}; Stores (5dt). {115dt}

Other Options: Sickbay {16dt, 1Mcr.}; 9 Staterooms (5 crew/4 high passage) {36dt, 4.5Mcr.} plus two additional at HP 2 & 3; Clamping system and fuel feeds for drop tanks or other external carried craft {10+2dt, 5Mcr.}; Particle Barbettes are installed at HP’s 2 & 3. In each location, the barbette is installed with an extra stateroom & 1dt personal space (sometimes used to smuggle small items) in place of the 10dt launch normally installed at that location on Mark Vs and earlier models {4dtx2, 0.5x2Mcr.}.

Total Other: {84dt, 12.1Mcr.}

Fuel Scoops: Yes; Fuel purification: 80dt fuel per day {4dt space, 0.2Mcr.}

Totals: {500dt, 813.5Mcr.}


Crew: Captain (cabin#1), Pilot (cabin#3), Co-Pilot/Navigator (cabin#2), Ship's Doctor (cabin#4), 2ea. Engineers (cabins#3,5), 2ea. Passenger Service (cabin#6), 3ea. Gunners/Security (cabins#4 & Portside Cabin), 4ea. Marines [one fire team]or medical staff(cabins#7,8), and Hydroponic Room Food=18 (cabin #9), 2ea. Screens Operators (Starboard Cabin).
Sickbay capacity = 2ea. surgery + 2ea. recovery lounge.

Saturday, April 4, 2009

What happened to flight heavy 29 to Melbourne?

He dreamed that someone had jumped him in a dark alley and had shoved a plastic bag over his head...

The silken suddenness of death's complete mastery shook StuWiFoo out of a coma-like sleep where the paralyzing terror of frightened dreams gave way to brutal reality. The dark of the aircraft passenger seating was only punctuated briefly by weak red LED flashes reflected from the shiny plastic of limply floating oxygen masks. Everything was floating. Suddenly the dark was shattered by an active flashlight wielded by a surviving flight attendant, the suddenness of the bright light like lightning flashing through a midsummer's night. The blueish-white beam played across the interior of the cabin, skipping quickly over the obviously dead passengers to briefly light upon the handful still alive. The beam of light flickered over to the sealed, twisted, cockpit door with a small rent in the frame where swirled a small funnel of dust and paper as the air bled into nothing.

"I think our air is goink." Spoke one surviving passenger with a Russian accent. "The oxygen masks are dead," gasped a woman. And now Stu could hear the hiss of escaping air. Already two other survivors were hastening like first time swimmers to float their way over to the leak and stuff something into the hiss. The illumination in the cabin wavered as another survivor jostled the passenger holding the flashlight. Eternity passed in ice-age seconds. Finally, the screamingly long twenty seconds that it took to seal the leak were over and everyone took a deep breath wishing the air were thicker. One more passenger, an Egyptian by appearance, spoke with an Arabic accent, "What do we do now?" The other passengers sighed, as if acknowledging the question, but no one replied.

Sometimes in your journey through life, you encounter circumstances that make you realize that you are thoroughly, ineffably, screwed. In the shock and confusion of returning consciousness among the passengers still alive on Flight 29, it occurred to these passengers rather quickly that they were in this screwed state. As some among the small crowd began to mutter prayers to themselves, the dark sense of doom was suddenly suspended.

The sound of a strange violent dull clunk as of machinery suddenly becoming one with the hull of the aircraft radiated in the thin air from about where the mid-section emergency door was located. A rhythmic tapping on the door denoting intelligence began and then repeated.

As Stu began to realize that the tapping sounded like Morse code, he found his thoughts interrupted by the excited voice of another passenger, a young woman who was obliviously translating the letters being spelled out and muttering, "O-f-f-n-e-t" "What does it mean?"
Remembering conversations with a brother at the Language School, it immediately came to Stu's mind--"Is it German?"--then out loud, "it's Ö-f-f-n-e-t which is German for 'open'."

"But the air," wailed a passenger. Before anyone could object, Stu pushed through and began the procedure for opening the door. The door opened to better air and flashlight beams poking into the dark cabin. "Guten Tag," began a man dressed in a uniform reminiscent of a passenger ship's officer, "Ihr komst", and then looking at Stu and a number of other passengers, in broken English, "You come--all!"